#81
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Freedomlovers Against Poopsocking
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#82
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Penalties, tiers. That shits all dumb.
Rotation for mobs. You ally you all drop to end of rotation, with the guild who was #1 being at very bottom. Or you ally in advance (like Gorenaire) and you share a rotation slot. It's really simple. You kill a mob, you drop down. But this is all moot since the rotation is exploded and Velious is on the horizon. Give us 0 Variance and limit to 2 Players in zone on spawn please. That'd be sweet.
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#83
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Quote:
the issue that rose up was that there were a dozen splits for VS because you don't need to be allied to kill him and 4 splits for gore (nobody needs gore). they wanted to set it up so that you weren't on the list for VS unless you could kill gore so that the VS loot was limited to the higher end of the class R guilds. they tried to make it into an exclusive club. the smaller guilds actually had no leverage to compromise, though. they liked to pretend they did. they're going to have to face class R FFA with lockouts instead now. that's probably going to end up meaning less loot overall for them. | |||
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#85
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#86
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The best solution is completely not classic, but would give classic feels. All raid mobs should be like Quillmane. Kill Juggs, there's a chance of a Trak pop. Raid Hate, there's a chance that one of the mobs triggers Inny. Raid trash in VP, there's a chance that a dragon there pops.
It would force people to actually play the content instead of training the shit out of each other for a 20 second kill. Make it so the mob is invulnerable for 20 minutes to all but the guild that triggered it. It's a stupid idea, but it's way more classic feeling and immersive than 16/96 hour poopsock sessions. | ||
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#87
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#88
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The answer is 96 hour windows again. Cant poopsock that.
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"All we really lose is one Warrior."
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#90
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Quote:
[Sun Apr 05 09:32:44 2015] --------------------------- /who ramp [Sun Apr 05 09:32:44 2015] There are 23 players in Karnor's Castle. [Sun Apr 05 08:44:43 2015] Players on EverQuest: /who the mystical [Sun Apr 05 08:44:43 2015] There are 24 players in Karnor's Castle. [Sun Apr 05 09:36:40 2015] Players on EverQuest: [Sun Apr 05 09:36:40 2015] --------------------------- /who bregan [Sun Apr 05 09:36:41 2015] There are 22 players in Karnor's Castle. [Sun Apr 05 09:53:58 2015] Players on EverQuest: [Sun Apr 05 09:53:58 2015] --------------------------- /who taken [Sun Apr 05 09:53:59 2015] There are 55 players in Karnor's Castle. You guys are, and always were, the real poopsockers.
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"All we really lose is one Warrior."
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