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#81
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yea i always found that to really just be a kick in the balls. i mean its one thing to die in Frenzied camp in lguk and have to deal with a CR
its another animal altogether to die in WK and spend an hour looking for your gear. justmy2cents is all | ||
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#82
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Ok i know this feature wasn't put in til about the time of Luclin (not sure if it still exists) and it was only available on pvp servers and even though I didnt really play on PVP i did like the "project M" aka Monster function. What it did was at the char select screen on a pvp server, you had the "Monster" button and if you clicked it, you would spawn in a lowbie area as an NPC. You had all the abilities available to you that the NPC had. You could attack either PC's or other NPC's but you couldnt zone or talk. Was pretty fun to come on as a like a low level mage or sk or necro npc and give the reg PC a good run for their money as humans are far more unpredictable than the AI in EQ.
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#83
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I don't quite agree with out of combat regen too. It takes away from bandages and mana regen spells / meditate as well as tactics and camps. You gotta base a group around muliple classes to avoid downtimes, OOC regen just enables easier soloing.
The new task system I didn't like as much either. Although frustrating I loved finding items and trying to figure out what quests they are for. I still have a big list of unknown items from kunark that are unsolved. . . Besides, it adds use for trackers and stuff instead of telling you where your quest npc is. Eq classic was and is amazing because it is a world, not a game. Later expansions and WoW are simply games like I can play on PS2. Classic is a world. | ||
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#84
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Quote:
qft | |||
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#85
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I would do something to help the poor monk and his weight limit. I'm all about keeping gear weight down and having to be picky with armor/weapons. But we can't make any money abroad leveling because we can't hold any loot or coin. Perhaps a Tinkerers bag at birth, or a 0% weight coin purse.
Orrrr...I'd do something with fist damage. Part of the mystique when I made my first monk in classic EQ was the idea that the monk fist could be stronger than any weapon. Being able to rely on fists throughout the game without needing a better weapon would cure a lot of the need for $$ as well.
__________________
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Live: [65 Grand Master] Shaolinmasta (Human) P'99: [Lowbie Monk] Kambei (Human) Original...I know ![]() | ||
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#86
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In regards to Scecie, here is a nice little chart for your monk fist damage...
http://web.archive.org/web/200308101.../pages/hth.asp | ||
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#87
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Quote:
__________________
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Live: [65 Grand Master] Shaolinmasta (Human) P'99: [Lowbie Monk] Kambei (Human) Original...I know ![]() | |||
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#88
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Quote:
If you have /loc on a hot key it shouldn't take you an hour to find your body.
__________________
Raell Kromwell
Aei' Desis (R.I.P.) Xegony | |||
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#89
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getting a /loc message when you die would be nice.
Dying due to server lag or loosing an internet connection while traveling can be brutal in certain situations. You simply can't always rely on being able to click your location hotkey right before you die. | ||
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#90
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A pass fail IQ test at player creation.
A lie detector on forums. A muzzle for all those that scream nerf when it's not their class. And a club to beat the snot out of name Nazis. 4 is better dan 1 [You must be logged in to view images. Log in or Register.] | ||
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