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#81
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#82
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![]() Does anyone have an *ORIGINAL* EQ and Kunark disc floating around? Wouldn't mind having the files to do some comparisons. Of course you'd need to upload them for me tho, I have them but they are in storage somewhere =)
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#83
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![]() The particles of summoning spells are not exactly centered on the caster (at least not on my gnome mage). Its a bit to the left.
I am using .048. Is that fixable in these files or do I have to report it as a bug? | ||
#84
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![]() Now that the last official classic era server is shutting down, I hope all information that can be collected from the only working server of an older client is being taken advantage of before it's gone. It could be useful to this bug and many others.
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#85
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![]() Quote:
Alternatively if you just want a few files, I could install this disc and then send you a selection of files from the install dir. The disc itself just contains a load of CABs. | |||
Last edited by Dangermouse; 10-21-2013 at 02:00 PM..
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#86
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![]() Some testing using EQMac client before it's gone. Here i was able to turn off the green particles from the hands and keep the blue and orange. This doesn't help with much, but it was interesting. Notice the pink and purple from the collision of orange and blue.
[You must be logged in to view images. Log in or Register.] | ||
Last edited by Telin; 10-23-2013 at 10:58 PM..
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#87
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![]() for truee classic spells effect, delete the Spellsnew.eff and spellsnew.edd from your eq folder, back it up somewhere else or w/e. try it, no particles gettin out of the hand when casting, but 100% classic when casted dunno if that help lol
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#88
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![]() Quote:
The main thing is finding the code to link the emitters to the character model's skeletal mesh. I'm not sure if it is as simple as an offset, a few, or require reverse engineering all spell-related sections of the client itself. I have been looking into this possibility. I probably cannot talk about what actions I'm taking. I have tested a lot of offsets using the spellsnew.eff and spellsnew.edd. So far I haven't found anything to align them to the character's arms. This client really is quite different then the clients before it. They never used the character's arm alignment in any spell effect at this point. That's probably why it's not working currently. The spell effects from this era were all "floaty". A lot of spell points for the character models are defined though, just not the one we need. | |||
#89
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![]() I have made the following changes to the following spell effects making them as close to classic EQ as possible for now:
- Added new healing effect for low levels (1-23) to replace the previously overdone effect. This effect remains for all levels filling in the previously void center of the target. - The healing ring effect around target now begins at level 24 to match the ring around caster. - Selo's effect now appropriately levels with character. - SoW/Stat effect now scales in complexity exactly as classic does with level. The caster has all effects at 24 and target at 39. I hope you guys will test these and let me know what you think. | ||
Last edited by Telin; 10-28-2013 at 11:16 PM..
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#90
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![]() Awesome work guys!
Love it! | ||
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