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  #1  
Old 10-10-2013, 06:58 PM
Pudge Pudge is offline
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Originally Posted by Dullah [You must be logged in to view images. Log in or Register.]
the mad of tomatoking, the bad of cast and the sad of harrison all rolled into one.
Lol
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  #2  
Old 10-11-2013, 04:32 AM
Treats Treats is offline
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Looks like you have some good ideas and are doing good work Alecta.

Unfortunately, some of these changes are all for naught if you are looking for a classic PVP resist system.

First, the resist system needs to be completely reconfigured for PC vs NPC before you do anything with PvP based resists. Pvp Resists worked almost the same way as PC vs NPC Resists before they completely reworked the Spell System. The only difference in PvP was the Target receiving an extra resist bonus (This in addition to the regular level difference resist calculation). I am unsure if this extra bonus scaled in relation to the level difference between the Target and the Caster (I think no -- It just gave a flat Resist bonus for PvP ONLY).

Most spells in PvP were resisted or heavily partialled once your Resistance was over a certain level. This is due to the extra resist bonus and most Player spells having a fairly low Resist Mod.

Fixing Resists:

Cap Player Resists at 255
Resists from 201 to 255 gave less benefit -- Like Wisdom/Intelligence/etc

Factors calculating resists:

Level difference between Target vs Caster -- ie 42T vs 36C = +6, 36T vs 42C = -6
Target then receives Positive or Negative Resist adjust due to level difference (To shown resist)
Another Additional Positive Resist adjust for the target in PvP (Only PvP)
Spell Resist Mod subtracted from Total Resist

Resists calculated on percentages from 0 to 200 and 201 to 255
Roll for Full, Partial, or Resist -- Determined by Total Resist
On a Partial another Roll determines the damage on the Partial -- Based on Total Resist again

This will require a lot of work and testing to get the correct Positive or Negative Resist adjust due to Level Difference. More work and testing getting the Total Resist percentages correct for 0 to 200 and 201 to 255 Resist. Keep in mind these are all determined by Rolls, it is possible to land a full nuke on a player with very high resist and get a full resist on a player with very low resist. Same with High and Low partials.

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Originally Posted by Alecta [You must be logged in to view images. Log in or Register.]
Root and Snare Duration

Null also made it so root and snare do not have a chance to break on ticks. Instead if they land, they always land for the full duration. They only break on spell damage and melee damage. Melee damage has a (damage/5)% chance to break, so a 500 hp blow always breaks it, a 250 hp blow will have a 50% chance to break it, etc.

Personally, I think that by not giving it a chance to break on ticks, it further trivializes resists. And while I understand the logic behind the melee damage, that's not exactly classic.

Also, the Titanium Client has a 24 second snare cap for PvP that we are currently overriding. Any opinions on the 24 second cap with tic checks for snare?
Specific Duration Type spells do not have a chance to break on ticks. The duration is set when the spell hits the Target.

Roll for Full, Partial, or Resist -- Determined by Total Resist
On a Partial another Roll determines the tick duration on the Partial -- Based on Total Resist again
Last edited by Treats; 10-11-2013 at 05:38 AM..
  #3  
Old 10-11-2013, 09:44 AM
HippoNipple HippoNipple is offline
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Originally Posted by Treats [You must be logged in to view images. Log in or Register.]

Specific Duration Type spells do not have a chance to break on ticks. The duration is set when the spell hits the Target.
That has never been my experience on Everquest. I always have charm or root break randomly while leveling up. On p1999 and back on live. The only thing that is set from my experience are most stuns.
  #4  
Old 10-11-2013, 08:08 PM
Treats Treats is offline
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Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
That has never been my experience on Everquest. I always have charm or root break randomly while leveling up. On p1999 and back on live. The only thing that is set from my experience are most stuns.
Sorry, probably worded that wrong with the Specific Duration Type Spells, I mean any spell that has a chance to break early. With Specific Duration Type Spells I was referring to any spell that could last 1 tick, 2 ticks, 3 ticks, etc.

DoT's are not in this category, they do not have a chance to break once they are on the target.

The spells being referred to are Root/Charm/etc (Not sure about snare)

These spells do break randomly. Their duration is set though when the spell is landed and not checked every tick. It can be different every time depending on the Roll.

Enchanter casts Root on Target
Roll determines Root is partialed
Another Roll determines 4 tick duration

Enchanter casts Root on Target
Roll determines Root is partialed
Another Roll determines 1 tick duration
Last edited by Treats; 10-11-2013 at 08:11 PM..
  #5  
Old 10-11-2013, 09:17 AM
Swaggen Swaggen is offline
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well one thing that should be fixed r the dot's when something or you r moveing it only dose half the dot's damage this should be fixed , i know root will fix this but at the sam time for pvp server this sukz. and should be fixed root hardly lands anymore in pvp thus makeing dot's useless
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Old 10-11-2013, 09:42 AM
HippoNipple HippoNipple is offline
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Originally Posted by Swaggen [You must be logged in to view images. Log in or Register.]
well one thing that should be fixed r the dot's when something or you r moveing it only dose half the dot's damage this should be fixed , i know root will fix this but at the sam time for pvp server this sukz. and should be fixed root hardly lands anymore in pvp thus makeing dot's useless
Isn't this just for PvE? The reduced damage you are seeing in PvP is because all spells only do 2/3 the damage in PvP.

If you are trying to get something changed for PvE Alecta is not your man. That isn't his department, it will need to go through Nilbog/Rogean.
  #7  
Old 10-11-2013, 11:39 AM
Retti_ Retti_ is offline
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what are some examples of "Specific Duration Type spells"?

Dots?
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Old 10-11-2013, 01:02 PM
Pudge Pudge is offline
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Originally Posted by Retti_ [You must be logged in to view images. Log in or Register.]
what are some examples of "Specific Duration Type spells"?

Dots?
Root, snare (in pvp), charm etc. I think is what he means. Spells that can break early
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  #9  
Old 10-11-2013, 01:10 PM
Retti_ Retti_ is offline
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Originally Posted by Pudge [You must be logged in to view images. Log in or Register.]
Root, snare (in pvp), charm etc. I think is what he means. Spells that can break early
No all those spells are not set duration.

Hes saying spell times that are fixed with no early break mechanic.

Charm def not fixed duration
  #10  
Old 10-11-2013, 12:54 PM
Pudge Pudge is offline
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Alecta, Treats knows his shit. Been a champion of classic mechanics for years. He's probably right about all of that
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