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  #81  
Old 12-01-2009, 09:55 PM
Jereziah Jereziah is offline
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Quote:
Quote:
Originally Posted by Widan
Or since everyone always whines about every suggestion that differs from classic, why not just make it how it was in classic?

^^^
What I was going to say
Lawl... I'm sorry, I have to laugh at jokers like this. It's like they click to this page of the thread, read one post, then cough out a response that's supposed to mean anything at all.

Lol... /sigh, needed a good laugh.

Thanks guys.
  #82  
Old 12-01-2009, 09:57 PM
stormlord stormlord is offline
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Quote:
Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
I mentioned something about this group exp penalty issue about a month ago but I was told I was wrong at the time:



http://www.project1999.org/forums/sh...=2590#post2590

Basically I figured reducing or getting rid of the exp penalty when in groups was just one of many ways that Verant decided to encourage grouping.... well maybe. In any case didn't didn't advertise their reasoning very well if that was true.
This would remove the whole reasoning behind it in the first place since it's very hard to get to 50 solo. You pretty much have to group. If the experience penalty is in there to keep class balance, don't you think it would need to apply most of the time in order to function as a balancing mechanism??????? I suspect your reasoning is flawed and that this change or set of changes they made was for another reason - perhaps classes were changing on a fundamental level and this penalty was no longer needed to balance them. This wouldn't be surprising. I don't see any reason why class balancing has to use an experience penalty. There're untold ways of achieving this without doing it this way. I suspect that they got overwhelmed while balancing the classes early on so they did a very simple experience tweak (penalty) rather then going back to the chemistry and figuring out how to do it using a less generic method.

I personally feel that utility is too ambiguous to make a good judgment about class balancing. I'd rather focus on the basics as a balancing mechanism, and then allow all classes access to the same utility skills, but with a limited pool of skill-points in which to train them (and allowing for retraining too). Utility is just a dangerous place because it's not easy to predict. I think I lean towards skill-based or knowledge-based rpg rules, as they're not as inflexible as class-based rules. More bases are covered this way.
Last edited by stormlord; 12-01-2009 at 10:10 PM..
  #83  
Old 12-01-2009, 09:59 PM
Widan Widan is offline
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Quote:
Originally Posted by Jereziah [You must be logged in to view images. Log in or Register.]
Lawl... I'm sorry, I have to laugh at jokers like this. It's like they click to this page of the thread, read one post, then cough out a response that's supposed to mean anything at all.

Lol... /sigh, needed a good laugh.

Thanks guys.
You do realize after 9 pages of discussing it that the exp penalty has not been implemented correctly on this server, right?
  #84  
Old 12-01-2009, 10:04 PM
Swank Swank is offline
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Quote:
Originally Posted by Jereziah [You must be logged in to view images. Log in or Register.]
Lawl... I'm sorry, I have to laugh at jokers like this. It's like they click to this page of the thread, read one post, then cough out a response that's supposed to mean anything at all.

Lol... /sigh, needed a good laugh.

Thanks guys.

Glad I could give it to you [You must be logged in to view images. Log in or Register.]

I actually read the whole thing on my Blackberry at work, but typing on the damn thing is such a hassle that I put off responding till I came home. I just forgot about it until I saw Widan posted and bumped it up.

I'm agreeing with Widan out of frustration, as I figured he intended his post to be written. I play a Ranger and personally would love to see the exp penalty removed, but since it can't logistically be done, according to Aeol, then why complain about it? So if they can't alter the code to remove the penalty, then I'd assume they can't alter the code to provide a group penalty on/off switch.
Last edited by Swank; 12-01-2009 at 10:06 PM..
  #85  
Old 12-01-2009, 10:05 PM
Jereziah Jereziah is offline
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Quote:
You do realize after 9 pages of discussing it that the exp penalty has not been implemented correctly on this server, right?
omg, really?!? It hasn't?! WTF!

Guy, there's literally 9 pages of back and forth, stating both how messed up the exp penalty is, and how it SHOULD or SHOULDN'T be made into what it was in classic.

My point being, the posts previous to yours all brought some sort of intellect into the conversation, providing reasons for or against. Then you 2 come along and very elaborately say 'just make it classic'.

I literally lol'd... It's as if you had no idea what had been said in the thread. Your replies are to this thread as a children's tricycle is to a semi-truck...

At any rate, it was funny. No disrespect - I'm tired, long day, really couldn't care less about the damn exp penalty anymore. (PS: remove it)...

=P
  #86  
Old 12-01-2009, 10:10 PM
Swank Swank is offline
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Quote:
Originally Posted by Jereziah [You must be logged in to view images. Log in or Register.]
omg, really?!? It hasn't?! WTF!

Guy, there's literally 9 pages of back and forth, stating both how messed up the exp penalty is, and how it SHOULD or SHOULDN'T be made into what it was in classic.

My point being, the posts previous to yours all brought some sort of intellect into the conversation, providing reasons for or against. Then you 2 come along and very elaborately say 'just make it classic'.

I literally lol'd... It's as if you had no idea what had been said in the thread. Your replies are to this thread as a children's tricycle is to a semi-truck...

At any rate, it was funny. No disrespect - I'm tired, long day, really couldn't care less about the damn exp penalty anymore. (PS: remove it)...

=P
Did you not read the nine pages? Danth has told us like ten times that the group exp penalty sharing isn't working as it's suppose to and Aeol said something along the lines of, "thought that was fixed, the code is lying around here somewhere, will forward it."

So how about before you insult me or Widan you read a little more carefully.

And I don't want to speak for Widan, but I believe his "unintelligent" post was meant to be sarcastic, because after nine pages part of the penalty still doesn't work, and we've basically been told the code won't and can't be changed.
Last edited by Swank; 12-01-2009 at 10:13 PM..
  #87  
Old 12-01-2009, 10:55 PM
Sloth Sloth is offline
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I think Masik and I are the only troll SK's in the 30's. Tough as hell, so i don't know what everyone else is whining about, cuz I'm not.
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  #88  
Old 12-02-2009, 12:21 AM
Talonfury9 Talonfury9 is offline
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Yeah im fine with the penalties/bonuses.. then again i play a rogue... in general i like the server though. Asking for binds, siting on docks for translocator...
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  #89  
Old 12-02-2009, 01:36 AM
Torrinn Torrinn is offline
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Leave them in. The XP penalty was part of the 1999 experience and removing it takes away from that. If you don't have the time to put into the game then pick a race/class combo without penalties for your main and use your penalized character as an alt. The point that hybrids should have to pay for having the abilities of two classes or that certain races should pay a penalty to offset their racial advantages is as valid on this server now as it was on live in 99.
  #90  
Old 12-02-2009, 04:42 AM
Bashez Bashez is offline
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Quote:
Originally Posted by Sloth [You must be logged in to view images. Log in or Register.]
I think Masik and I are the only troll SK's in the 30's. Tough as hell, so i don't know what everyone else is whining about, cuz I'm not.
I'm just glad we aren't having to share penalties! After playing a warrior into my 20's I really don't have too much sympathy, SKs, and Paladins are just downright better currently. So much better aggro generation.
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