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#81
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Lol... /sigh, needed a good laugh. Thanks guys. | |||
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#82
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I personally feel that utility is too ambiguous to make a good judgment about class balancing. I'd rather focus on the basics as a balancing mechanism, and then allow all classes access to the same utility skills, but with a limited pool of skill-points in which to train them (and allowing for retraining too). Utility is just a dangerous place because it's not easy to predict. I think I lean towards skill-based or knowledge-based rpg rules, as they're not as inflexible as class-based rules. More bases are covered this way. | |||
Last edited by stormlord; 12-01-2009 at 10:10 PM..
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#83
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#84
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Glad I could give it to you [You must be logged in to view images. Log in or Register.] I actually read the whole thing on my Blackberry at work, but typing on the damn thing is such a hassle that I put off responding till I came home. I just forgot about it until I saw Widan posted and bumped it up. I'm agreeing with Widan out of frustration, as I figured he intended his post to be written. I play a Ranger and personally would love to see the exp penalty removed, but since it can't logistically be done, according to Aeol, then why complain about it? So if they can't alter the code to remove the penalty, then I'd assume they can't alter the code to provide a group penalty on/off switch. | |||
Last edited by Swank; 12-01-2009 at 10:06 PM..
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#85
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Guy, there's literally 9 pages of back and forth, stating both how messed up the exp penalty is, and how it SHOULD or SHOULDN'T be made into what it was in classic. My point being, the posts previous to yours all brought some sort of intellect into the conversation, providing reasons for or against. Then you 2 come along and very elaborately say 'just make it classic'. I literally lol'd... It's as if you had no idea what had been said in the thread. Your replies are to this thread as a children's tricycle is to a semi-truck... At any rate, it was funny. No disrespect - I'm tired, long day, really couldn't care less about the damn exp penalty anymore. (PS: remove it)... =P | |||
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#86
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So how about before you insult me or Widan you read a little more carefully. And I don't want to speak for Widan, but I believe his "unintelligent" post was meant to be sarcastic, because after nine pages part of the penalty still doesn't work, and we've basically been told the code won't and can't be changed. | |||
Last edited by Swank; 12-01-2009 at 10:13 PM..
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#87
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![]() I think Masik and I are the only troll SK's in the 30's. Tough as hell, so i don't know what everyone else is whining about, cuz I'm not.
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Sloth Firemedic P99 Blue <RIP>
50 Troll ShadowKnight <Inglorious Basterds> Asmoth (sloth reborn) 17 Human Shadowknight <Inglorious Basterds> Krysanth Firemedic P99 Red Rogue | ||
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#88
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![]() Yeah im fine with the penalties/bonuses.. then again i play a rogue... in general i like the server though. Asking for binds, siting on docks for translocator...
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Kzynjynyx - [60] Bertoxxulous Human Magician
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#89
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![]() Leave them in. The XP penalty was part of the 1999 experience and removing it takes away from that. If you don't have the time to put into the game then pick a race/class combo without penalties for your main and use your penalized character as an alt. The point that hybrids should have to pay for having the abilities of two classes or that certain races should pay a penalty to offset their racial advantages is as valid on this server now as it was on live in 99.
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#90
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