Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

Closed Thread
 
Thread Tools Display Modes
  #81  
Old 05-30-2014, 05:49 PM
Buhbuh Buhbuh is offline
Planar Protector


Join Date: Jul 2010
Posts: 1,638
Default

I had a PB&J just now.


D-lish.
  #82  
Old 05-30-2014, 05:59 PM
bigeasy bigeasy is offline
Kobold


Join Date: Feb 2012
Posts: 102
Default

Post screams of my guild has been losing 90 percent of the pvp and raid targets and nobody wants to join the despicable people in my guild so I need variance to snipe mobs with my 20 man force
  #83  
Old 05-30-2014, 07:48 PM
Telron Telron is offline
Fire Giant

Telron's Avatar

Join Date: Jul 2012
Posts: 560
Default

Why add unnecessary time sinks to a game that already makes you grind for everything else? Seriously... Do you really think Azrael is going to be the ones to come up on variance mobs?? They already are 90% offline 6 days a week lol i'm sure just the thing that will get them back in the game is a day of poop-socking.
__________________
Bootzey
  #84  
Old 05-30-2014, 07:56 PM
Slathar Slathar is offline
Banned


Join Date: Aug 2010
Posts: 2,651
Default

I'm not Hivemind. I haven't played in weeks.
  #85  
Old 05-30-2014, 08:20 PM
Clark Clark is offline
Planar Protector

Clark's Avatar

Join Date: May 2012
Location: Metropolis
Posts: 5,148
Default

Quote:
Originally Posted by lite [You must be logged in to view images. Log in or Register.]
Variance is the best thing to continue server growth. Zerging is too convenient in a non variance server. Variance allows for smaller crews to have an opportunity by placing emphasis of the target they see as most important. Azrael continued to promote variance in order to deter zerg mode even when they were at top and controlling every pixel at its 168th hour. Simulated repops was an interesting concept but an overall failure since rogean has to trigger it each time and subsequently we've gone months without one. The man is busy and has a lot going on, understandable.

Anyways, you'll still catch my black ass in VP every sunday, where numbers aren't everything and warm bodies can actually hinder you. PS , this sunday I will be out of town, enjoy =/
Nobody is that busy truthfully. Sounds jacked up I'd do repops for y'all if I were in his shoes.
  #86  
Old 05-30-2014, 08:30 PM
hivemind hivemind is offline
Kobold


Join Date: May 2014
Posts: 161
Default

Quote:
Originally Posted by Telron [You must be logged in to view images. Log in or Register.]
Why add unnecessary time sinks to a game that already makes you grind for everything else? Seriously... Do you really think Azrael is going to be the ones to come up on variance mobs?? They already are 90% offline 6 days a week lol i'm sure just the thing that will get them back in the game is a day of poop-socking.
Who are you? Oh, must be Nihilum.

Unnecessary time sinks. OH!!! You mean EverQuest... the game. You see, the thing is about the game ... you only log in to play it when you want to. So this faux argument about variance adding "unnecessary time sinks" is a load of horse shit, to put it lightly.

And if a change of no-variance to variance is literally as simple as copy/pasting code, and you assert that it will make zero difference for the server (or for Azrael)... then why are you trying to argue against it? It's a rhetorical question: your argument is invalid.

In regards to the timesink thing... I think you have a honest concern. But the concern is more along the lines of, with variance you (Nihilum) will have to expend more efforts (time) towards "poopsocking" to get dragons. You already asserted that Azrael
Quote:
Originally Posted by Telron [You must be logged in to view images. Log in or Register.]
are 90% offline 6 days a week
so I assume you were unquestionably referring to Nihilum having to poopsock more to continue being dominant. This is actually the reason that variance should be implemented... so there is more competition on the server in terms of PVE and PVP, and so the top or dominant guild will have to expend more efforts to continue pulling in as much loot as they currently are.
Last edited by hivemind; 05-30-2014 at 08:36 PM..
  #87  
Old 05-30-2014, 08:32 PM
Feniggles Feniggles is offline
Banned


Join Date: Sep 2010
Posts: 492
Default

o hi cast
  #88  
Old 05-30-2014, 09:02 PM
Buhbuh Buhbuh is offline
Planar Protector


Join Date: Jul 2010
Posts: 1,638
Default

by that rationale, hivemind, you're punishing a dominant guild for just doing what they do.

i mean variance is fine, but if your reason for implementing it is because Nihilum is too dominant and no one can compete with them, why would you then change server mechanics because of it? that's not the route you want to take with this thread.

i don't disagree that there's something to be said for variance or its capacity to help smaller guilds to some degree, if only marginally, but from the other side of things, it would just seem like punishment to the dominant guild that has already made the effort to control most of everything.

of course the top guild is going be against it. it only hinders their efforts further while (potentially) benefiting everyone else. how is that even an argument against them? "you guys are too strong, so implement a new server mechanic."

i can tell you that people in the dominant guild... their argument will be that there are other ways to compete here, not just with variance. simulated repop was also a stride taken by the staff to improve competition, and now it isn't good enough? According to you, it wasn't a good idea at all? When will enough be enough?

^that's pretty much what they'll say to you.
  #89  
Old 05-30-2014, 09:10 PM
Kergan Kergan is offline
Planar Protector

Kergan's Avatar

Join Date: Oct 2013
Posts: 5,052
Default

Quote:
Originally Posted by hivemind [You must be logged in to view images. Log in or Register.]
Who are you? Oh, must be Nihilum.

Unnecessary time sinks. OH!!! You mean EverQuest... the game. You see, the thing is about the game ... you only log in to play it when you want to. So this faux argument about variance adding "unnecessary time sinks" is a load of horse shit, to put it lightly.

And if a change of no-variance to variance is literally as simple as copy/pasting code, and you assert that it will make zero difference for the server (or for Azrael)... then why are you trying to argue against it? It's a rhetorical question: your argument is invalid.

In regards to the timesink thing... I think you have a honest concern. But the concern is more along the lines of, with variance you (Nihilum) will have to expend more efforts (time) towards "poopsocking" to get dragons. You already asserted that Azrael so I assume you were unquestionably referring to Nihilum having to poopsock more to continue being dominant. This is actually the reason that variance should be implemented... so there is more competition on the server in terms of PVE and PVP, and so the top or dominant guild will have to expend more efforts to continue pulling in as much loot as they currently are.
Except it won't lead to more competition. Nihilum will put in the extra effort and get the mobs. Nothing will change except making people poopsock, which is the unnecessary timesink he was referring to.

And the PVP argument is laughable. The biggest fights this server has EVER seen are a direct result of everyone knowing when a mob is going to spawn. Variance will lead to less opportunity to PVP over targets.

Variance is nothing but a sham for a chance to ninja raid targets from a superior force. Trying to paint this picture that every time a raid target spawns they'll be a brawl over it is quite simply delusional.

You want competition on this server? Trying having a guild besides Nihilum that doesn't shit up OOC and the forums with garbage and drive new players into our arms. Amazing how Red Dawn was able to pull 70 people into a Gore raid 2 months after forming with almost identical population numbers as we have on R99 now by taking a welcoming approach to new players. Literally 90% of our applications state something to the effect of "Azrael are assholes" when asked the question in their app why they chose us. It is Nihilum or they quit, because they'd rather quit then go to Azrael.

If you want to continue to portray yourselves as elitist PVP and internet badasses that's your prerogative, but don't make threads asking for devs to change the server to fit your playstyle. Sorry that the vast majority of people don't agree with you on how this server should work, but thems the breaks.

As for those that hate the zerg raiding and zerg mentality, you're just playing the wrong friggin game man. This game was BUILT around zerg raiding. Shits classic as classic can get.
  #90  
Old 05-30-2014, 09:11 PM
Mac Drettj Mac Drettj is offline
Banned


Join Date: May 2014
Posts: 2,011
Default

Cast does have the tendency to write tldrs
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:12 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.