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Old 08-26-2014, 02:39 PM
Swish Swish is offline
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Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Rarely are you pitted against another player in game in direct "competition". The only time you really are is an FFA/Class C mob. And for those gear level doesn't factor in much at all. By that level players have decent gear and a basic resist set. If we had classic 255 resist cap it would matter even less.

And I use competition very loosely there.

Pixels and time spent certainly happen on blue. But it doesn't affect much of how others play the game. Someone having a fungi twink on red makes them pretty unkillable against an untwinked. Allowing them free reign to kill you and take your limited plat. If you got together some other untwinked and managed to overpower that twink you get some yellow text but no items to loot and he won't be carrying much coin on his alt so thats pretty useless. Preventing you from even exping or experiencing certain zones. Like unrest...

Someone having a fungi twink on blue doesn't influence too much at all. Just maybe there are less mobs available since they are killing more.
As an aside to that, nobody with any sense walks around with more than 20pp on them on red, ports (and such) are paid for in peridots or other gems.
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Old 08-26-2014, 03:11 PM
Colgate Colgate is offline
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Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
At no point in EQ did PvP have any semblance of balance among classes. And any attempts to change the server make it a custom server, no longer classic. The game is simply horrible for PvP combat. It relies hugely on RNG and hugely on time spent gathering pixels. There isn't much skill to it or a huge amount of strategy. If you're even geared it's just a matter of dice rolls. If you aren't even geared you are basically dead. A level 20 wizard in cloth won't kill a Ragebringer/fungi. And even if they did that Ragebringer/fungi player loses nothing. There is no risk of them losing their special twink gear at all so they just continue to grief.
ya i literally can't even read any more of this guy's posts because he is so insanely misinformed

should've seen the "enchanters suck because dispels get resisted 100% of the time" post as a huge red flag for this retard
  #3  
Old 08-26-2014, 02:13 PM
Zalaerian Zalaerian is offline
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Changes have been made to keep some semblance of balance like golem wands and recharging which both were needed badly as Classic was a shit show of wanding nets and hoops
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Old 08-26-2014, 02:22 PM
Swish Swish is offline
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Same thing applies to pve content though. If you're not geared for "Raid X" then you're gonna have a bad time.
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  #5  
Old 08-26-2014, 02:28 PM
daasgoot daasgoot is offline
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Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
Same thing applies to pve content though. If you're not geared for "Raid X" then you're gonna have a bad time.
On blue you don't have NPC's walking around geared with fungi/cof/wurmy/etc.. either.

a blue con player could completely destroy me on red without me doing a shred of dmg to them(solely based on gear). that is difference.
Last edited by daasgoot; 08-26-2014 at 02:31 PM..
  #6  
Old 08-26-2014, 02:44 PM
no chewie dont no chewie dont is offline
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Quote:
Originally Posted by daasgoot [You must be logged in to view images. Log in or Register.]
On blue you don't have NPC's walking around geared with fungi/cof/wurmy/etc.. either.

a blue con player could completely destroy me on red without me doing a shred of dmg to them(solely based on gear). that is difference.
false
example:
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Old 08-26-2014, 02:55 PM
iruinedyourday iruinedyourday is offline
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Quote:
Originally Posted by no chewie dont [You must be logged in to view images. Log in or Register.]
false
example:
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Item loot should be a thing, you'd be stoked right there....
  #8  
Old 08-26-2014, 03:01 PM
HippoNipple HippoNipple is offline
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Quote:
Originally Posted by daasgoot [You must be logged in to view images. Log in or Register.]
On blue you don't have NPC's walking around geared with fungi/cof/wurmy/etc.. either.

a blue con player could completely destroy me on red without me doing a shred of dmg to them(solely based on gear). that is difference.
Maybe things will change in the future but resists mean little right now outside of MR meaning casters can nuke anybody.

Melee still hit hard but most classes can get away still. The gear gap isn't huge in classic/kunark and you are able to catch up quick.

If you started on Red now with the goal of raiding you would be decked out in raid gear much faster than if you are playing on blue. Exp bonus, no real penalty for pvp death, not much competition at end game (dragons are currently being left up), and raiding guilds always recruit.
  #9  
Old 08-26-2014, 02:29 PM
iruinedyourday iruinedyourday is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
Same thing applies to pve content though. If you're not geared for "Raid X" then you're gonna have a bad time.
yea but raid X is a lot less casual than - I wanted to pick morning due and tra la la through the forest after work toda--DEVOURED BY A TROLL
  #10  
Old 08-26-2014, 02:45 PM
Daldaen Daldaen is offline
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Yes. But some caster exping in unrest (or any dungeon farish away from a bank) for example, the plat he would loot is far more valuable to him than the likely 0 plat a fungi twinked melee would have.

But still. Red is stupidly unbalanced, and any attempts to fix that become a custom server cause it was just like that during classic. Item loot would discourage or at least put some concern in twinking and griefing noobs. Even if bagquestting, still there's a chance you as a non twink could come up big if you teamed up and downed a twink. Whereas right now there isn't much benefit to winning that fight.

This is one of the many reasons people don't try red. Also why it will never have more than 200 people online.
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