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#1
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#2
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should've seen the "enchanters suck because dispels get resisted 100% of the time" post as a huge red flag for this retard | |||
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#3
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Changes have been made to keep some semblance of balance like golem wands and recharging which both were needed badly as Classic was a shit show of wanding nets and hoops
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Ksah <Empire>
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#4
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Same thing applies to pve content though. If you're not geared for "Raid X" then you're gonna have a bad time.
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#5
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a blue con player could completely destroy me on red without me doing a shred of dmg to them(solely based on gear). that is difference. | |||
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Last edited by daasgoot; 08-26-2014 at 02:31 PM..
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#6
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example: [You must be logged in to view images. Log in or Register.] | |||
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#7
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#8
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Melee still hit hard but most classes can get away still. The gear gap isn't huge in classic/kunark and you are able to catch up quick. If you started on Red now with the goal of raiding you would be decked out in raid gear much faster than if you are playing on blue. Exp bonus, no real penalty for pvp death, not much competition at end game (dragons are currently being left up), and raiding guilds always recruit. | |||
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#9
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#10
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Yes. But some caster exping in unrest (or any dungeon farish away from a bank) for example, the plat he would loot is far more valuable to him than the likely 0 plat a fungi twinked melee would have.
But still. Red is stupidly unbalanced, and any attempts to fix that become a custom server cause it was just like that during classic. Item loot would discourage or at least put some concern in twinking and griefing noobs. Even if bagquestting, still there's a chance you as a non twink could come up big if you teamed up and downed a twink. Whereas right now there isn't much benefit to winning that fight. This is one of the many reasons people don't try red. Also why it will never have more than 200 people online.
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