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![]() Heard this way too many times, so two things:
1) PvP was only stopped in Dagnor's Cauldron after the mob was killed. This was necessary in order for me to sort out who was present for the kill and who wasn't, in order to determine who was allowed to roll. PvP was not stopped so that people could cooperate. Anyone who thought that was the case is greatly misinformed. 2) In regards to running a "PvE" event on a PvP server, I fully expected PvP to go down. I actually had hoped for a large two or even three-sided battle between the various factions. But I had also hoped that after the fight was over, everyone would join together to down the target (which would require upwards of 50 level 50+ characters), with the winner of the PvP side of things grabbing loot rights. It's akin to dropping a mob in the middle of a zone with some items after summoning all the high level characters there. Then telling them to fight for the loot. The only difference being that the mob in this case was extremely hard to kill, dynamic, and a much more interesting fight than what you see from other NPC's. Lets be honest, hopefully none of us are here just to auto-attack bosses that have been researched and quantified over and over for the last 15 years, to the point where everyone knows how to beat them. But a massive fight after a huge PvP battle with mechanics that you've never experienced before should have been an experience everyone could enjoy. I hope that clears things up a bit. I'm sure there are some of you who still think that you can only run pure PvP events on a PvP server, but that shouldn't be the case. We've done that, it's fun, but this was something different meant to get everyone to experience a massive boss fight together. | ||
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