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  #81  
Old 12-03-2014, 01:05 PM
Erati Erati is offline
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Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Fungus grove got aoe'd is probably what you're thinking of. Threads were found proving Chardok should be doable.

But the threads suggest 20-30 mobs at a time, which I also remember. Here? Yeah its more than 30-40, don't know exact count on typical pull.

Then again our puller in Seb for aoe on live basically just pulled as much as he could into the zone out house... and I'm sure it was more than 30 mobs with the fore warning of "no illlis if possible".
AE groups in Seb during Velious was how I got tru 59 on my wiz

that level was so brutal I had quit for a while bc my bar stopped moving [You must be logged in to view images. Log in or Register.]

however AE killing in Seb brought me back and I probably had more fun doing that than all my leveling adventures combined lol
  #82  
Old 12-03-2014, 01:14 PM
Velerin Velerin is offline
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AE groups are fun. AE groups are classic. Pulling 100+ mobs with 6 out of group level 60s to plvl full groups in a big pp making machine is not classic.
Part of the problem was slower machines, but also the number was regulated by what 2 sub 60 enchanters (trying to get exp) could lock down.
  #83  
Old 12-03-2014, 01:19 PM
Bill Tetley Bill Tetley is offline
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finally!
  #84  
Old 12-03-2014, 01:24 PM
Velerin Velerin is offline
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Since in p99 chardok groups the puller, cleric, and encs are not in the exp group, is it really KSing if a random wizard death squad come ins and nukes them down? There's one for the lawyers.
  #85  
Old 12-03-2014, 01:35 PM
Faiding Faiding is offline
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Quote:
Originally Posted by Velerin [You must be logged in to view images. Log in or Register.]
Since in p99 chardok groups the puller, cleric, and encs are not in the exp group, is it really KSing if a random wizard death squad come ins and nukes them down? There's one for the lawyers.
There's an implied contract between the groups involved in the pulling/killing that create an informal organization that, in game terms, puts them in the same "group". Same concept as a raid.

Hard to enforce, but yes it would be KSing.

Lawyered.
  #86  
Old 12-03-2014, 02:07 PM
Ele Ele is offline
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Originally Posted by Faiding [You must be logged in to view images. Log in or Register.]
There's an implied contract between the groups involved in the pulling/killing that create an informal organization that, in game terms, puts them in the same "group". Same concept as a raid.

Hard to enforce, but yes it would be KSing.

Lawyered.
My clients, wizard1, wizard2, and wizard3, collectively "wizards", were on a frolic in Chardok, the seedy lair of the sarnaks! The wizards were minding their own business when suddenly dozens, nay, hundreds of sarnaks rampaged through the zone attacking the gentle folks gathering at the entrance. Seeing these fine people in danger, my clients jumped in to rescue them doing the only thing they know how, blasting the shit out of stuff.

Ladies and Gentlemen of the jury, my clients were doing nothing more than being good Samaritans using the only tools at their disposal. They can't be held responsible for gaining the experience points, as they saved these people's lives. You must acquit them of all charges.
  #87  
Old 12-03-2014, 02:10 PM
Erati Erati is offline
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Quote:
Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
My clients, wizard1, wizard2, and wizard3, collectively "wizards", were on a frolic in Chardok, the seedy lair of the sarnaks! The wizards were minding their own business when suddenly dozens, nay, hundreds of sarnaks rampaged through the zone attacking the gentle folks gathering at the entrance. Seeing these fine people in danger, my clients jumped in to rescue them doing the only thing they know how, blasting the shit out of stuff.

Ladies and Gentlemen of the jury, my clients were doing nothing more than being good Samaritans using the only tools at their disposal. They can't be held responsible for gaining the experience points, as they saved these people's lives. You must acquit them of all charges.
If Jerry Seinfeld gets thrown into the slammer for not being a Good Samaritan, then these wizards absolutely cannot be punished for not being a Jerry Seinfeld.
  #88  
Old 12-03-2014, 02:15 PM
maahes maahes is offline
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Quote:
Originally Posted by Velerin [You must be logged in to view images. Log in or Register.]
AE groups are fun. AE groups are classic. Pulling 100+ mobs with 6 out of group level 60s to plvl full groups in a big pp making machine is not classic.
Part of the problem was slower machines, but also the number was regulated by what 2 sub 60 enchanters (trying to get exp) could lock down.
Wrong. Just cause you never reached that level, doesn't mean others didn't.

It is 100% classic.
  #89  
Old 12-03-2014, 02:22 PM
SamwiseRed SamwiseRed is offline
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  #90  
Old 12-03-2014, 02:23 PM
Man0warr Man0warr is offline
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Main reason the pulls were smaller on live during this time is no one raised their Chardok faction - so it was impossible to pull more than 30-40 mobs without dying (usually a warrior did it with disc, the rest of the group was 1 cleric 2 wiz 2 ench).

During Kunark, there was no reason to have Chardok faction except to make Royals CR easier.

Hindsight and better computers/servers make Chardok AE with 120 mobs possible, but the mechanics were always there.
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