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#82
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![]() Quote:
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Dunare 53 Paladin| Dunkar 54 Druid | Zhex 39 Enchanter
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#83
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#84
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![]() halfling is also sufficiently small to fit into the hole without a key.
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#85
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![]() /laugh
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#86
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![]() binding sense heading to a movement key will make you skill it up super fast. same goes for forage.
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Behind every good intention is an ego that thrives on validation
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#87
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![]() I bind spells to numpad, and a instant click to 0 on numpad for GCD removal.
Alt+left click will bring up an items stat window. If getting out of water is hard to do, lower your fps in the options. If you heal, assist the mob to know who is needing a heal. I bound 3rd person camera to ctrl z. And first person to z. Makes it easy to see what is around me quickly. You can bank even if you're KOS as long as you're not in the bankers Line of sight. So in NFP just stay behind the wall as soon as you walk in bank and zoom camera out to right click Banker. | ||
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#88
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![]() I use hotkeys for all my spells. They go something like this.
/stand /cast # /pause # /cast # This way if you fizzle it will just cast the spell again. There is no down side if you do not fizzle (unless you really hate spam). You can do some tests with it and get the best # to put in the pause line so that it doesn't waste any time after a fizzle and casts almost immediately. There is an easy way to bind keys to open and close all of your bags in your inventory (I don't remember it and I'm at work atm). I bind open all to '.' and close all to ',' It does not work for bags in the bank, however. With this you do not need to open your inventory to open your bags. The enter bug: If you are holding a direction (or two directions) and hit 'enter' and then 'enter' again, it will autorun you in that direction. So you can autorun forward, backward, or in a circle. Hold up+right and hit enter twice and you will run in a clockwise circle. This can be great for afk leveling swimming in a safe area, but be sure to hold your head over water. It does not run in a perfect circle and you will move the center of your circle a little bit to the right each revolution. If you are running away from mobs and you run downhill you will run faster than them, especially if you jump down the hill. This is not super useful but in hilly zones it can help a lot. For CRs /tar and /cor work through walls and floors/ceilings if the corpse is not too far away. Easy example, if your buds corpse is in the TR in CB you don't have to go in the castle to get it. You could run around the outside and spam /tar. Once you get his corpse on target hit /cor. The range on /cor is longer than /tar so if you can target it, you can drag it. Also, if you were grouped when your bud died, you can click on his corpse in your group window. this allows you to just spam /cor and with its larger range this is more effective. There are many places in many dungeons that are physically very close to each other, but to actually get to the other spot is a trek. So if you can make it to the easier to get to spot, go there and drag through the wall. Another example I just remembered. I died in Dalnir on my monk a while ago at the very bottom by whats his face. I was able to go back and drag my corpse to the bottom floor to the drop down spot. I ran by whats his face and went through the teleporter and then dragged my corpse up from the basement to the 2nd floor. I then died again on the 2nd floor while dragging. I ran back and summoned both my corpses from the middle of the 1st floor through the floor and brought them both back to the ent for a rez. If you can cast IVU on yourself you can spam click a cloudy potion and most of the time you can get both to stick giving yourself both invis and IVU. Just make sure to only cast one cloudy pot. | ||
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#89
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#90
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![]() Quote:
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