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  #81  
Old 01-06-2017, 02:44 PM
Raev Raev is offline
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Well, all psychological models are bullshit anyway [You must be logged in to view images. Log in or Register.]

But no, I'm well past the anger stage. The fact that the staff here want a competitive server, despite seeing the results over the past 6 years, is just a fact.
  #82  
Old 01-06-2017, 02:57 PM
Ravager Ravager is offline
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Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
Well, all psychological models are bullshit anyway [You must be logged in to view images. Log in or Register.]

But no, I'm well past the anger stage. The fact that the staff here want a competitive server, despite seeing the results over the past 6 years, is just a fact.
The psychoanalytical ones are bullshit for sure, but I wouldn't discount Evolutionary Psychology or Cognitive Psychology just yet; at least not the models that make testable predictions.
  #83  
Old 01-06-2017, 04:13 PM
Ennewi Ennewi is offline
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Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
If you accept bullshit psychological models, OP, Kubler/Ross suggests you are in stage 3:

1. Denial
2. Anger
3. Bargaining
4. Depression
5. Acceptance

You need to skip to stage 5 and realize that raiding on this server WILL ALWAYS SUCK. The staff here want a competitive server, i.e. they enjoy watching players get up at 5AM on New Years for a server reset. Since the content is not challenging and never will be, Project 1999 raiding will always be about poopsocking. It has been this way for the entire life of the server because that is the way the staff want it.

So either a) accept that it sucks and play here anyway, b) move to another server like Phinigel/TAKP/P2002, or c) go outside.
If bullshit means nearly impossible to prove than yeah, but 1-5 aren't said to happen in order or anything, it's all supposedly interchangeable and overlapping which makes sense. Ex. Being angry but accepting something with bitter resignation — a death, a president, the state of the world, virtual or real.

I get what you're saying but can't agree altogether about raiding on this server always sucking. If a new player joins p99 wanting to achieve it all than yeah, their experiences at the high end will probably suck big time. Maybe it's that raiding sucks more and more the higher you go, the deeper you get involved with it, idk but there are people on the periphery who show up and have a good time overall. Maybe going after less sought after targets (low-hanging fruit) is just a form of bargaining, and maybe this post is a form of denial, but it's permafrost outside right now so going out isn't much of an option.

a) accept that it sucks and raid lightly or focus on groupable content b) find a good single-player game c) make your own server the way you want it.
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  #84  
Old 01-06-2017, 04:14 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by quido [You must be logged in to view images. Log in or Register.]
I don't see how they can nerf Ivandyr's Hoops (and simultaneously break lifetap) and not restrict the use of Reapers and Soulfires. If anything it should be the other way around.
Ivandyrs Hoops were an easy target during Kunark with 32k HP mobs. Being able to instantly spam 900 DMG in unresistable damage on a dragon per person meant a raid of about 40 could spam down a target easily with no challenge.

SoulFire/Reapers definitely trivialize certain aspects of Velious raids specifically AoW/Tunare where CH gaps should be deadly / where Clerics running OOM should be deadly. But with SoulFire/Reaper you can easily cover these gaps instantly and with enough of them you can sustain a Tank for an extra minute or so if you need to finish off the mob.

Don't think that holds a candle to instantly burning a target down from 100%.

Once P99 timeline finishes I can get down with classic Luclin class restriction on SoulFire and Reaper though.
  #85  
Old 01-06-2017, 04:26 PM
Kagey Kagey is offline
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Id hope they dont release the shitty parts of luclin nerfs without actually releasing the fun zone parts of luclin..

And luclin will never be released here, so luclin era nerfs should never come.

This would just be another way to drift away from a so called 'Classic" server.

want it nerfed? go play phinny maybe or another new prog that will be released.
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  #86  
Old 01-06-2017, 04:42 PM
nyclin nyclin is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Once P99 timeline finishes I can get down with classic Luclin class restriction on SoulFire and Reaper though.
why though? it wouldn't be timeline appropriate at all

people only want these items nerfed because they think that it'll hurt raiders (and possibly make it easier for them to score mobs)

should honestly revert the nerfs to ivandyr's too, and fix lifetaps. 32k mobs aren't current content and i don't think anyone is going to be butthurt if a guild decides to hoop down a rotated trak or VP dragon
  #87  
Old 01-06-2017, 04:47 PM
fastboy21 fastboy21 is offline
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The content is already trivial. If you remove all the clickies it would still be trivial. It doesn't solve any of the problems that p99 has imo.
  #88  
Old 01-06-2017, 05:00 PM
Naethyn Naethyn is offline
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These changes would greatly hamper ungeared new guilds looking to compete. This really wouldn't change much for Awakened. For aggro clicks you'd see things like spider nets and scepters used instead.
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  #89  
Old 01-06-2017, 05:16 PM
Ivory Ivory is offline
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Once they do the chardok revamp....then we shall be approaching the time of Green....when all shall be new again and another generation of neked gnomes will spring forth from Akanon to cover the world!!!
  #90  
Old 01-06-2017, 05:42 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by nyclin [You must be logged in to view images. Log in or Register.]
why though? it wouldn't be timeline appropriate at all

people only want these items nerfed because they think that it'll hurt raiders (and possibly make it easier for them to score mobs)

should honestly revert the nerfs to ivandyr's too, and fix lifetaps. 32k mobs aren't current content and i don't think anyone is going to be butthurt if a guild decides to hoop down a rotated trak or VP dragon
Because at the point I'm suggesting (when all of Velious patches have been complete and you're at the Luclin launch patch) NOTHING is timeline appropriate. It's a time locked server and the timeline is off the rails into brand new territory. You could argue it should stay stagnant I suppose...

They have their artistic license to do whatever they want. They stated as much in the past, they're interested in doing some custom content once the timeline is finished.

I think drawing from the mechanics of Luclin, in regards to these two items, would be a good thing to change up the balance of the raid game. Really the only challenge of EQ is isolating the mob from its environment (which P99ers have gotten quite efficient at using bind points, unlimited chase range and counter trains), keeping the mob stationary for DPS to do their thing (basically only relevant on fearing dragons, as I heard CSG got to experience in DN today!) and keeping a Tank alive (which is made far too easy when every player on the raid has access to Reapers and SoulFires).

I am not in favor of non-classic game mechanics within the timeline of P99. It's why I hate the Epic level requirements and PBAE target limits. But once the timeline is done, all bets are off and they can change up things to add whatever level of challenge they want.

And to the other people posting "you just want this done so you can get free mobs". No, that's not a thing that's a delusion. Most of the people posting this want it does because it either kills their immersion or they just want to stick it to a certain subset of players. I HIGHLY doubt there is any personal motivation in these types of posts. No one is sitting back thinking "finally we will get this Ikatiar now that Awakened can't use Reapers to keep their tanks alive". That just doesn't happen. All of these suggestions in this thread are designed to poke people who enjoy the current raid scene by removing things they heavily lean on to raid the way they do.

Likewise the people claiming removing these things prevent newer guilds from climbing the ladder to compete... please. Newer guilds have enough trouble making sure all their raiders are level 60, let alone farming 8-hour respawn mobs for SoulFires or sinking 10-15k in recharges weekly into Reapers. None of these things would even come in a newer guilds radar if it were to get changed except *maybe* the midnight Mallet which can easily be replaced with a root net.
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