![]() |
|
View Poll Results: What is your opinion of the No Boxing Rule? | |||
I think its important to this server's health, and should stay. |
![]() ![]() ![]() ![]() |
220 | 74.58% |
I think it should be removed. |
![]() ![]() ![]() ![]() |
58 | 19.66% |
It wouldn't affect me either way. |
![]() ![]() ![]() ![]() |
17 | 5.76% |
Voters: 295. You may not vote on this poll |
![]() |
|
Thread Tools | Display Modes |
#81
|
||||
|
![]() Quote:
| |||
|
#82
|
|||
|
![]() My intention honestly wasn't to offer a pay-to-box solution, but I do stand by the point that unless there's some sort of 'negative' aspect to boxing (which could actually be a positive for the server as a whole), there is no reason for anyone not to dual-box. I doubt any of us are running on a computer that isn't capable of running at least 2 copies of EQ. It's for this reason that I voted with the majority. Unlike some people, though, I'd be willing to change my opinion on the premise that boxing would not become something every player was expected to do.
And as for the idea that EQLive was somehow ruined by people boxing, I just don't see it. Some poorly planned game decisions, mixed with the fact that WoW took a large percentage of the players (including myself at the time) is what brought about what EQ is like today. In actuality, a lot of the boxing started occurring for the very same reason some people suggest it for use on P99 - the ability to log on and know you will have a 'group' regardless of outside factors. Player population dropped, the world became much much larger, and it wasn't feasible to find groups to get through the low-mid levels every time you logged on. You can say it's impersonal if you'd like, but even with 2 characters it's often going to end up in your best interests to group with other players. Especially when you consider that a player boxing is likely looking for the best xp possible, and that is usually found in the crowded dungeons anyway. | ||
|
#83
|
|||
|
![]() Well at least by reading this thread the gm's can see who is probably Currently two-boxing. We need more gm's to catch these bad apples. That want to MQ and 2box!
| ||
|
#84
|
||||
|
![]() Quote:
1) We don't have all the expansions that made the game world massive and overwhelming. Because of this alone, boxing should not be allowed. It will make dungeons crowded with boxers fighting over camps instead of just teaming up together and getting business done. A lot of people do this in modern day EQ where they would rather use mercenaries (AI boxes) to farm loot/dungeons because then they wont have competition for loot among other players. Completely selfish, but it happens all the time. People will do the same thing here, use their box toons over other players so they don't have to share their 'better xp' or loot drops. 2) Boxing is a plague that will infectiously spread if you allow it to. It will become a necessity to box once you begin letting people roll their little 2 man teams that can solo camps for loot and experience. Playing a healer? Sorry, boxerA is already boxing a cleric. Playing a tank? Sorry, boxerB is playing a warrior with a shaman in tow. Playing a chanter? Sorry, already got a guildy boxing a maxed out chanter buff-bot outside the group. Play a druid or wizard? Sorry, chances are people will have a port bot of their very own so they don't have to ask for ports anymore. Completely anti-social. The value of whatever class you choose to play will be greatly diminished if boxing is allowed. What happens when the boxers turn you away to get better xp on their own? Well, you turn to boxing yourself to get experience. And now, instead of having a solid group working together in the zone, you have 3 teams of 2 fighting over spawns and training each other, screaming that they stole each others named mobs. And what happens when everyone starts playing in little teams of 2 instead of partnering up and completing tasks in a group setting? It becomes less about the community and getting to know people and making friends, and more about what can I do to benefit me and only me in the time I play this game. And before you come in here screaming, "SLIPPERY SLOPE ARGUMENT BAHHHH!" just stop and think about it. Everything I said makes perfect sense if you really think about the way EverQuest was meant to be played. | |||
Last edited by L2Phantom; 02-09-2010 at 12:27 AM..
|
|
#85
|
||||
|
![]() Quote:
| |||
|
#86
|
|||
|
![]() How about a complex response?
I think the no multi-box rule should stay. Ideally, it should help people get in groups. However, I think having to ask for permission to allow multiple connections from a single IP is a bit extreme, as well as not being able to take control of a second character for a short period of time. (For example, brother playing character, emergency has to get away from computer for a minute, I take control for a minute and take his character to safety while I'm in a group somewhere else.) | ||
|
#88
|
||||
|
![]() Quote:
| |||
|
#89
|
|||
|
![]() Even though I am for boxing, if this high of a poll is against it - then I think it should stay the way it is. I suggest a new poll regarding full group experience though considering it's seemingly slower for me to group than solo. Does anyone else agree that I should be encouraged to group with others? I am not using my own opinion for grouping standards as a scale. I'm simply using my class and preferences for selection (enchanter) as an example. No biased opinions here, I am open minded for sure.
| ||
Last edited by Packet; 02-09-2010 at 09:38 AM..
|
|
#90
|
||||
|
![]() Quote:
As for playing for your brother for a min, I can't see that being a problem. I can't say this for sure but the GM's would be watching you for more then a min, and if you are duo boxing it is really easy to pick you out of the crowd compared to someone who is just running their g/f away from a kos mob or moving them up with the group while they get them some pie >.0. But this is just my opinion and I only have it because I am killing time before work ends and EQ begins. | |||
|
![]() |
|
|