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#81
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There is a blue line on the XP bar that indicates how far into each “bubble” you are. This bar didn’t exist before late Kunark.
Will the blue bar exist at green launch. | ||
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#82
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Intimidation can skill up when out of melee range and on non-xp mobs. I have no idea if this is classic, but it feels wrong.
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#83
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/LFG not classic at launch [You must be logged in to view images. Log in or Register.]
https://groups.google.com/forum/#!se...8/kPlas5lfhUEJ Undocumented patch notes from 8/17/2000 /trackplayers now supports a "GROUP" option, allowing trackers to exclude all player The EQCLIENT.INI has some new features, including one allowing logging (/log) to be on by default. Activatable items, such as Journeyman's Boots, can now be activated by the corresponding number-key if placed in a hotbox. Attack-speed buffs and debuffs will now stack correctly. In other words, lower level spells will no longer overwrite higher level spells of the same type. *Looking for Group Flag* Players can now indicate that they are "looking for a group" by typing /LFG. This command will flag your character in both zone-specific /who lists, and the server-wide "/who all" list with "LFG". The LFG flag will remain active until you either enter a group or log out. Players can search for other players who are LFG by using filters in the /who command. For instance, to find rangers between level 40 and 50 who are looking for a group across the server, type "/who all ranger 40 50 lfg". It is our hope that this flag will make it easier for players to seek out group members, allowing for more adventuring with less preparation time. | ||
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#84
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Not sure if already mentioned but /makeleader command was not classic, it's in a patch note somewhere
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#85
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I'm not sure if this classic mechanic has been suggested here before but -
/guildwar This is an absolute necessity in order to maximize server politics and immersion. | ||
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#86
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Agree about /guildwar.
Silly "achievements" that basically reward toxic powergamers don't do much for the longevity of a server, but features like guildwar will allow for countless hours of *novel* fun in a way that is still classic. I experienced a guildwar back in the day, but most didn't and this should be their chance. | ||
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#88
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the "Tips" window should probably be disabled. as most of the tips aren't classic. e.g. "You have died, but since you are level 9 or lower you have respawned with your items without experience loss"
Easy for the player to disable the first time one comes up, not sure how hard it is to force disable for everyone. | ||
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#89
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Most annoiying thing I remember from my early days is the ability to heal mobs. Especially after clerics got complete heal.... one miss click and drama...
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#90
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Quote:
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