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#81
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![]() http://eq2.thedruidsgrove.org/archive/eq/t-2545.html
Charming dogs in Chardok was a nice shot in the arm for my bank account from 58-60 too. Easily got 30k worth of loot at the exit. I'm with Geddine. I let my charmed dog fight a few Sarnaks and when he's almost dead, invis and kill him with a root. My personal experience with charming dogs there makes me "think" that charisma +100 definitely made a difference. With 110-ish cha, I rarely had charm wear before the dog's demise. Post from a few months before PoP release. | ||
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#82
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![]() Let's turn this question around.
Where is the evidence from pre-2002 that justifies charm being in the state it is today? I ask this question I see two arguments being made in this thread. First, that enchanter charm was overpowered. That might be true. But it seems to be irrelevant to the mission of the server; game balance is a historical concern. Or as Uthgaard said, go argue with Verant devs in your time machine. So, if the concern isn't game balance, then it's to approach more historical accuracy with the break of charm. Where is the historical evidence to support that charm should break so quickly, often instantly, with this sort of frequency? | ||
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#83
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![]() I played an Enchanter on Live up to nearly 65. I did not Solo much. It did not offer the XP or the safety of a good group. It was difficult and mana intensive. I did use Charm at the earlier levels though.
The Enchanter was primarily Mez/Haste/Crack/Debuff. Charming in a group was just not happening.
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"Death is certain, life is not."-Unknown
"When in doubt, burn it to the ground!"-Me | ||
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#84
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![]() Quick question- charmed pets are not dual wielding like they did pre-patch. Is this intended or was it a mistake after the change to player pets? It doesn't seem logical that a pet would stop dual wielding just because it becomes charmed
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Bate - 60 Enchanter
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#85
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![]() NPCs don't naturally dual wield. They shouldn't have been naturally dual wielding because they were charmed. Give them weapons if you want them to dual wield.
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#86
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![]() Gotcha, thanks
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Bate - 60 Enchanter
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#87
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![]() Quote:
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#88
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![]() Here's a post from PoP era, where they apparently decided to nerf DPS on charmed mobs in new zones because of how disgustingly OP charm was. Important parts bolded.
From FoH forums, http://www.fohguild.org/forums/90145-post124.html Quote:
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Last edited by Glitch; 04-19-2011 at 03:47 PM..
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#89
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![]() As a chanter who use charm from level 30 until level 56 let me share some stats on charm before and after patch.
Level 30-40 with around 215 CHA charms held rediculously well, I remember charming a yellow con minotaur in guk, and it held nearly the full duration. I could charm even/yellow pets no problem. level 40-45 things started to even out, I would say even con and 2 levels below me were very diffucult to charm, lasted on average 2-3 minutes with malo. At 45 I would try and charm Zol knights because they were level 40 and would hold better than dar. level 45-50 even con mobs became harder to charm. I had 255 CHA at this point. the only exception to holding lvl 47-50 mobs at level 50 was with malo. at 50 holding a level 43 or below mob I would have considered safe and lasted full duration 80%. level 44-47 was risky, they would hold full duration about 50%. level 47-50 was probably 0-10% full duration. WITH malo, however, it raised the hold to 80% or so I would guess. 50+ charming actually seems to get easier at this point, I can understand the frustration of people. at level 55 I was able to, without malo hold a level 50 mob charmed for full duration probably 50% of the time. As an enchanter who used charm whenever possible I can admit that it was overpowered at the 50+ level. After the patch, I can hold light blue mobs on average 0% full duration, at level 56, level 39 mobs are lasting an average of 2 minutes. I think that a chanter nerf was needed, however, charm as a utility tool has been not nerfed, but effectively removed from the game. It seems like there is a lot of chanter hate because we had it so easy, and that warrants a complete obliteration of our most powerful ability. Charm was not as good on live during this era than it was on P99, however, it was NOT this bad. at level 56 I should be able to hold a mob that is 15 levels below me for more than one minute IMO, and THAT is me talking from a classic standpoint. | ||
Last edited by Caravelle1; 04-19-2011 at 04:18 PM..
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#90
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![]() Quote:
The reason that charm felt more "okay" to me in terms of sheer enchanter balance was because Spell Aggro in general on p99 is much, much worse than it was in live. Mez agro, tash agro, and aoe stun aggro is so high that to use them is just to abandon the hopes of tank regetting aggro for significant time. God help you if you tash, mezz, and slow a mob. That was my habit during live, and during kunark era I remember I would get hit a little for the trouble, but tanks would grab aggro pretty quick. Now? It's rather a joke. I think that if spell aggro in general were reduced, the frustration of the non-charming enchanter group role would be greatly improved. For both the enchanter and the tank. | |||
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