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  #1  
Old 08-17-2021, 04:30 PM
Kirdan Kirdan is offline
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They didn't hold the same value/utility on live because they were nerfed and/or outclassed in subsequent expansions.
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  #2  
Old 08-17-2021, 04:34 PM
zelld52 zelld52 is offline
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Quote:
Originally Posted by Kirdan [You must be logged in to view images. Log in or Register.]
They didn't hold the same value/utility on live because they were nerfed and/or outclassed in subsequent expansions.
There was also no idea that the items would be nerfed / removed, so it wasnt a mad dash to grab "legacy" items that at the time weren't legacy.
  #3  
Old 08-17-2021, 04:50 PM
beargryllz beargryllz is offline
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The easiest solution is to just not camp these items if you don't want them

You can get along just fine without having a mana stone
  #4  
Old 08-17-2021, 05:00 PM
Castle2.0 Castle2.0 is offline
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Fundamental disagreements and differences in preferences seem to make this a futile debate.

Some people want a "classic look and feel" while others want "classic rules as they were."

Then the "look and feel" has numerous hues which different people ascribe to. We also had different servers with different norms in classic.

Ultimately, the owners of the playground enforce their own rules. You poor elves are at their whim.
  #5  
Old 08-17-2021, 05:24 PM
Synphul Synphul is offline
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Originally Posted by Castle2.0 [You must be logged in to view images. Log in or Register.]
Fundamental disagreements and differences in preferences seem to make this a futile debate.

Some people want a "classic look and feel" while others want "classic rules as they were."

Then the "look and feel" has numerous hues which different people ascribe to. We also had different servers with different norms in classic.

Ultimately, the owners of the playground enforce their own rules. You poor elves are at their whim.
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  #6  
Old 08-17-2021, 05:31 PM
Tewaz Tewaz is offline
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The other factor is the speed of expansions.

Kunark one year after release, Velious 8 months later, and SoL one year after that.

In 2.5 years your're on the Moon and all these items are a distant memory.

If we're doing perpetual classic servers for the next decade, maybe come up with a better solution.
  #7  
Old 08-17-2021, 06:24 PM
Gustoo Gustoo is offline
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Agreed only known psychos would do the stuff we talk about as normal here. For reals. I mean on live it was abnormal to get to level 60 too. The emu pop may just be the most hardcore though, the people that want to play to win. Not sure if they brought the culture with them or if its something else. I came for fun but maybe most people came with a bone to pick.
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  #8  
Old 08-18-2021, 05:01 PM
Tewaz Tewaz is offline
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There were super long camps on live, but they were for epic weapons.

Epics had no timers associated with them and are no drop.

Legacy item camps are about money. How many people in the lines already have the item? 75-90%? How many have enough to buy the item on green and blue? I'd guess most.

The real solution is leaving them in game or making them no drop or both.
  #9  
Old 08-18-2021, 05:15 PM
Ooloo Ooloo is offline
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Guise is no drop but it was packed at that camp on green. The appeal is having something that you can't get anymore. Box of abukar would be legacy if it didn't drop from a large variety of mobs in different zones. Money is definitely a factor too, but I don't think it's the main appeal.
  #10  
Old 08-18-2021, 05:49 PM
fortior fortior is offline
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Quote:
Originally Posted by Ooloo [You must be logged in to view images. Log in or Register.]
Guise is no drop but it was packed at that camp on green. The appeal is having something that you can't get anymore. Box of abukar would be legacy if it didn't drop from a large variety of mobs in different zones. Money is definitely a factor too, but I don't think it's the main appeal.
it's definitely the appeal after getting one of them. nobody went to farm 2 guises on the same character, and plenty of people farmed 2+ beads.

make them all lore and no drop
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