![]() |
|
#1
|
||||
|
![]() Quote:
Join one of those?
__________________
"Everything can at all times be stated, for it will always be understood by those who are able to understand."
- Eliphas Levi | |||
|
#2
|
|||
|
![]() Dekrastius, I appreciate your argument. Let me give you a differing view. My first character on live was a warrior. It can be quite frustrating to be LFG as an untwinked, poorly geared warrior. One of the core ways to start a group was to find a cleric who was LFG.
I remember finding a warrior cleric duo who were xping. I asked them if I could join. The cleric didn't say anything, and the warrior said he was fine, thanks. I realized that this was a single individual who was boxing. By boxing, this person effectively removed himself from the pool of available group mates. If he had been a cleric unable to box, then that would have been someone I could have grouped with. On live, this problem was somewhat mitigated by the fact that it was expensive to box. You had to pay 2x the subscription fee, so not everyone did it. But on an emu, accounts are free. I checked in some of the other emu servers, and I could *never* find a group. Why? Because everyone was boxing! Boxing completely destroys the grouping aspect of EQ when it is done on a large scale. So I would make the argument that it's especially important to keep boxing banned. And this is honestly the only reason I started playing on this server in the first place. I never would have made a character on a server where boxing was allowed, because I'm interested in playing EQ *with* other people, not being surrounded by boxers. | ||
|
#3
|
||||
|
![]() Quote:
| |||
|
#4
|
|||
|
![]() I acknowledge your points, and I, too, understand the need of grouping to make the EQ experience validated. The problem is... Lets say Velious comes out and virtually everyone is there exploring the new expansion and getting the new gear. In the event that you start a new character, it would be massively difficult to solo or find a group even in CB, SolB, or anywhere else in classic or Kunark - save for those who want to experience more of those areas, but it would be limited.
I, too, ran into many boxers. But if a limit was placed to say 2 boxes, 3 people could effectively make a great full group. I had a hard time finding a group on live - let alone in P99. Its an extremely painful process which is continuing me from coming back for the time being. Live gave me heart aches over no groups, but now the population is 1/1000 of live and it has become virtually non-existant. So under the assumption you are grouping your boxed toons with other boxed toons, youre still playing with others, youre just eliminating the need to make a full group instead of 2-3 in a group who cant do anything or progress as fast as a full group would. My first character was a MONK on live... No one ever wanted me to group, especially at lower leves and majority of my time was spent FD'ing, or masters all my skills to their highest degree. I LOVED my monk, but until he was in his mid thirties, he was virtually unwanted. Soloing as a monk for that time was absolutely dreadful. I appreciate the server's want and need to remain as close to classic as possible, but I still retain my position of , there are too few players for this to be the real classic experience... Unless more players could be added into the game, it will be difficult to progress, experience and feel the world of EverQuest. Thank you for your differing opinion though Liz, I agree with everything you said, I simply cannot spend the time to solo or sit LFG for hours on end =*( --- wish I could reverse the clock and relive it all again on Live. | ||
|
#5
|
|||
|
![]() If you open the door to boxing, you'll see a bunch of duos running around...and someone who doesn't like boxing who wants to group funnily then can't group because the boxers in some cases are fine with the XP rate without someone else watering it down.
Shifting the goalposts isn't going to solve the population "problem", if it is a problem...it's certainly not 1/1000 in comparison, probably 1/3 compared to average server populations on live during Kunark. | ||
|
#6
|
|||
|
![]() I have a quick question. I completely agree with the no boxing rule. I agree it ruins the game to see groups where there is only one player. So I really support this rule. In live I boxed sometimes but I never actually enjoyed (was more necessity after no being ubber and not having group, than something I liked).
So no worries about this rule. But... I worry about other game small activities like logging with two accounts for transfering items, rezzing a friend who is not online, corpse summoning... Is that a problem too? It is two accounts, but... is not multiboxing! No exp, no hunting, no nameds... just necessary activities! In the old days with no shared bank, logging with two accounts is the only way to transfer items between your characters... | ||
|
#7
|
||||
|
![]() Quote:
2boxing is abused already as is with people claiming they have friends/roommates/significant others that play, when indeed theyre single basement dwellers.
__________________
Phallax [55 Luminary]
Phallax [51 Mystic] Jeebs [40 Ranger] | |||
|
#8
|
|||
|
![]() Don't do it.
| ||
|
#9
|
|||
|
![]() boxers suck
| ||
|
#10
|
||||
|
![]() Quote:
The first few months, it may be more difficult to find groups, but I doubt it will be impossible. | |||
|
![]() |
|
|