Project 1999

Go Back   Project 1999 > General Community > Rants and Flames

Reply
 
Thread Tools Display Modes
  #81  
Old 11-14-2024, 08:35 PM
Swish Swish is offline
Planar Protector

Swish's Avatar

Join Date: Nov 2010
Posts: 19,729
Default

Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]

As the new arriving group, you're entitled to a camp. You communicate with the person/people already there and discuss which camp they want to give you. They then have to claim a single camp themselves that you can't pull from, and any other camp(s) are free for all between your group and the soloer/other group.
Exactly this. If anyone remembers the Chardok AOE groups this is how they got themselves in trouble. We came in and said we wanted to move through and camp further in and they refused, then trained us on the next pull. The puller got a suspension and the group had to disperse.

So if a bard wants to come in and own the zone, that's not going to happen unless you let them get away with it. Ask them what they're camping, tell them what you want which isn't the camp they're at...and if there's negative consequences after that then file a petition with the elf court magistrates (video evidence helps).
Reply With Quote
  #82  
Old 11-16-2024, 02:43 AM
Sirban Sirban is offline
Sarnak

Sirban's Avatar

Join Date: Feb 2015
Posts: 444
Default

this thread again
Reply With Quote
  #83  
Old 11-16-2024, 06:03 AM
eisley eisley is offline
Planar Protector


Join Date: Nov 2009
Location: seattle
Posts: 1,181
Default

Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
Exactly this. If anyone remembers the Chardok AOE groups this is how they got themselves in trouble. We came in and said we wanted to move through and camp further in and they refused, then trained us on the next pull. The puller got a suspension and the group had to disperse.

So if a bard wants to come in and own the zone, that's not going to happen unless you let them get away with it. Ask them what they're camping, tell them what you want which isn't the camp they're at...and if there's negative consequences after that then file a petition with the elf court magistrates (video evidence helps).
i mean, you're not wrong, but let's be honest, the entire point of the entire scheme was to get chardok aoe nerfed from the game, not out of any genuine desire to "camp deeper inside chardok".

it is what it is, but they (i dont know if you were in the group that ended it) were pretty transparent about their goal from the beginning.

it was a shame. chardok aoe was fun. but hey, so was unrooted dragons, recharging, killing dragons with under 100 people, and about 20 other things i could list.
__________________
alksley <rampage> / <awakened> / <TSS>
Reply With Quote
  #84  
Old 11-18-2024, 12:55 PM
cd288 cd288 is offline
Planar Protector


Join Date: Apr 2018
Posts: 4,300
Default

Quote:
Originally Posted by eisley [You must be logged in to view images. Log in or Register.]
i mean, you're not wrong, but let's be honest, the entire point of the entire scheme was to get chardok aoe nerfed from the game, not out of any genuine desire to "camp deeper inside chardok".

it is what it is, but they (i dont know if you were in the group that ended it) were pretty transparent about their goal from the beginning.

it was a shame. chardok aoe was fun. but hey, so was unrooted dragons, recharging, killing dragons with under 100 people, and about 20 other things i could list.
That's not the fault of the group that did that. That's the fault of the AOE group being unreasonable aholes who took the bait.
Reply With Quote
  #85  
Old 11-18-2024, 04:25 PM
Duik Duik is offline
Planar Protector

Duik's Avatar

Join Date: Oct 2017
Location: Near the largest canyon in the world!
Posts: 2,324
Default

Funny.
Arseholes defending arseholes and being Elf Lawyered into doubling down.

Some find wrecking AOE groups fun. Equal === Equal.

You want classic? Classic is 1 full group pulling 4 spawns in Mistmoore and talkin shit. Taking ages to lvl but "playing" as intended.
Classic.

Min/maxing came later by neckbeards whos mummys made them pancakes and strawberries with mountain dew.
Still classic I suppose, but just antisocial.

My levelling system is superiour to yours, therefore I get to define your fun.
Reply With Quote
  #86  
Old 11-18-2024, 05:55 PM
Ciderpress Ciderpress is offline
Sarnak


Join Date: Dec 2023
Posts: 473
Default

chardok aoe was dumb and bad and I'm glad it's gone.

like, it's definitly fun to cheese content in everquest, that's the whole appeal of twinking new alts. I can respect that. but when you cheese too hard, it ruins the social fabric of the game and playing at all starts to feel pointless and arbitrary. If you're gonna allow chardok aoe, why not just have everyone start at 60 and dispense with it? who even wants to see these old dated graphics, let's just play EQ via spreadsheet. It's all just numbers and dice rolls ultimately ya know?
Reply With Quote
  #87  
Old 11-20-2024, 03:24 AM
eisley eisley is offline
Planar Protector


Join Date: Nov 2009
Location: seattle
Posts: 1,181
Default

Quote:
Originally Posted by Ciderpress [You must be logged in to view images. Log in or Register.]
chardok aoe was dumb and bad and I'm glad it's gone.

like, it's definitly fun to cheese content in everquest, that's the whole appeal of twinking new alts. I can respect that. but when you cheese too hard, it ruins the social fabric of the game and playing at all starts to feel pointless and arbitrary. If you're gonna allow chardok aoe, why not just have everyone start at 60 and dispense with it? who even wants to see these old dated graphics, let's just play EQ via spreadsheet. It's all just numbers and dice rolls ultimately ya know?
I don't know follow your logic. Chardok AoE was just fun and effective. I did every role required (pulling, cleric, enchanter, and wizard) and had a pretty fun time all around. It was also classic (technically) and resulted in yet another hamfisted non-classic change with the 25 pbae cap which had unintended side effects like making AoEing Plane of Fear a pain in the ass.

Some people derive enjoyment from this game from seeing what they can pull off with small numbers and/or unique, well thought out preparation and strategy. I think back to things like soloing or duoing various things thanks to Puppet Strings and miss them, or pulling dragons to zonelines, because they were fun. It's odd how almost all of the non-classic changes are things I would describe as resulting in Not Fun.

You equate Chardok AoE to just starting at 60, but I fail to see how you draw that conclusion. It's not like Chardok AoE was super easy nor super fast, it took decent coordination and the exp was good but not like just instantly starting at 60. Nowhere near. Hell, you needed like level 46 or something to even start doing it.
__________________
alksley <rampage> / <awakened> / <TSS>
Reply With Quote
  #88  
Old 11-20-2024, 03:27 AM
eisley eisley is offline
Planar Protector


Join Date: Nov 2009
Location: seattle
Posts: 1,181
Default

Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
That's not the fault of the group that did that. That's the fault of the AOE group being unreasonable aholes who took the bait.
I certainly can't argue with you there.
__________________
alksley <rampage> / <awakened> / <TSS>
Reply With Quote
  #89  
Old 11-20-2024, 06:38 PM
Krinkill Krinkill is offline
Sarnak


Join Date: Nov 2015
Location: Bakersfield, CA
Posts: 264
Default

Why did they not just make chardok AOE a suspend first time ban second time offense instead of the nerf?
Reply With Quote
  #90  
Old 11-21-2024, 01:13 PM
cd288 cd288 is offline
Planar Protector


Join Date: Apr 2018
Posts: 4,300
Default

Quote:
Originally Posted by Krinkill [You must be logged in to view images. Log in or Register.]
Why did they not just make chardok AOE a suspend first time ban second time offense instead of the nerf?
I'm assuming if they had a ton of CSR resources they might have done this. But with limited resources it's easier to just add a mechanic that makes people unable to fully disrupt the zone in that way, such that it becomes way less efficient so people just stop doing it and therefore the CSR issues go away.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:17 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.