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  #81  
Old 08-30-2011, 02:07 PM
nilbog nilbog is offline
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Macken, you were banned for trolling and personal attacks outside of rants and flames. You continued this behavior and now you're banned again.

You are unreliable for civil discourse.

This thread is still about exp rates. I am one of the only people who can be influenced to make exp increase or decrease. You can choose to make it personal, or be proactive and try to state your opinions without breaking forum rules.
  #82  
Old 08-30-2011, 02:08 PM
Sniperfire Sniperfire is offline
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nilbog you get what im saying about slow exp and exp pvp penalties not mixing well aye?

you should also take into account the mentality of the pvp population it will not be easy to jump on and find a grp like on a blue server alot of new people will be grinding alone slowly and getting killed by grps
Last edited by Sniperfire; 08-30-2011 at 02:10 PM..
  #83  
Old 08-30-2011, 02:11 PM
Lasher Lasher is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
1. Trying to ask for legitimate reasons why people would want faster exp. Preferably a discussion not hinging on vztz experience.
If population is high enough it will support classes that require a group such as warrior,rog, monk.

If population is low and that warrior/rog/monk/ect is continuously lfg and falling further behind compared to the necros/druid/shams/ench/mages who chose to solo or duo because it doesnt requier finding a full group to exp and limits the search time for actually exping then it will make those people possibly choose to either reroll, quit, or stick it out.

My suggestions would be if you see a big population drop after the new car period and a huge disparity of classes that depend on grouping then create insentives for those classes

Reducing or remove the exp penalty
Increasing group bonus
Increasing dungeon bonus

necros/mages/cleric/sham/druid/ench will always do well in our out of a full group

warrior/rog/monk/sk/paladin/ranger imo are the classes that usually only do well in a group, obviously there is always exceptions
  #84  
Old 08-30-2011, 02:11 PM
vinx vinx is offline
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Originally Posted by Sniperfire [You must be logged in to view images. Log in or Register.]
our guild would easily kill 15-30 players a day and im downplaying that on a server with a top pop of 80ish last box yes every day you logged in you would loose an item or sit somewhere lfg praying somone you knew logged in.

i have seen boom kill everyone not guilded on the server 3 or 4 times in one day
80sih? is that emu box capable server or even live boxed or solo?
buff bots/MQ buffed?

might not happen as often as you think being single player here
and killing every unguilded 3-4x in a day wont happen if they get some population here where some anti-pks group up
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  #85  
Old 08-30-2011, 02:13 PM
Nirgon Nirgon is offline
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Originally Posted by Sniperfire [You must be logged in to view images. Log in or Register.]
everyone not guilded

Was there for the amusement of the local population who was already farmed up / fully resist geared / MQing. Again, why the xp uber boost is bad. People get too far ahead, too fast. When people come down the line 3-5months later on a population of 80...
  #86  
Old 08-30-2011, 02:14 PM
nilbog nilbog is offline
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Quote:
Originally Posted by Sniperfire [You must be logged in to view images. Log in or Register.]
nilbog you get what im saying about slow exp and exp pvp penalties not mixing well aye?

you should also take into account the mentality of the pvp population it will not be easy to jump on and find a grp like on a blue server alot of new people will be grinding alone slowly and getting killed by grps
What if the exp loss was around 5%, with a hypothetical population of around 500-750? I imagine the numbers will be very high to begin with, then taper off.
  #87  
Old 08-30-2011, 02:16 PM
Sniperfire Sniperfire is offline
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the simple fact is you will die the more people the more you will die and like it or not a few guilds of people out there that will hunt you down with nowhere to hide in classic think what you want time will tell im done trying to convince you mate maybe ask some of the people who tried the pvp servers and went back to 99 why they went back
  #88  
Old 08-30-2011, 02:16 PM
Convict Convict is offline
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Quote:
Originally Posted by Sniperfire [You must be logged in to view images. Log in or Register.]
nilbog you get what im saying about slow exp and exp pvp penalties not mixing well aye?

you should also take into account the mentality of the pvp population it will not be easy to jump on and find a grp like on a blue server alot of new people will be grinding alone slowly and getting killed by grps
I actually agree with this. I like the idea of classic exp rate but there should be minimal exp loss on death till 46. At 46+ there should be more severe consequences to dying in pvp for obvious reasons.
  #89  
Old 08-30-2011, 02:19 PM
Nirgon Nirgon is offline
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I'd really consider xp loss on death from a basis of people repetitively killing someone. It won't do well for the pop. Coin, a run back, and player governed corpse camping rules imo. The loot and scoot thing promotes rule lawyering and bs. Players who stay up till 5am can enforce rules against each other rather than the staff.
  #90  
Old 08-30-2011, 02:19 PM
Smedy Smedy is offline
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Quote:
Originally Posted by Sniperfire [You must be logged in to view images. Log in or Register.]
i have seen boom kill everyone not guilded on the server 3 or 4 times in one day
All this with a wizard, he must be amazingly godlike at the game just finding everyone wherever they are, it's simply magical.

On topic:

Anyone who thinks slow exp would hurt the server pop is an idiot, i'd say the slower the better.

The fast exp formula has been tried and tested in many different ways on vz tz and has proven to fail miserably at keeping hackers out etc.

It's also nice having an actual punishment for dieing in pve, while exp is worth a lot on p99 it wasn't worth shit on vz/tz ever. Remember training over and over with your naked lvl 60th? Well that shit might actually hurt you on P99 red, cause you'll care about your hard earned exp.

I have absolutely no problem in exping for a year and invest a shit ton of time into my character, as long as i know this shit isn't gonna get wiped when the trolls feels like it should.

I simply say, the slower the exp, the better for the pop (the pop that actually wants to play eq and not just logon, grief and log off).

PS. I also support EXP DEATH on PVP, even with slow as fuck exp, the more consequence on dieing, the more fun, however i do not support item loot since some classes are garbage without good loots. Dieing should be felt.
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