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#81
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![]() Macken, you were banned for trolling and personal attacks outside of rants and flames. You continued this behavior and now you're banned again.
You are unreliable for civil discourse. This thread is still about exp rates. I am one of the only people who can be influenced to make exp increase or decrease. You can choose to make it personal, or be proactive and try to state your opinions without breaking forum rules. | ||
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#82
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![]() nilbog you get what im saying about slow exp and exp pvp penalties not mixing well aye?
you should also take into account the mentality of the pvp population it will not be easy to jump on and find a grp like on a blue server alot of new people will be grinding alone slowly and getting killed by grps | ||
Last edited by Sniperfire; 08-30-2011 at 02:10 PM..
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#83
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If population is low and that warrior/rog/monk/ect is continuously lfg and falling further behind compared to the necros/druid/shams/ench/mages who chose to solo or duo because it doesnt requier finding a full group to exp and limits the search time for actually exping then it will make those people possibly choose to either reroll, quit, or stick it out. My suggestions would be if you see a big population drop after the new car period and a huge disparity of classes that depend on grouping then create insentives for those classes Reducing or remove the exp penalty Increasing group bonus Increasing dungeon bonus necros/mages/cleric/sham/druid/ench will always do well in our out of a full group warrior/rog/monk/sk/paladin/ranger imo are the classes that usually only do well in a group, obviously there is always exceptions | |||
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#84
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buff bots/MQ buffed? might not happen as often as you think being single player here and killing every unguilded 3-4x in a day wont happen if they get some population here where some anti-pks group up
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Vinx : Vexx
<Vesica Dei> | |||
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#85
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Was there for the amusement of the local population who was already farmed up / fully resist geared / MQing. Again, why the xp uber boost is bad. People get too far ahead, too fast. When people come down the line 3-5months later on a population of 80... | |||
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#86
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#87
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![]() the simple fact is you will die the more people the more you will die and like it or not a few guilds of people out there that will hunt you down with nowhere to hide in classic think what you want time will tell im done trying to convince you mate maybe ask some of the people who tried the pvp servers and went back to 99 why they went back
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#88
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#89
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![]() I'd really consider xp loss on death from a basis of people repetitively killing someone. It won't do well for the pop. Coin, a run back, and player governed corpse camping rules imo. The loot and scoot thing promotes rule lawyering and bs. Players who stay up till 5am can enforce rules against each other rather than the staff.
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#90
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On topic: Anyone who thinks slow exp would hurt the server pop is an idiot, i'd say the slower the better. The fast exp formula has been tried and tested in many different ways on vz tz and has proven to fail miserably at keeping hackers out etc. It's also nice having an actual punishment for dieing in pve, while exp is worth a lot on p99 it wasn't worth shit on vz/tz ever. Remember training over and over with your naked lvl 60th? Well that shit might actually hurt you on P99 red, cause you'll care about your hard earned exp. I have absolutely no problem in exping for a year and invest a shit ton of time into my character, as long as i know this shit isn't gonna get wiped when the trolls feels like it should. I simply say, the slower the exp, the better for the pop (the pop that actually wants to play eq and not just logon, grief and log off). PS. I also support EXP DEATH on PVP, even with slow as fuck exp, the more consequence on dieing, the more fun, however i do not support item loot since some classes are garbage without good loots. Dieing should be felt.
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