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Originally Posted by Palemoon
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There is no way this is right.
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It very much is right. In fact, the interrupt rate on spells was one of the biggest factors in determining who won the Cleric Best of the Best and was a very large complaint from participants. Even CLERIC MELEE was enough to interrupt spells from being cast and depending on LUCK as to who channeled and who didn't, it helped determine the winners. Some Clerics were getting interrupt rates as high as 80% from opposing Clerics only hitting them a few times. Clerics don't exactly hit that fast.
http://www.afterlifeguild.org/Thott/BotB.php
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The randomness concept was most obvious at the cleric BotB. Arele fought another cleric, and both were hitting the other during CH to interrupt. Every time Arele hit, the other channelled. Every time the other hit, Arele didn't. Chance to channel is completely random. There is no skill involved. Chance to hit with a weapon is again, completely random. The only thing that helps in this case is time spent obtaining equipment, since there is no way to practice channeling (beyond gaining levels and in game skill points, which I assume are all at max for every participant). Without equipment to somehow differentiate those that prepared for years and those that prepared for months, it would come down to who gets the best die rolls. Even with an equipment advantage, sometimes it does anyway.
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If Clerics were getting interrupted that much from other Clerics, and Clerics hit pretty slow, I don't get why you would think fast hitting Rangers wouldn't have a very high interrupt rate? As I said, against high level spells, 5-7 hits usually was near 100% interrupt rate. If you find any old videos of PVP with casters and melee, I'm pretty sure you'll see what I said is true. Casters rarely ever tried to channel a spell unless it was right near the end of the cast because the interrupt rate was so high they usually never got it off and only ended up taking high amounts of melee damage while standing still. The only casters who ever tried to channel spells on the Zeks were the really bad ones who died to everyone.