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  #81  
Old 09-26-2011, 04:04 PM
Nirgon Nirgon is offline
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Dispel getting resisted. lol.
  #82  
Old 09-26-2011, 04:10 PM
Doors Doors is offline
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Ogre SK > rest
  #83  
Old 09-26-2011, 04:10 PM
Graym Graym is offline
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Quote:
Originally Posted by Palemoon [You must be logged in to view images. Log in or Register.]
There is no way this is right.
It very much is right. In fact, the interrupt rate on spells was one of the biggest factors in determining who won the Cleric Best of the Best and was a very large complaint from participants. Even CLERIC MELEE was enough to interrupt spells from being cast and depending on LUCK as to who channeled and who didn't, it helped determine the winners. Some Clerics were getting interrupt rates as high as 80% from opposing Clerics only hitting them a few times. Clerics don't exactly hit that fast.

http://www.afterlifeguild.org/Thott/BotB.php

Quote:
The randomness concept was most obvious at the cleric BotB. Arele fought another cleric, and both were hitting the other during CH to interrupt. Every time Arele hit, the other channelled. Every time the other hit, Arele didn't. Chance to channel is completely random. There is no skill involved. Chance to hit with a weapon is again, completely random. The only thing that helps in this case is time spent obtaining equipment, since there is no way to practice channeling (beyond gaining levels and in game skill points, which I assume are all at max for every participant). Without equipment to somehow differentiate those that prepared for years and those that prepared for months, it would come down to who gets the best die rolls. Even with an equipment advantage, sometimes it does anyway.
If Clerics were getting interrupted that much from other Clerics, and Clerics hit pretty slow, I don't get why you would think fast hitting Rangers wouldn't have a very high interrupt rate? As I said, against high level spells, 5-7 hits usually was near 100% interrupt rate. If you find any old videos of PVP with casters and melee, I'm pretty sure you'll see what I said is true. Casters rarely ever tried to channel a spell unless it was right near the end of the cast because the interrupt rate was so high they usually never got it off and only ended up taking high amounts of melee damage while standing still. The only casters who ever tried to channel spells on the Zeks were the really bad ones who died to everyone.
Last edited by Graym; 09-26-2011 at 04:13 PM..
  #84  
Old 09-26-2011, 04:14 PM
lethdar lethdar is offline
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Holy random garbage batman, troll status confirmed.

PS pal, next time just say "i spammed OP insta pumice on int casters to get rid of DS" don't pretend you were doing anything skillful.
  #85  
Old 09-26-2011, 04:17 PM
Palemoon Palemoon is offline
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Graym, is what you are saying apply to mobs/pets too, or just when another PC hits you?
  #86  
Old 09-26-2011, 04:29 PM
Graym Graym is offline
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Quote:
Originally Posted by Palemoon [You must be logged in to view images. Log in or Register.]
Graym, is what you are saying apply to mobs/pets too, or just when another PC hits you?
No, mobs have different skill levels then Players. They also made specific changes to some formulas that only affect PVP.
  #87  
Old 09-26-2011, 04:57 PM
Scribbles Scribbles is offline
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graym aka roachthewarhero aka wehrmacht aka bad troll/pvper
  #88  
Old 09-26-2011, 05:14 PM
Graym Graym is offline
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Regardless of which expansion or area you want to focus on, things keep getting skewed in favor of casters.

For example, pre-Kunark Pet Control was HORRIBLE. In fact, there were MULTIPLE patches that kept trying to fix it. It was a very easy and viable strategy to separate the Magician from his pet. However, these emulator servers are not going back to the horrible control issues that existed Pre-Kunark. That's a pretty huge advantage for pet users on these emulators that did not exist on the live servers.

The most retarded change that was made? On VZTZ they allowed pets to zone with their casters. On live servers, one of the BIGGEST DISADVANTAGES of pet classes was the fact that pets DIED upon zoning. If somebody zoned over, which was common enough that there is a thread about "disconnecting when zoning" stickied in these very forums, Magicians were at a huge disadvantage because they no longer had their pets.

Pet's also had MULTIPLE damage nerfs applied to them in PVP, pets on VZTZ hit better and harder then they ever did on the live pvp servers. If you want to sit here and reminisce about the old times, then treat the classes fairly. Pet classes had shitty control of their pets and pet classes could not zone with their pets, both of which were huge disadvantages in PVP that you conveniently ignore.
  #89  
Old 09-26-2011, 05:27 PM
Graym Graym is offline
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Quote:
Originally Posted by Scribbles [You must be logged in to view images. Log in or Register.]
graym aka roachthewarhero aka wehrmacht aka bad troll/pvper
Yeah except that I was the top Ranger in the best guild on Vallon Zek during the expansions in question. I think that kind of puts me in a better position to comment on these things, especially considering if Rangers sucked so bad how come nobody posting here, many of which played on Vallon Zek, were never able to kill me? The only person I've ever seen post here or on the VZTZ forums that ever killed me was Karsten, who only managed it one time from a harm touch late in Velious right before I quit the server. Even a blind squirrel finds a nut once in a while.
  #90  
Old 09-26-2011, 05:32 PM
Darksinga Darksinga is offline
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charm also poofed pets, so for Christ sakes implement that.
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