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  #1  
Old 09-27-2011, 03:47 PM
Orov Orov is offline
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Why was Luclin bad?

Cats on the moon.

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  #2  
Old 09-27-2011, 04:01 PM
Lagaidh Lagaidh is offline
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I liked AAs I admit. It allowed me to fix my base AGI and get things I thought should have always been available like 2-handed bash (I was always and forever will be a bluebie).

The downside to them, from my perspective, were the AA requirements that raid guilds ended up having. On one hand you could say, yes, AA gave more to do to the maxxed. On the other hand, you ended up in the same boat: you'd get all the AAs worth having, and require anyone you raided with to have done the same.

There will always be a difficult task in MMOs of bringing both the hardcore and casual populations to the same game and trying to give each group the content they crave at their own paces.

What I never understood about live EQ was: why did they cater more to the hardcore? It was obvious after Wow launched that the hardcore were the minority. I have at different times been both kind of player and enjoyed each mode of play. I'd still take casual over hardcore. I guess that's why I always bristled when the hardcore side had one more "required" thing to do to stay maxxed: key, AA, piece of gear, augments.

Oh yeah. I fucking hated augments.
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  #3  
Old 09-27-2011, 04:20 PM
Atmas Atmas is offline
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Quote:
Originally Posted by Lagaidh [You must be logged in to view images. Log in or Register.]
I liked AAs I admit. It allowed me to fix my base AGI and get things I thought should have always been available like 2-handed bash (I was always and forever will be a bluebie).

The downside to them, from my perspective, were the AA requirements that raid guilds ended up having. On one hand you could say, yes, AA gave more to do to the maxxed. On the other hand, you ended up in the same boat: you'd get all the AAs worth having, and require anyone you raided with to have done the same.

There will always be a difficult task in MMOs of bringing both the hardcore and casual populations to the same game and trying to give each group the content they crave at their own paces.

What I never understood about live EQ was: why did they cater more to the hardcore? It was obvious after Wow launched that the hardcore were the minority. I have at different times been both kind of player and enjoyed each mode of play. I'd still take casual over hardcore. I guess that's why I always bristled when the hardcore side had one more "required" thing to do to stay maxxed: key, AA, piece of gear, augments.

Oh yeah. I fucking hated augments.
First and foremost, f 2hbash (PvP caster).

AAs were awesome because they were a good way to improve your character without having to rely on RNG for loot. From a business perspective it gives something for the people at end game something to do.

I think you cater to the hardcore because in the end they will be the ones who keep playing and the ones you are more in danger of losing because they have run out of things to do. A lot of people dislike WoW because it is so easy mode, and quite often major accomplishments are trivial weeks later by changes, or even when they are performed by lack of difficulty.

I also hated augments. Getting better gear and tossing the old stuff was classic and AAs you would always keep the benefit of as you got new ones. Augments were just too much for me when they were introduced. I quit before really having to worry about them.
  #4  
Old 09-27-2011, 04:22 PM
TheBlob TheBlob is offline
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Well as someone said earlier in the thread it is obviously inevitable that at some point everyone will have equip from Sleeper's Tomb or NToV (or whatever the highest zone in velious is), and we will need new content.

Now I agree that Luclin killed interactions with bazaar, began killing travel with nexus, and that most of the zones sucked bad, the vah shir and beastlords werent that awesome and the mobs were ugly as hell.

But I agree too that the AAs and ssra temple were awesome. A point that wasn't mentioned about AAs is that they permitted you to stay level 52 if you wanted to kill Nagafen or Lady Vox at some point. Now, if you are level 52 and want to kill them, you have to stop exping or else you're gonna bust the level cap.

As a related question, I don't know anything about programming and such, but how hard would it be for devs to implement new contents (zones, mobs, quests), using old-world graphics (for example a lowest guk or a sol C)?

As said before, the problem with new expansions is that they take the gameplay too far away from the old world, thus leaving the old faction systems useless. It would be cool to see new zones, but in the old world.
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  #5  
Old 09-27-2011, 05:34 PM
Thulack Thulack is offline
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Personally i still enjoy current day EQ content. Its all the whiny ass crybabies that wants things made easier for them that made me quit playing.
  #6  
Old 09-27-2011, 06:15 PM
Vondra Vondra is offline
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AAs are fun when you're getting them but it shits all over new players who have no one to group with since you aren't making alts but grinding AA on max chars instead...so they leave.

And that would go double for an emu server where people are trying to relive a classic experience of grouping in all those newbie areas again. If I came to the server as a lowbie and I couldn't find many people to play with, I would have left.
  #7  
Old 09-27-2011, 08:56 PM
Nirgon Nirgon is offline
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This is an obvious troll post.
  #8  
Old 09-28-2011, 12:04 AM
beentheredonethat beentheredonethat is offline
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i personally thought it was one of the worst expansions this game had.
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  #9  
Old 09-28-2011, 01:29 AM
Zigfreed Zigfreed is offline
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Some Luclin things were cool: that giant worm event in the deep, the grey, the layout of ssra, Fungus Grove and even AA's were "good".

Many things were permanently scarring: Keying up entire raid forces for emperor ssra (which included the keys as well as getting Bane weapons), then discovering that VT keys were an even huger rectal probing. Plus do you remember that it took a solid half hour to 45 minutes of constant beating on them to kill many raid targets? So deathly boring.
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  #10  
Old 09-28-2011, 02:25 AM
Smyd Smyd is offline
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I think the Luclin concept was awesome and I enjoyed pretty much every zone it had to offer... cool expansion [You must be logged in to view images. Log in or Register.]
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