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  #1  
Old 08-19-2014, 08:35 AM
Danyelle Danyelle is offline
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Ok skeletons was a load order issue after all. It has been remedied. The Guide has been updated with the proper order (It's no longer the last step, but the second to last step) and i have changed the files for classic/luclin variants of wolves and skeletons. Removed the unnecessary _old from the Classic files so both Classic and Luclin are the same file names and you can simply drag/drop and overwrite to swap models rather than change GlobalLoad every time. Recommend people redownload.

Wolves are still putting the Classic textures on the Luclin model no matter how many times i log in/out and even if I turn Texture Caching off. Not sure what's wrong but i'm afraid i may end up having to overwrite the textures for the Classic wolf within it's original files with the Luclin ones and provide another file in the downloads (one whit Luclin textures and one with Classic) if I can't find another easier work around.

Classic Wolves and Luclin and Classic Skeletons are all 3 fully functional now. Luclin Wolves still have the texture issue but animate and are sized fine. I'll work on a remedy for that asap. You all may proceed with using the Wolf/Skeleton patches now.


Furthermore i have my old Luclin discs. I'll see if i can't rip the Luclin skeleton from there rather than a Live install. With any luck it'll have the undead animations (like on EQMac) and not only will finally act like a real skeleton, but should be independent of the Luclin Human Male model (as of right now you have to have it loaded for Luclin Skeletons to animate). will let you all know if that goes anywhere. EDIT: Hah there wasn't even a Luclin skeleton model in the base Luclin install. Come to think of it i think it was patched in a bit later. So much for that.
Last edited by Danyelle; 08-19-2014 at 08:45 AM..
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  #2  
Old 08-19-2014, 09:17 PM
Danyelle Danyelle is offline
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For the record Zaela I tried the extractor/renamer on Live with....mixed results... lol

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  #3  
Old 08-19-2014, 09:58 PM
Zaela Zaela is offline
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Yeah probably wouldn't work to good overriding player races assuming that's what you were doing there ;p

Some textures are present in multiple files... have you tried moving wolf up in the global load file too? If it still gets messed up even if it's the first thing in the global load file, I could add a function to rename the texture files and the internal references to them in the extracter tool. Shouldn't be too much trouble.
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  #4  
Old 08-20-2014, 07:22 AM
Danyelle Danyelle is offline
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Yeah it was the female dark elf lol. Gonna try my pet next though. ;P The texture issues actually were fixed for all but the head/face by simply unequiping her armor. Didn't try to see if the face selector tool would fix the face. I noticed the animation issue you mentioned with the LDoN over Classic/Luclin skeleton. It uses the other gnoll animations (running, idle etc) but when casting it tries to force the Classic era female dark elf casting animations, despite gnolls having their own casting anims, which results in this:

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Was hilarious.

I didn't try the very top of the GlobalLoad yet, will try that in a sec. But it IS above all over global s3d files that house any form of the wolf model. That's where i had to put them to get the skeleton to work in the first place. will try the very top real quick. If it fixes it I'll amend the guide, otherwise I'll let you know :3

EDIT: Yeah issue is still persisting.
Last edited by Danyelle; 08-20-2014 at 07:29 AM..
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  #5  
Old 08-20-2014, 02:26 PM
Yami Blind Yami Blind is offline
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Hey Danyelle,

I was successful at getting new models for all the PC races but i can't seem to get the skeleton to work. Does skeleton work for you?

Should I link my Globalload.txt?
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  #6  
Old 08-20-2014, 08:04 PM
Danyelle Danyelle is offline
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Quote:
Originally Posted by Yami Blind [You must be logged in to view images. Log in or Register.]
Hey Danyelle,

I was successful at getting new models for all the PC races but i can't seem to get the skeleton to work. Does skeleton work for you?

Should I link my Globalload.txt?
yes it does. post your file.
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  #7  
Old 08-21-2014, 10:07 PM
Yami Blind Yami Blind is offline
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Quote:
Originally Posted by Danyelle [You must be logged in to view images. Log in or Register.]
yes it does. post your file.
Okay; thanks for being willing to help me!

Here's my file:

Quote:
1,1,TFFF,GlobalFroglok_chr,Loading Classic Froglok
1,1,TFFT,GlobalPCFroglok_chr,Loading Guktan
1,1,TFFF,frogequip,Loading Guktan Parts
1,1,TFFT,GlobalSKE_chr2,Loading Froglok
1,1,TFFF,GlobalDRK_chr,Loading Froglok
1,1,TFFF,Global_obj,Loading Character Equipment Files
1,1,TFTF,GEquip,Loading Character Equipment Files
2,0,TFFF,GEquip8,Loading Character Equipment Files
2,0,TFFF,GEquip2,Loading Character Equipment Files
2,0,TFFF,grass,Loading Character Equipment Files
2,0,TFFF,GEquip4,Loading Character Equipment Files
2,0,TFFF,GEquip3,Loading Character Equipment Files
2,0,TFFF,loyequip,Loading Character Equipment Files
2,0,TFFF,ldonequip,Loading Character Equipment Files
2,0,TFFF,gatesequip,Loading Character Equipment Files
2,0,TFFF,omensequip.eqg,Loading Character Equipment Files
2,0,TFFF,donequip.eqg,Loading Character Equipment Files
2,0,TFFF,dodequip.eqg,Loading Character Equipment Files
1,1,TFFT,globalHUM_chr2,Loading Human
1,1,TFFT,globalHUM_chr,Loading Human
1,1,TFFT,globalHUF_chr2,Loading Human
1,1,TFFT,globalHUF_chr,Loading Human
1,1,TFFT,globalBAM_chr2,Loading Barbarian
1,1,TFFT,globalBAM_chr,Loading Barbarian
1,1,TFFT,globalBAF_chr2,Loading Barbarian
1,1,TFFT,globalBAF_chr,Loading Barbarian
1,1,TFFT,globalERM_chr2,Loading Erudite
1,1,TFFT,globalERM_chr,Loading Erudite
1,1,TFFT,globalERF_chr2,Loading Erudite
1,1,TFFT,globalERF_chr,Loading Erudite
1,1,TFFT,globalELM_chr2,Loading Wood Elf
1,1,TFFT,globalELM_chr,Loading Wood Elf
1,1,TFFT,globalELF_chr2,Loading Wood Elf
1,1,TFFT,globalELF_chr,Loading Wood Elf
1,1,TFFT,globalHIM_chr2,Loading High Elf
1,1,TFFT,globalHIM_chr,Loading High Elf
1,1,TFFT,globalHIF_chr2,Loading High Elf
1,1,TFFT,globalHIF_chr,Loading High Elf
1,1,TFFT,globalDAM_chr2,Loading Dark Elf
1,1,TFFT,globalDAM_chr,Loading Dark Elf
1,1,TFFT,globalDAF_chr2,Loading Dark Elf
1,1,TFFT,globalDAF_chr,Loading Dark Elf
1,1,TFFT,globalHAM_chr2,Loading Half Elf
1,1,TFFT,globalHAM_chr,Loading Half Elf
1,1,TFFT,globalHAF_chr2,Loading Half Elf
1,1,TFFT,globalHAF_chr,Loading Half Elf
1,1,TFFT,globalDWM_chr2,Loading Dwarf
1,1,TFFT,globalDWM_chr,Loading Dwarf
1,1,TFFT,globalDWF_chr2,Loading Dwarf
1,1,TFFT,globalDWF_chr,Loading Dwarf
1,1,TFFT,globalTRM_chr2,Loading Troll
1,1,TFFT,globalTRM_chr,Loading Troll
1,1,TFFT,globalTRF_chr2,Loading Troll
1,1,TFFT,globalTRF_chr,Loading Troll
1,1,TFFT,globalOGM_chr2,Loading Ogre
1,1,TFFT,globalOGM_chr,Loading Ogre
1,1,TFFT,globalOGF_chr2,Loading Ogre
1,1,TFFT,globalOGF_chr,Loading Ogre
1,1,TFFT,globalHOM_chr2,Loading Halfling
1,1,TFFT,globalHOM_chr,Loading Halfling
1,1,TFFT,globalHOF_chr2,Loading Halfling
1,1,TFFT,globalHOF_chr,Loading Halfling
1,1,TFFT,globalGNM_chr2,Loading Gnome
1,1,TFFT,globalGNM_chr,Loading Gnome
1,1,TFFT,globalGNF_chr2,Loading Gnome
1,1,TFFT,globalGNF_chr,Loading Gnome
1,1,TFFT,globalIKM_chr2,Loading Iksar
1,1,TFFT,globalIKM_chr,Loading Iksar
1,1,TFFT,globalIKF_chr2,Loading Iksar
1,1,TFFT,globalIKF_chr,Loading Iksar
1,1,TFFT,globalKEM_chr2,Loading Vah Shir
1,1,TFFT,globalKEM_chr,Loading Vah Shir
1,1,TFFF,VEquip,Loading Vah Shir Parts
1,1,TFFT,globalKEF_chr2,Loading Vah Shir
1,1,TFFT,globalKEF_chr,Loading Vah Shir
3,0,TFFF,Global5_chr2,Loading Elementals and Horses
3,0,TFFF,Global5_chr,Loading Elementals and Horses
1,1,TFFF,LGEquip_amr2,Loading Armor Files
1,1,TFFF,LGEquip_amr,Loading Armor Files
1,1,TFFF,LGEquip2,Loading Armor Files
1,1,TFFF,LGEquip,Loading Armor Files
3,0,TFFF,gbn.eqg,Loading DoN Goblin
3,0,TFFF,wwf.eqg,Loading DoDH Werewolf
3,0,TFFF,kbd.eqg,Loading DoDH Kobold
3,0,TFFF,fng.eqg,Loading DoDH Sporali
3,0,TFFF,ork.eqg,Loading DoDH Orc
3,0,TFFF,ggy.eqg,Loading DoDH Gargoyle
3,0,TFFF,eve.eqg,Loading DoDH Evil Eye
3,0,TFFF,mnr.eqg,Loading Omens Minotaur
3,0,TFFF,zmm.eqg,Loading DoDH Zombie
3,0,TFFF,fry.eqg,Loading DoDH Fairy
3,0,TFFF,cwr.eqg,Loading Roboboar
3,0,TFFF,bas.eqg,Loading DoDH Basilisk
3,0,TFFF,rap_chr,Loading Kunark Raptor
3,0,TFFF,skt_chr,Loading LDoN Skeleton
3,0,TFFF,ske_chr,Loading Luclin Skeleton
3,0,TFFF,wol_chr,Loading Luclin Wolf
3,0,TFFF,woe_chr,Loading Luclin Wolf
3,0,TFFF,Global4_chr,Loading Characters
3,1,TFFF,Global_chr,Loading Characters
4,0,TFFF,Global2_chr,Loading Global Items and Equipment
4,0,TFFF,Global3_chr,Loading Global Items and Equipment Files
2,0,TFFF,GEquip5,Loading Character Equipment Files
3,0,TFFF,drk_chr,Loading Characters
3,0,TFFF,was_chr,Loading Characters
I followed the guide to a T pretty much and built a custom file instead of copy pasta the lazy one
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  #8  
Old 08-22-2014, 06:49 AM
Danyelle Danyelle is offline
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Quote:
Originally Posted by Yami Blind [You must be logged in to view images. Log in or Register.]
Okay; thanks for being willing to help me!

Here's my file:



I followed the guide to a T pretty much and built a custom file instead of copy pasta the lazy one
Ok your GlobalLoad is fine which means the problem lies elsewhere. Did you download the model files for the Skeleton like the guide says? If so, when you put them in your install (the directory that the Resources folder, where you found GlobalLoad, is in) did you unzip them from the .rar file or did you just put the .rar file in the folder and leave it as is? The extracted file should be called "ske_chr.s3d" as well as "wol_chr.s3d" and "woe_chr.s3d" for the wolves.
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  #9  
Old 08-22-2014, 12:41 PM
Yami Blind Yami Blind is offline
Aviak

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Quote:
Originally Posted by Danyelle [You must be logged in to view images. Log in or Register.]
Ok your GlobalLoad is fine which means the problem lies elsewhere. Did you download the model files for the Skeleton like the guide says? If so, when you put them in your install (the directory that the Resources folder, where you found GlobalLoad, is in) did you unzip them from the .rar file or did you just put the .rar file in the folder and leave it as is? The extracted file should be called "ske_chr.s3d" as well as "wol_chr.s3d" and "woe_chr.s3d" for the wolves.
Ah, the guide said to "put it into your Everquest install directory" so I naturally assumed that it went in the base EQ Emu folder and not the resources folder.

I went ahead and extracted the files from the .rar, then put the files in the resources folder, and still no joy.

EDIT: Actually, I found out that I actually did have Luclin skeletons up... These things look awful, I'm so glad you have the default skeletons available
Last edited by Yami Blind; 08-22-2014 at 12:51 PM..
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  #10  
Old 09-02-2014, 02:38 AM
Yami Blind Yami Blind is offline
Aviak

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Now I've got an interesting problem...

I can't get Luclin skeletons to go away!

I used the model from the classic .zip and changed my GlobalLoad accordingly

Any bright ideas?
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