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Old 02-06-2013, 04:09 AM
Smedy Smedy is offline
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Join Date: Mar 2011
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Default Ideas on lockout instead of exp loss for pvp death?

I for one supported pvp xp death as a counter to bindrushing and having penalty when you die, but i never ever expected the xp to be this slow.

There's one thing we all came here for was the pvp, but considering it literally takes an hour of pure nonstop neckbeard grind to get 3% xp (the amount you lose dying in pvp at 58) i really think we need to reconsider this.

Advantages of xp death pvp:

Quote:
Reasons to fear death.
Avoid bindrushing in pvp situations.
The grief aspect
More fun for the winner.
Disadvantages of xp death pvp:

Quote:
Loss of population due to wasted time.
Promotes pve
Gives top dogs huge advantages over upcomers
Makes eq an never ending grind even though you hit 60
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So what could be done to make this server more pvp oriented and less pve?

Remove xp death on pvp deaths, and add lockout on pvp death instead.

Example: If you die in pvp you'll be sent to a zone where you can't leave for x amount of time, i'd say it scales with your levels.

Lets say you die on lvl 1-20 nothing happens, it's normal everquest without xp loss (Return to bind).

Level 21-50 you get locked out for 30 minutes then go back to bind.

51-58 you get locked out 1 hour then go back to bind.

59-60 you get locked out 2 hours and then back to bind.

To encourage teamplay you can always bring back players from lockout by using ressurect on their corpses. So if you die in pvp, but your friends end up winning the fight, you'll be back once you're ressurected.

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Benefits of lockout on pvp death:

Quote:
Doesn't discourage/grief the low levels
Encourages pvp, while maintaining the no bindrush system
Better anti bindrush system (hardcoded) You simply cannot bindrush if you don't get ressurected.
Grief aspect still around for the higher levels (let the lowbies do their thing fuck.)
Doesn't put you in a endless pve grind at 60 (IMPORTANT)
Gives teamplay a whole new meaning
Disadvantages

Quote:
Neckbeards with more then 1 character might be able to bindrush using all these characters if they have enough of them to last for the lockout period.
How hard would it be to code? Probably not hard at all.

Ideas? I really don't like this fucking grind dogs, and i start realizing that it's never ever going to end on red99 if i really want to pvp using this resist system (which obviously isn't going to change). Not dieing on a pure melee with zero escapability is pretty much impossible. If i die in 1/4 pvp encounters i'm going to have to keep grinding like a fucking bluebie to do what i came here to do.

PVP.

Fuck.

Classic.

Discuss
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