![]() |
|
#1
|
|||
|
![]() This.
__________________
Haynar <Millennial Snowflake Utopia>
| ||
|
#2
|
|||
|
![]() I see your point. To answer the question, just my opinion of course:
1. p02 is going to PoP eventually. 2. Upgrading the client...is just that. It's better and almost all players on the server want it or have expressed interest. 3. It's refreshing to raid in Velious and actually have normalized raid mobs. The resistance isn't as stupid as P99s. Caveat - I am not saying it's easy mode, but it's more from what most of us remember from classic periods of EQ. I am not going to write this as 4. but I want to just pass on information from what I heard. TAKP doesn't have the server population that P2002 does. Meaning, it's smaller. Also, I've heard a few things from regular players who played TAKP before switching to P2002, and it's not that the TAKP support is bad, but there were a few things that weren't exactly good which caused them to switch. I am talking about people who are casual family people. Personally I have nothing against P99, TAKP or P2002. AND, I find it a shame that there were differences that couldn't be worked out in order to pool all the resources, but it is what it is now. Also, I am a personal fan of your coding experience, Haynar, so again, I mean no offense.
__________________
Rebbon - BDA
Happy Epic Mage | ||
|
#3
|
|||||
|
![]() Quote:
TAKP has the most accurate NPC stats of any emu, period. Certainly better than p2002, which doesn't bother to even set raid boss min/max hits correctly; p99 at least does that much. I spend 2 or 3 hours on each raid boss to parse resist values and have spent thousands of hours parsing stats over the last 2.5 years. I helped fix the resistance algorithm for TAKP and EQEmu so I have a good idea how they should function for our era. (incidentally p99 uses a different algorithm because Sony changed resist calcs right before PoP's launch) I also wrote the melee mitigation algorithm that p2002 is 'importing' to their eqemu fork. The copy they have is very incomplete because we closed source while I was working on it. NPC stats are very important. If you know that an NPC flurries for example, at what rate does he flurry? Some flurry 100%, some flurry 1%. How much does it matter to people when they lose to or win against the AoW because his stats were incorrect? I also parsed hit rate and atk estimates for him, which were significantly different than typical bosses. Figuring this stuff out requires a lot of tedious time and effort. It's unfortunate that users don't notice these details, else TAKP might be appreciated more. PoP will get even worse with slow mitigation. An incorrect value there could mean the difference between a 1000 dps boss and a 300 dps boss. To say nothing of atk delays and proc rates. Quote:
P2002's server population is in large part due to the name they chose, which 'borrows' some of the notoriety from p1999. The populations are not entirely dissimilar regardless. The original Mac AK population stayed on TAKP, and they are some of the friendliest casual players you'll ever meet. | ||||
|
#4
|
||||
|
![]() Quote:
First, I really appreciate all the dev time you've put in to the EMU. I am not AT all talking crap nor down upon TAKP. But, I do find it really stupid that this, P99 forums, axed 1 or more posts regarding p2002 because they claim people were bringing up the 'issues' between what happened with the split, yet they allow promotion, WHICH IS GOOD, not bad, of TAKP. It's almost like the people who run P99 forums are bias when it comes to these two EMUs in question. Who knows, maybe I am wrong and if I am, "I apologize". Personally I'd love to try TAKP out at some point of time. I know a lot of time and effort has been put in to it. You all, especially the devs deserve more recognition.
__________________
Rebbon - BDA
Happy Epic Mage | |||
|
#5
|
||||
|
![]() Quote:
We're put in a no-win situation because for whatever reasons, users or potential users find it very distasteful when developers outline and clarify dramatic events involving bans, abuse, and dev in-fighting. They expect us to be robots or punching bags because that's what paid staff are in commercial outfits. This is why some unnamed servers resort to shilling and fake accounts, but we don't do that, which leaves us a bit defenseless. Haynar devs for both projects. Speaking ill of him is speaking ill of a P99 developer as well. TAKP has a lot of overlap between EQEmu, PEQ, and P99. Badmouthing any one of the four on any of their respective sites will result in annoyed forum moderators. | |||
|
#6
|
|||
|
![]() So people don't like the titanium client? I played a bit on TAKP or P2002, I can't remember which exactly, and not having tab targeting was so painful.
| ||
|
#7
|
|||
|
![]() People like titanium just fine.
It has many enjoyable features. Tab targeting. Mouse scroll wheel. Native windowed mode. Mouse cursor not locked to app. Newer netcode that is more forgiving. And the list goes on. Takp is about the EQmac server. With the intel EQMac client. Someday hopefully the PPC mac client too. And an era appropriate PC compatible client.
__________________
Haynar <Millennial Snowflake Utopia>
| ||
|
#8
|
|||
|
![]() Torven gets so frustrates parsing. He will be doing some PoP boss, then comes some random 85 thru zone killing everything. Including what he is parsing. WTF?
H
__________________
Haynar <Millennial Snowflake Utopia>
| ||
|
#9
|
|||
|
![]() The 85s kill what I'm not parsing. It's the 105s that kill what I'm actively parsing. The 85s I can at least out DPS.
I'm almost done parsing every raid boss in the game up to and including PoP, so they won't have me to grief for much longer. (minus atk and mitigation estimates anyway which are much more difficult to parse; won't be doing every single boss for those) | ||
|
#10
|
|||
|
![]() You have played on P2002 so you already have the setup to try TAKP. Just change your host file. You'll notice the difference immediately. We had a level 1 commenting in /ooc yesterday how amazing it was to zone without crashing.
| ||
|
![]() |
|
|