![]() |
#931
|
|||
|
![]() server is rockin still, playing is remaining fun!
| ||
|
#932
|
|||
|
![]() Server is pretty awesome though.
Has tons of excellent features above and beyond your typical EMU. You can move your characters between your game accounts at will. If you make a cleric on your warriors account and later want to box Cleric/Warrior for something, you can easily swap one of them onto another account in 1 minute and be ready to go. Among many other little customizations they've added to their website. Once you get in game though, it's very true to the Al'Kabor code/mechanics, and content, with developers patching every 2 weeks and responding to bug posts daily. Will eventually be releasing EQ's greatest 2 expansion Luclin and PoP. Very excellent!
__________________
| ||
|
#934
|
||||
|
![]() Quote:
__________________
Rebbon - BDA
Happy Epic Mage | |||
|
#935
|
|||
|
![]() Since this will likely get cleaned up.
Why go p2002 over takp? Can argue both sides. They have different things to offer. Different objectives. P02 is switching to titanium client. Minimal GM presence. Takp aims to preserve the eqmac server, with same era client. With the client change, its apples and oranges. Now the question is why play on p99 vs p02. Takp is no longer in the equation. H
__________________
Haynar <Millennial Snowflake Utopia>
| ||
|
#936
|
|||
|
![]() I see your point. To answer the question, just my opinion of course:
1. p02 is going to PoP eventually. 2. Upgrading the client...is just that. It's better and almost all players on the server want it or have expressed interest. 3. It's refreshing to raid in Velious and actually have normalized raid mobs. The resistance isn't as stupid as P99s. Caveat - I am not saying it's easy mode, but it's more from what most of us remember from classic periods of EQ. I am not going to write this as 4. but I want to just pass on information from what I heard. TAKP doesn't have the server population that P2002 does. Meaning, it's smaller. Also, I've heard a few things from regular players who played TAKP before switching to P2002, and it's not that the TAKP support is bad, but there were a few things that weren't exactly good which caused them to switch. I am talking about people who are casual family people. Personally I have nothing against P99, TAKP or P2002. AND, I find it a shame that there were differences that couldn't be worked out in order to pool all the resources, but it is what it is now. Also, I am a personal fan of your coding experience, Haynar, so again, I mean no offense.
__________________
Rebbon - BDA
Happy Epic Mage | ||
|
#937
|
|||
|
![]() | ||
|
#938
|
|||
|
![]() This.
__________________
Haynar <Millennial Snowflake Utopia>
| ||
|
#939
|
|||
|
![]() So people don't like the titanium client? I played a bit on TAKP or P2002, I can't remember which exactly, and not having tab targeting was so painful.
| ||
|
#940
|
|||||
|
![]() Quote:
TAKP has the most accurate NPC stats of any emu, period. Certainly better than p2002, which doesn't bother to even set raid boss min/max hits correctly; p99 at least does that much. I spend 2 or 3 hours on each raid boss to parse resist values and have spent thousands of hours parsing stats over the last 2.5 years. I helped fix the resistance algorithm for TAKP and EQEmu so I have a good idea how they should function for our era. (incidentally p99 uses a different algorithm because Sony changed resist calcs right before PoP's launch) I also wrote the melee mitigation algorithm that p2002 is 'importing' to their eqemu fork. The copy they have is very incomplete because we closed source while I was working on it. NPC stats are very important. If you know that an NPC flurries for example, at what rate does he flurry? Some flurry 100%, some flurry 1%. How much does it matter to people when they lose to or win against the AoW because his stats were incorrect? I also parsed hit rate and atk estimates for him, which were significantly different than typical bosses. Figuring this stuff out requires a lot of tedious time and effort. It's unfortunate that users don't notice these details, else TAKP might be appreciated more. PoP will get even worse with slow mitigation. An incorrect value there could mean the difference between a 1000 dps boss and a 300 dps boss. To say nothing of atk delays and proc rates. Quote:
P2002's server population is in large part due to the name they chose, which 'borrows' some of the notoriety from p1999. The populations are not entirely dissimilar regardless. The original Mac AK population stayed on TAKP, and they are some of the friendliest casual players you'll ever meet. | ||||
|
![]() |
|
|