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  #1  
Old 06-29-2016, 12:58 PM
sektolzer sektolzer is offline
Large Bat


Join Date: Mar 2016
Posts: 11
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latest patch for june 29th.

Code:
Cavedude
* Added message for disarm success.
* Updated the Bard stacking rules to correctly handle movement speed buffs and debuffs.
* "You cannot see your target." when casting a spell will no longer generate interrupted messages for players around the caster.
* Sacrifice and DOTs will now produce the proper messages on death.
* Rewrote Beg to no longer cause a client desync.
* Changed the chance for a NPC to attack while begging and the coin type and amount on success to be based on the player's beg skill.
* Coin on beg successes will now be removed from the NPC's loot, instead of being summoned.
* Fixed an issue causing controllable row boats to not update their position properly.
* Bard pulses will now always do a resist check.
* Renamed ResistSpell() to CheckResistSpell() to make its function more clear.
* Consolidated the code that handles successful resists to ResistSpell().
* Changed AE spells with a target limit to default to 5 targets allowed. Damage spells are limited to 4, with the exception of the Al'Kabor line of spells.
* AE Mez spells will now have a target limit.
* Corrected an issue where the target would not count towards the limit for certain AE spells.
* Casting a Mez spell on yourself will bypass the level cap check. You still have a chance to resist the spell.
* Bard pulses will now be cancelled while on a boat.
* The Stun, Charm, Pacify, and Mez family of spells will now only enforce the spell level limit when the caster is a player and the target is a NPC. Every other combination will not use a level limit.
* Removed the rule Spells:NPCIgnoreBaseImmunity as it only served to create confusing logic.
* Corrected an issue where Mez spells would sometimes be considered beneficial.
* Prevented an unlikely situation where Harmony spells could use the wrong target to perform its casting checks.
* Added a caster check to prevent a redundant spell resist message.
* Spells will now set a recovery timer upon successful completion of a cast. This timer will be checked after a spell completes the casting phase. If the timer is not yet expired, the new spell will be interrupted.
* Removed the 400 millisecond delay when using clickies with a cast time. Clickies are also exempt from the recovery timer.
* Added a rule Spells:SpellRecoveryTimer to control how long the recovery timer is. It defaults to 2500 milliseconds.
* When any Alliance type spell is cast, any faction bonuses caused by a previous cast will be removed.
* All players in a zone will now receive door open packets by NPCs for the benefit of Eye of Zomm.
* Fixed a spell slot desync issue that happened with specific buffs.
* Treeform will now be faded server side when a player movement update is recieved. This is a workaround for the issue allowing Treeform to stick anywhere server side due to a lack of tree data in our map files.
* Corrected the spell stacking rules regarding illusion spells.
* Wolf Form spells will now use the correct texture.
* Bind Wound will no longer force the target to stand.
* Corrected the Bind Wound messages.
* Corrected an issue causing the max heal percentage of Bind Wound to not be calculated correctly.
* Added combat messages for Thunderkick, Silentfist, and Ashenhand disciplines.
* Fixed an overflow found in the Monk disc reuse timers. Monks who were affected by this will see their discipline reuse timers drop considerably, so be sure to check.
* Lowered the chance that spin stuns can break early. (This excludes Whirl till you hurl and Dyn`s Dizzying Draught - they remain broken.)
* Charm should now break as soon as the owner zones, to prevent kill steals by the former pet and possibly faction wars.
* Rez will now fade charm on your pet. The hatelist is cleared after the charm is faded, so the former pet will not have aggro.
* Beneficial and Detrimental single target spells no longer use the Z coord in the server's range check.
* Casting on a target who is standing on "ice" or "slime" and the caster is in a normal region or vice versa will now work properly.
* Added NPC Special Ability to always leave a corpse if the deathblow was dealt by a client or a client's pet.
* Added support code required for charmed NPCs with lua scripts to accept and equip items they do not require in their trade event.
* NPCs will now use the correct damage messages after being disarmed.
* Consolidated breaking sneak and hide to a single method. Replaced most of the raw packet creation for both with SendApperancePacket().
* Sneak/Hide will now break properly when casting a spell, when a spell lands on a player, when a player resists a spell, when attacking, when attacked, and when an old world trap is clicked and the player either lacks the disarm skill, or the disarm attempt fails. (Many of these were already working, I just confirmed them.)
* Resting a spell or being missed by a combat swing will cause the sneak button to "bug" if the player is not also hidden. The player will need to click the button to reset it. This quirk occurred on AK.
* Fixed an issue causing the hide packet to not be sent out correctly for racial hide on failures.
* Corrected an issue causing Sneak to sometimes incorrectly cancel hide, and to send out an invisible appearance packet instead of a sneak packet (copy/paste error?)
* Rewrote Sense Traps to support old world traps (swinging axe, falling ceiling, etc) and to provide accurate messages.
* Old world traps can now be disarmed by clicking on them, if you have the trap disarm skill.
* Added more logging for sneak, hide, and traps.
* Removed the cooldown timer that occurs when clickies are used.
* Removed support of the RecastDelay item database column since no clicky item in the DB uses it. Also removed pTimerItemStart which is the associated timer.
* Tradeskill skillups will now use the difficulty value from the database instead of the hardcoded values. (No values have been changed!)
* At skill 190, the chance to succeed on a tradeskill skillup will correctly be 5%, instead of 5.99%.
* Removed rule Skills:TradeskillSkillUpModifier. Difficulty can be changed per skill in the DB now.
* Increased the difficulty cap for normal skillups to accommodate begging.
* Bard pulses will no longer check for line of sight.
* Skills that allow skillups from green cons (offense on damage shields) will no longer allow skillups if the NPC is green and level 18 or under.
Haynar
* Bard instrument modifiers associated with buffs will now carry when zoning
* Added code support for zoning out of airplane, to replace the zoner script. (This should fixed the issue with the occasional death when jumping off the islands.)
* Fixed an issue with zoning that drops you to server select, under certain conditions.
* Very high snares will no longer make running mobs stop. Walking or fleeing (feared) mobs can still be stopped by high snares.

Database
Robregen
* Added a missing groundspawn "Abandoned Orc Shovel" in lake rathe
* Putrid Skeletons should now cast Putrid breath
* The Spectre in Feerrott will now see ivu
* decaying initiate / decaying councilman should be more common in Nektulos.
* a spirit of flame (cleric epic) should now leave a corpse if it recieve a death blow from the player.
* removed roambox and add grids to named cycle in Frontier Mountain.
* Named Cycle in Frontier Mountain should now instantly respawn
* Hangnail in Karnor Castle should now give a negative faction hit with Venril Sathir.
* adjust the following tradeskill:
-- Jewelcrafting, Fletching to 4
-- Baking, Brewing to 3
-- Tailoring, Smithing to 2
  #2  
Old 07-13-2016, 04:47 PM
Amirite Amirite is offline
Kobold


Join Date: Jul 2011
Posts: 132
Default

big things are happening. pretty awesome experience.
  #3  
Old 07-15-2016, 10:55 PM
Kireal Kireal is offline
Decaying Skeleton


Join Date: Nov 2013
Posts: 2
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The development team on takproject is really amazing -- seriously in awe of these guys. The players are great too, but more would be awesome. Come play with us!
  #4  
Old 07-17-2016, 05:45 AM
Speedz Speedz is offline
Decaying Skeleton


Join Date: Sep 2015
Posts: 3
Default

Since most of what I do never really lands on the patch notes I thought I'd add to the notes here.

Most recent addition to the TAKP tool line up:
http://www.takproject.net/forums/ind...released.6247/
  #5  
Old 07-18-2016, 11:07 AM
Sketched Sketched is offline
Scrawny Gnoll


Join Date: Mar 2014
Posts: 29
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Change logs available here http://www.takproject.net/forums/ind.../changelog.24/. You can really see the amount of work that the dev team is putting in. Bugs get fixed, server is stable. Classic client can be annoying for some but it isn't really that bad, I enjoy it personally.
  #6  
Old 07-19-2016, 12:23 PM
Amirite Amirite is offline
Kobold


Join Date: Jul 2011
Posts: 132
Default

Quote:
Originally Posted by Sketched [You must be logged in to view images. Log in or Register.]
Change logs available here http://www.takproject.net/forums/ind.../changelog.24/. You can really see the amount of work that the dev team is putting in. Bugs get fixed, server is stable. Classic client can be annoying for some but it isn't really that bad, I enjoy it personally.
Absolutely, doesnt take long to get used to the differences in the client. Like the lack of mouse wheel zoom. But its a great server and awesome opportunity and velious is soon!
Last edited by Amirite; 07-19-2016 at 12:36 PM..
  #7  
Old 07-19-2016, 03:18 PM
sOurDieSel sOurDieSel is offline
Sarnak


Join Date: Apr 2010
Location: The Ghetto, USA
Posts: 418
Default

Noob mobs were always pretty hard. It's just now everyone is used to rocken fungi tunics instead of cloth.
  #8  
Old 07-19-2016, 06:08 PM
snergle snergle is offline
Kobold


Join Date: Jan 2016
Posts: 146
Default

can two people 2 box from the same ip? I play with my brother and we would want to each 2 box on tak
  #9  
Old 07-19-2016, 07:35 PM
Kireal Kireal is offline
Decaying Skeleton


Join Date: Nov 2013
Posts: 2
Default

Sure Snergle, we have folks that do that. See this post for some guidance.

http://www.takproject.net/forums/ind...32/#post-26417
  #10  
Old 07-30-2016, 06:30 PM
Amirite Amirite is offline
Kobold


Join Date: Jul 2011
Posts: 132
Default

Velious is Approaching pals! Sept 21st!!!!!
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