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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

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  #1  
Old 10-23-2012, 03:35 PM
Artaenc Artaenc is offline
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Quote:
Originally Posted by feanan [You must be logged in to view images. Log in or Register.]
Wipe it clean!
why, so that you can see history repeat itself?
  #2  
Old 10-23-2012, 05:07 PM
feanan feanan is offline
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Quote:
Originally Posted by Artaenc [You must be logged in to view images. Log in or Register.]
why, so that you can see history repeat itself?
Well, one would assume in the years since this server has gone live, they've fixed a lot of experience exploits, pp exploits, dup bugs, etc
Not to mention the bans suffered to a lot of the cheaters, and people involved in the RMT.

So, no, history wouldn't quite repeat itself.

Actually, I think it would be a rather fascinating thing to see exactly what would happen here if they wiped it clean.
  #3  
Old 10-23-2012, 05:29 PM
Tecmos Deception Tecmos Deception is offline
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It'd be the same.
  #4  
Old 10-25-2012, 01:38 PM
bluejam bluejam is offline
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*golfclap*

two years too late.

good for future players I guess.
  #5  
Old 10-25-2012, 02:45 PM
Vexxed Vexxed is offline
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The raid changes suggested by Rogean are excellent. The changes will revive the server and prevent those from leaving who want end game content without joining TMO.

I am not a TMO hater. They have their system and the server on lock. Bravo to them. One cannot hate them for merely taking advantage of how the server currently operates.
Sure TMO could not kill raid targets for alts or to sell epic MQs for absurd prices, but it's not against any rules and the servers current system almost encourages it.

These raid changes will actually make the server competitive, a much more lively end game.

A single guild can't be every where at once. With the variance now, it is possible for them to get every single raid target because they spawn at very different times.

I truly do hope these changes are implemented sooner than later. P99 will seem more classic than ever, and less like a custom server feeding a single guild.
  #6  
Old 10-25-2012, 07:19 PM
lindz lindz is offline
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I haven't played here in forever, so I am probably missing something, but doesn't this just mean more loot for the top guild? If TMO is able to mobilize faster than any other guild and get all the content currently, won't they still be able to mobilize faster and get twice as many raid targets? How does this change anything?
  #7  
Old 10-25-2012, 07:40 PM
Frieza_Prexus Frieza_Prexus is offline
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Quote:
Originally Posted by lindz [You must be logged in to view images. Log in or Register.]
I haven't played here in forever, so I am probably missing something, but doesn't this just mean more loot for the top guild? If TMO is able to mobilize faster than any other guild and get all the content currently, won't they still be able to mobilize faster and get twice as many raid targets? How does this change anything?
Not necessarily.

With every target repopping at once, other guilds can coordinate to engage those targets while TMO tangles with its higher priority targets. As the lower guilds get better, TMO will be up against an increasingly slimmer margin for error in mobilizing.
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  #8  
Old 11-04-2012, 09:04 AM
Supreme Supreme is offline
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Poopsocking will exist no matter the variance.
  #9  
Old 11-04-2012, 10:22 AM
Calabee Calabee is offline
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never had the poopsocking problems on live, and guilds were much larger lol
  #10  
Old 11-04-2012, 12:14 PM
gloine36 gloine36 is offline
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Personally, I think my raid issues will be solved when EQNext comes out. At the moment grad school is doing a hell of a job solving my raid problems. No time to play = No raids to worry about!
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