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#981
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![]() Zuranthium, clearly this is going no where after nearly 100 pages of arguing back and forth. If we are ever going to end this, we need to come up with some sort of compromise that we can all agree on. I would like to point out that when I made those recent changes to the rules, I was already doing my best to compromise with you. I left in some of your ideas and suggestions, I didn't just revert things back or use only my suggestions. For example I think you raise a valid point that excessive consumables (wort pots) that would equal to more than your full HP should count as a strong item clicky.
I also kept in your S+ rank as well. My only gripe with your proposed changes is that it would prevent any melee character from EVER achieving an S+ grade on literally ANY mob past the Grandmaster tier. To me, that is not acceptable, and it would ruin the spirit of the challenge if ONLY casters could compete for the highest ranking. I'm asking you to take things into the perspective of a melee. There is a reason why Loraen had the specific stipulation that melees were allowed to have buffs, because he knew they would not be able to compete otherwise. Even with allowing outside buffs for melees, the rankings were STILL dominated by casters. If you would like to join a discord chat or somewhere where we can hash this out like mature, civilized, adults - that would be great. I think we can all see that this could go on forever otherwise. Loramin has already removed the rules section entirely until we can agree on something, so this seems like the best path to move forward.
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Sscalez <Riot>
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#982
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![]() Quote:
1) It's incredibly hard to reverse-engineer and re-implement a complex system and there will almost certainly be significant bugs/differences with the reference system 2) Even if it was accurate, one of the important inputs (mob AC) is an unknown, limiting the usefullness 3) Even without the prior two issues but especially with them, it's just not that useful, not being as simple as the rule-of-thumb (2*dmg + bonus)/delay formula, and without the real-world accuracy of simply parsing against the sort of mob you want to fight. Even with those doubts, I gave it a shot, found some discrepancies against some parses, posted the inputs I used, and then you yelled at me for not knowing the mob AC values in the wiki are inaccurate. I then lost all interest in the project. Later on it turns out my first reason for being dubious turned out to be accurate, as you had a seriously incorrect assumption about the mechanics of dual wield. That may have been fixed now, but I'm sure there's other similar bugs hiding in it. If you want the damn thing to be usable you're gonna have to debug the wiki version yourself (which you can easily do with in-browser developer tools for local editing). | |||
#983
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![]() Quote:
https://www.project1999.com/forums/s...1&postcount=16 Quote:
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Last edited by DeathsSilkyMist; 07-11-2025 at 02:36 PM..
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#984
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![]() So the DSM DPS calculator is still inherently invalid because he does not know how to calculate AC?
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#985
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![]() A
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Last edited by DeathsSilkyMist; 07-11-2025 at 02:37 PM..
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#986
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![]() Quote:
Quote:
But DSM is super defensive about the whole thing, so I'm not interested in spending any time on it. | ||||
#987
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![]() Quote:
You used Loramin's buggy version, and you used bad AC values. You gave a level 45 trash mob way more AC than they should have had. That is not the fault of my calculator.
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Last edited by DeathsSilkyMist; 07-11-2025 at 02:59 PM..
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#988
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![]() Super defensive. The calculator can not fail, it can only be failed.
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#989
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![]() It's fine to be super defensive about something you've built, when people are like, "this thing fucking sucks, and so do you!"
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#990
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![]() Quote:
Until then, stop making things up to troll me.
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