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  #91  
Old 04-20-2017, 03:25 PM
Nirgon Nirgon is online now
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Telin is a pal quit sniggin it up in here
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  #92  
Old 07-16-2017, 08:18 PM
Lord Casey Lord Casey is offline
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WE DID IT FELLAS
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  #93  
Old 07-17-2017, 05:49 PM
Retticus Retticus is offline
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Pet still Poof's or sits rooted on sight
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  #94  
Old 07-19-2017, 03:21 AM
Lord Casey Lord Casey is offline
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lol fuck, I didn't log in to test it.
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  #95  
Old 02-04-2018, 04:10 AM
Christina. Christina. is offline
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Quote:
Originally Posted by ElemtalRZ [You must be logged in to view images. Log in or Register.]
Everquest Patches - July 2002 to December 2002

** Pets **
- Pet Resistance Changes : Pets will now use their master's level and resistances when saving against spells cast by NPCs (against PC pets will use their own resistances and level as they always have) - unless the pet has special resistances, in which case it will use that resistance.
- Altered pet summoning spells so that they always summon the most powerful pet possible, instead of pets within a 5 level range.
- /pet report health now uses the same user defined color as spell text.
- /pet report health will now display a list of the effects on the pet.
- Mage fire pets should now cast their damage shields more often.
- Wizard, Druid, and cleric pets and familiars can now be buffed by characters other than their owner.

** PVP **
- Fixed a bug on Tallon and Vallon Zek that made player characters in non-human illusions immune to ranged attacks.
- It is no longer possible for PC's to fear other PC's at all on any server. The same was also done for charm.
- Pets can no longer be affected by charm spells. This should fix the issue that caused charm spells to make pets disappear.
- NPCs who are pets of players and call for help from other NPCs will have their cries fall on deaf ears.

If you are gonna allow my pet to poof like this then you need to allow fear and charm on players. Its only classic. No matter what the justification is, it does not in any were imply that this was a "bug". There is no reasoning behind not being able to fear players and charm players but justify my pet being poofed by a charm.
It just needs to be fixed
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  #96  
Old 09-18-2018, 04:58 PM
ducktv ducktv is offline
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So did this ever get fixed?
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  #97  
Old 09-19-2018, 10:55 AM
Nirgon Nirgon is online now
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Glad to give closed door testimony and work with a pal with source commit powers.

Abridged version on things wrong:
Mage epic pet resists are too low
Mage epic pet runspeed without any sow/buffs should be just a tiny hair slower than jboots (nipping at your heels)
Sowed pets should be faster than sowed players
Pets with magic resist should be nearly unrootable/uncharmable - roots on them if they manage to land should almost always break within 1 tick. Epic pet should be like this by default. Basically impossible to charm/root/snare with MR buff - yes even MR buffed shaman pets that were light blue/green were this brutal to deal with when buffed with resist

Resist rate against their own pet spell stuns/nukes/melee "felt OK"
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Last edited by Nirgon; 09-19-2018 at 10:57 AM..
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  #98  
Old 11-07-2019, 12:55 PM
Christina. Christina. is offline
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You should never be able to charm another players pet. This is broke.
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  #99  
Old 11-07-2019, 12:57 PM
Uuruk Uuruk is offline
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Quote:
Originally Posted by Christina. [You must be logged in to view images. Log in or Register.]
You should never be able to charm another players pet. This is broke.
Its classic. Move to resolved.
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  #100  
Old 11-07-2019, 02:45 PM
Nirgon Nirgon is online now
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Resist magic cast on epic mage pet would make this nearly impossible. That's the fix and the balance.
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