Concept is cool, but you’re foreclosing a huge amount of content with death = delete gameplay rules. It’d be fun at low levels, but how do you ever do a DTing mob if that’s the end of every DT’d character? At that point you’d need to have guild PL’d DT bots (which will quickly lead to guild PL’d everything-else) that basically defeat the purpose.
In my mind, hardcore EQ would be to treat death like an insta-rot. No rezzes, no re-looting gear (except keys). Would be hard to ensure nobody cheats, but that’d actually be workable and really fun—and also eliminate the loot hoarding mentality.
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