#11
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Azure, the point is that people will use straw man logic just because they don't want to hear something that they don't agree with.
Example: I am for teams/item loot/whatever and this guy is not, so I will say that he just craves attention. All I'm saying is, if you don't agree, point out the flaws. For instance, if you think that item loot is so terrific, then why, given the chance, did the bulk of the server try to switch servers? | ||
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#12
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#13
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Tl;dr
Who fucking cares what your truth is for truthiness sake. Donate get shit changed, the end | ||
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#14
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great OP Doktoor.
long live VZ.
__________________
Ever wonder what Braknar does around here? - https://youtu.be/WTtFXBgggpI
Sirken's Twitch Stream - www.twitch.tv/sirken_ Quote:
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#15
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good post
teams are a retarded idea | ||
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#16
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-now that thread is in a somewhat more realistic place:
I was there too. But not for the whole ride. However the better question is. Do teams accelerate this process that seems universal to all the EQ servers or rules sets? I don't think they do in all cases, or have that much of an overall effect. Would teams increase population? maybe? Would the server become more blue, yes overall. I'de rather play on a vastly blue server with optional pvp AND a good population, rather then on a dead pvp server though. But the current blue server is far too blue. Teams are a better compromise to /duel and /guildwar. | ||
Last edited by runlvlzero; 09-01-2013 at 07:22 PM..
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#17
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SZ was the culmination of EQ PvP. It was a ruleset specifically engineered by EQ devs to address the failures of RZ, TZ and VZ. No item loot. No crossteaming. No level ranges. No immortal healers, no naked casters, no frantic bagging of items or other incentives to avoid PvP. Just lots of meaningful PvP between teams competing for leveling spots, item camps and raid mobs. Big fights, small fights, multi-zone skirmishes. PvP everywhere. It was war, and it felt like it.
There's a reason that an SZ-like ruleset has the most vocal support. That's not some kind of accident. It's because the people who experienced SZ (most of whom also played on RZ or VZ/TZ, by the way) know for a fact that it is the EQ ruleset that created the most memorable server experience by far. | ||
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#18
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#19
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__________________
OG Rokannis Roksu`irl <Tides of Wrath>
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#20
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