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  #141  
Old 10-16-2019, 04:59 PM
Tyronius of Midnight Tyronius of Midnight is offline
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Quote:
Originally Posted by BlankDiploma [You must be logged in to view images. Log in or Register.]
If you guys can find classic screenshots of those areas that demonstrate what it should look like, it would be very helpful. We have limited information to go off of when trying to reconstruct the lighting, aside from our own imperfect memories. We have a bunch of screenshots of outdoor and indoor zones and many of them are absolutely oh-my-god-I'm-blind levels of pitch black, so we started from that as a baseline.

We are definitely willing to make adjustments to zones if the current darkness levels aren't classic, but for the most part they seem to be pretty accurate.

Personally, I remember Everfrost on a new barbarian being effectively impossible to navigate in the dark.
BlankDiploma,

Please see videos below. These are recorded today from an EQ Trilogy client.

Let me know if these help you in any way, or if you need me to record/screenshot something else.

EQ Trilogy Client - Halas/Everfrost - Part 1 of 2

EQ Trilogy Client - Halas/Everfrost - Part 2 of 2
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  #142  
Old 10-16-2019, 05:01 PM
Izmael Izmael is offline
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Zoned into Qeynos Hills on a human monk. Saw this (actual screenshot):
 
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Absolutely love it. [You must be logged in to view images. Log in or Register.]
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  #143  
Old 10-16-2019, 05:04 PM
BlankDiploma BlankDiploma is offline
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Quote:
Originally Posted by Tyronius of Midnight [You must be logged in to view images. Log in or Register.]
BlankDiploma,

Please see videos below. These are recorded today from an EQ Trilogy client.

Let me know if these help you in any way, or if you need me to record/screenshot something else.

EQ Trilogy Client - Halas/Everfrost - Part 1 of 2

EQ Trilogy Client - Halas/Everfrost - Part 2 of 2
This is extremely helpful, thank you!
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  #144  
Old 10-16-2019, 05:08 PM
soronil soronil is offline
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Quote:
Originally Posted by Tyronius of Midnight [You must be logged in to view images. Log in or Register.]
BlankDiploma,

Please see videos below. These are recorded today from an EQ Trilogy client.

Let me know if these help you in any way, or if you need me to record/screenshot something else.

EQ Trilogy Client - Halas/Everfrost - Part 1 of 2

EQ Trilogy Client - Halas/Everfrost - Part 2 of 2
what server is this. can we just get the devs a client and access to that server??

The video is really bad quality but everfrost looks pretty dark to me.
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  #145  
Old 10-16-2019, 05:09 PM
Rogean Rogean is offline
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Quote:
Originally Posted by Ashenden [You must be logged in to view images. Log in or Register.]
Funny that the side door was that easy to fix and Rogean had just never heard of it.

Bye bye weirdo models.
The best part is I did it without bringing the servers down or patching any client side files :rofl:
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  #146  
Old 10-16-2019, 05:13 PM
Tyronius of Midnight Tyronius of Midnight is offline
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Quote:
Originally Posted by soronil [You must be logged in to view images. Log in or Register.]
what server is this. can we just get the devs a client and access to that server??

The video is really bad quality but everfrost looks pretty dark to me.
The quality won't get any better than what you see.

I can't give out access but I can provide mostly anything they need.
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  #147  
Old 10-16-2019, 05:15 PM
BlankDiploma BlankDiploma is offline
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Quote:
Originally Posted by Tyronius of Midnight [You must be logged in to view images. Log in or Register.]
The quality won't get any better than what you see.

I can't give out access but I can provide mostly anything they need.
Quality is unimportant, it's plain to see that Everfrost has a dark blue tint at night rather than being literally (0,0,0). Thanks!
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  #148  
Old 10-16-2019, 05:23 PM
Jimjam Jimjam is offline
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Quote:
Originally Posted by BlankDiploma [You must be logged in to view images. Log in or Register.]
Any areas where a bunch of players congregate are going to be very bright due to the stacking effects of multiple light sources.

I've already implemented a fix to tone it down a bit (it used to be even worse!) but there's only so much I can do.

An upcoming option to limit the number of dynamic lights being rendered at once should help a little, but ultimately I think it's something you'll just need to get used to.
I'll be honest i always thought in classic the strongest lightsource in an area took precedent. I find it odd they 'stack' here.

Also the light sources seem kinda abrupt. They go from really bright to nothing very quickly.

I do want to say, while perhaps not quite perfect, the current beta set up captures the feel of 1999 much better than the lighting version on blue does.
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  #149  
Old 10-16-2019, 05:28 PM
Verityn Verityn is offline
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I haven't seen this mentioned yet. Kaladim has some very dark spots near the fighter's guild arena.
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  #150  
Old 10-16-2019, 05:31 PM
Israel Adesanya Israel Adesanya is offline
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In 1999 I actually used the level 1 flare spell to guide my path in the Toxxulia Forest at night. It was a great adventure.
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