#201
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I am still curious what version of this was out in era and what were its capabilities. The Evolution in EQwatcher makes me think its an evolved version. | |||
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#202
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Last edited by dekova; 10-19-2019 at 09:30 PM..
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#203
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GINA triggers was just an alert system that would let you know like: if "Soandso is enraged" trigger a specific sound. It was specifically more useful when you had to rely on Raid Targets saying a specific line before a big AE Rampage, GINA would see that message and play an alarm, in case you know you are usually slow to react to something like that.
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#204
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In your case, you had some setup letting it work on a secondary computer. Very uncommon and I wouldn't accept this as fact. What I can accept as fact were the voice to text programs, which while they had some similar functions to GINA they did not provide what it does. Also i would like to go back and address something brought up earlier in this thread, concerning voice chat. Quote:
This was all the way into 2003. This lines up with the anecdote I posted earlier about a friend who worked for a local telecom, Jordan was his name. Voice chat would have been laggy at best during the dial up days even though some used it, I would call foul if you used RogerWilco while running EQ between 99-2001. If you had a second computer and additional phone line/very early adopter of cable to have a router then I might believe you but I still pass on it being accepted. Like the guy above, you had very special circumstances. Indeed the 1%. It might be something to ignore if it was still 1% of the playerbase being 3l33t but when everyone is doing it then it changes things. Recharges was also something in era that 1% knew about but I would support removing it on Green, its no longer just a few doing it to be winners. Loose lips sink ships. | ||||
Last edited by Mblake81; 10-20-2019 at 12:19 AM..
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#205
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#206
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MQ is very classic, I remember it being used in 2000
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#207
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And you wouldn't be "bringing it back", I'm pretty sure there are people still doing it. | |||
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#208
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I used to be pretty ok with it. What do you need done?
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#209
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{S} lists the mobs name, but the issue is the timer resetting if I root another mob with the same name (as it re-triggers the search criteria). Of course you can configure it to start a new timer per mob even if the name is the same: 1:50 Root - A Fire Beetle 2:00 Root - A Fire Beetle ..but they are not exactly distinct, and if mob A dies then timer on mob B ends etc. It would be sweet to make it distinct so if you root mob A, it has a timer for mob A regardless of same names on mobs B, C, D etc. What I'm looking for is a unique identifier to each mob so the timer won't reset should I root two mobs with the same name. I've messed around with {s1} but I don't see how its any different from {s} It would be nice to append the number or variable to distinguish which mob the timer is referring to: Ie. 1:50 Root - A Fire Beetle #1 2:00 Root - A Fire Beetle #2 | |||
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#210
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Log parsing is powerful. If you put /loc on a frequently used key guess what? You can easily read a log file read the coordinates and place a marker on a map. Add in sense heading check and you have a fully functional minimap.
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