Project 1999

Go Back   Project 1999 > Server Issues > Bugs

Reply
 
Thread Tools Display Modes
  #1  
Old 01-26-2017, 11:02 AM
koros koros is offline
Planar Protector


Join Date: Mar 2011
Posts: 1,127
Default Weapon delay resets

I'll collect some more information on this but I'm pretty sure the monk 2hb/epic swapping trick should not work at all. Any weapon switch should trigger a reset of the delay timer. Additionally, delays are getting reset through casts, this should only apply to hybrids, and then only past the January 9, 2001 patch. The "wait a full attack delay before they would attack via melee again" should apply to all other classes.


http://everquest.allakhazam.com/hist...es-2001-1.html

------------------------------
January 9, 2001 3:00 am
------------------------------

- Melee attack timers will no longer be reset when a SK, Paladin, or
Ranger cast a spell. Previously these classes had to wait a full attack
delay after casting before they would attack via melee again.

I'll do some more research but I wanted to post this in case anyone wanted to agree/disagree with my memory on this.
Reply With Quote
  #2  
Old 01-26-2017, 11:15 AM
Raev Raev is offline
Planar Protector


Join Date: Sep 2014
Posts: 2,114
Default

Quote:
Originally Posted by Koros
- Melee attack timers will no longer be reset when a SK, Paladin, or
Ranger cast a spell. Previously these classes had to wait a full attack
delay after casting before they would attack via melee again.
So hybrids couldn't cast in between swings in classic and kunark? That's brutal
__________________
Reply With Quote
  #3  
Old 01-26-2017, 03:06 PM
koros koros is offline
Planar Protector


Join Date: Mar 2011
Posts: 1,127
Default

Yup, they were brutalized. This change would also hurt pure melees using instaclicks for all time periods tho.
Reply With Quote
  #4  
Old 10-15-2019, 04:41 PM
Dolalin Dolalin is offline
Planar Protector


Join Date: Oct 2009
Location: UK
Posts: 1,231
Default

Bump for green, weapon delays aren't being reset for any classes after a spell cast. This isn't classic. Only hybrids should get this benefit and only at the proper point in the timeline.

Caster DPS is about doubled in the newbie yards because of this bug.
Last edited by Dolalin; 10-15-2019 at 05:03 PM..
Reply With Quote
  #5  
Old 10-15-2019, 04:59 PM
Danth Danth is offline
Planar Protector


Join Date: Oct 2009
Posts: 1,994
Default

Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
So hybrids couldn't cast in between swings in classic and kunark? That's brutal
I just turned off attack, cast spell, then turned attack back on. That bypassed the entire mechanic. Anyone could do that.

Also, implementation was a little wonky and casting really fast spells between swings wouldn't necessarily delay the melee if the spell finished before the next melee swing took place. Probably a case of lazy implementation moreso than intent (I suspect it only checked for in-progress cast at the start of a melee round) but that was the case with a lot of things in the game.

Danth
Reply With Quote
  #6  
Old 10-29-2019, 03:13 AM
Tecmos Deception Tecmos Deception is offline
Planar Protector

Tecmos Deception's Avatar

Join Date: Jun 2012
Posts: 5,223
Default

Bump.

Melee swing timers are not reset on green for my shaman by casting spells. Please nerf me baby.
Reply With Quote
  #7  
Old 10-29-2019, 09:42 AM
Nirgon Nirgon is online now
Planar Protector

Nirgon's Avatar

Join Date: Jun 2011
Location: Erudin Palace
Posts: 13,572
Default

Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
Bump.

Melee swing timers are not reset on green for my shaman by casting spells. Please nerf me daddy.
Fixed

Gatorsmash + frost nuke op
__________________
Recruiting sons of Erud #dicksOutForBaler
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:23 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.