#31
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#32
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What they really mean is that they want to claim they like it hard, but only the stuff they don't feel like doing should be actually hard. But I think most of the P99'ers are more in tune with whats up as far as hardness goes, and actually appreciate it in classic EQ. As far as Luclin, I liked it for the most part. PoP was the best though. PoP with no books gets my vote.
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The Ancient Ranger
Awake again. | |||
Last edited by fadetree; 04-10-2015 at 02:55 PM..
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#33
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Said it before, but I loved luclin raiding.
Even though I had to help wasters camp VT shards 300 times! One problem with too many expansions is that it dilutes the player pool levellling in zones. With more zones to level in, people get more spread out, and that takes away from the 'community' feel of the game (i.e. you feel it isn't just you against the game, there are others around you). Bazaar, mounts, cats, UI. I don't have any huge preference on these things (clarification, I don't want to mount a cat). I wouldn't die in a ditch over any of these things, and if lots of people wanted, or didn't want them, wouldn't bother me too much.
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Bolix
High Elf Cleric (formerly Bollix, Troll Warrior on Rallos Zek) | ||
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#34
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Its just a different game.
there are lots of reasons why luclin is not classic EQ 1. the itimization decimiates 80-90% of the camps in classic EQ, so the pop in these zones drops, the value of *classic nameds becomes worthless. 2. new models are stupid and ugly and should go to hell 3. world of warcraft gaming, all that shit, we dont like, if we liked it we wouldnt be playing p99 | ||
Last edited by iruinedyourday; 04-10-2015 at 03:25 PM..
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I would agree Luclin took more effort and I liked the expansion but Velious wasn't ez-mode either. | |||
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this is at least the 10th luclin thread this week
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2. Agreed. Classic Models until GoD or so then Luclin fit into the world better IMO 3. Wat? Quests are still very EverQuesty. They aren't "go kill 10 boars and Grats on 2 levels". Vex Thal Key is probably one of the best... Travel to almost every zone and camp from... Human friendly guards in a corrupt city, to tentacle humanoids in a cave, to long dead Iksar skeletons in a snake's mine, to giant insectoids in a cave, etc. Not to mention quests like Earring of Solstice, Sigil Earring, Loyalists Shield, and so many other great ones. Luclin also brought AAs which gave worth to exp at 60. Also it made Tradeskills relevant because they created useful items... More than just JC/Alchemy like we have now.
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#39
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Original Minyin
Original Tattersail | |||
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#40
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People focus on VT gear too much or the end game Luclin Content, and say "look how OP this was", but fail to recognize that's top tier stuff not everyone has access to. And AoW, Tunare, NToV/EToV and some Dain/Tormax/Yelinak loot looks pretty comparable to that VT gear.
The actual normal groupable / casual raider gear though isn't an enormous jump ever in EQ until SoF. And that was a terrible expansion because of it trivializing all prior raid content.
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