Project 1999

Go Back   Project 1999 > Important > News & Announcements

Closed Thread
 
Thread Tools Display Modes
  #161  
Old 04-19-2020, 01:21 PM
Endonde Endonde is offline
Sarnak

Endonde's Avatar

Join Date: Jun 2014
Posts: 240
Default

Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
https://en.wikipedia.org/wiki/Reductio_ad_absurdum

Yes, it's not possible to perfectly re-create the classic environment/experience. But you know what else is impossible? Perfectly classic mechanics! Both have been forever lost to 1999: there are simply some details of how exactly Verant's code worked that not even R&N will ever know.

"Reductio ad absurdum" translates roughly as "reduction to absurdity" or "taking something to illogical extremes". As I said, we can never have a 100% classic experience OR 100% classic mechanics ... but again, the staff never promised either. Pretending they did is why you're having issues with your "absurd" frustration.

What they promised was to make this place as much like 1999 as they can. If you understand that goal, then even if you take some random person off the street, who doesn't even know EverQuest, but you explain that using a certain item (that no one used a certain way in 1999) is letting people do things vastly different things that were never done in 1999, even the person who has never played this game would tell you "that change is keeping with the server's goals."
No, they didn't promise anyone anything you're just assuming your opinion is also their opinion as per normal.

I don't really care though it just means I have to afk more on raids to not pull agro and die.
__________________
Mr. Irrelevant
  #162  
Old 04-19-2020, 01:33 PM
MasterCS MasterCS is offline
Sarnak


Join Date: Mar 2016
Posts: 320
Default

The real issue the devs face is the amount information that was available back in ‘99 vs what there is today. In that regard, it’s IMPOSSIBLE to recreate a truly classic experience. In order to combat the vast majority of players knowing every in and out of this game, they implement non-classic changes, in order to recreate a more classic experience. So while this does move away from truly being classic, the gameplay and tactics have shifted towards a more classic feel. Job well done!
  #163  
Old 04-19-2020, 01:33 PM
loramin loramin is offline
Planar Protector

loramin's Avatar

Join Date: Jul 2013
Posts: 9,343
Default

Quote:
Originally Posted by Endonde [You must be logged in to view images. Log in or Register.]
No, they didn't promise anyone anything you're just assuming your opinion is also their opinion as per normal.

I don't really care though it just means I have to afk more on raids to not pull agro and die.
Here's Nilbog's words, not mine, from day #1. Keep in mind that everything in there is meant to contrast against against the (at the time) current state of EQ Emulated servers, which was heavily based on EQ Mac and later versions of EQ.

What you'll note is a whole lot of "promises" about things being way more classic than previous emulated servers ... but not even once, in that very first post ever about P99, did Nilbog ever promise complete and total 100% mechanical accuracy on anything.

I mean, heck, even if he did ... that was over a decade ago! After a decade-plus of experience, I'd argue he'd have a right to change his promises ... but he didn't:

Quote:
Originally Posted by Nilbog
Project 1999 - Legit PVE Classic Progression


Release Date: October 2nd, time TBA.


After many joyful days, nights, and months of development, we are ready to release the server.

Brief description of highlights:

-Progressive through Velious -

- 100% Static Zones - You won't be able to repop an empty zone by zoning.

-Upon release, each RL player is allowed to play 1 client until it is deemed in need of change by the community.

-Classic Timeline - Prenerfs, nerfs, most zone unlocks will be based on an approximated time being expansion unlocking versus original patch notes. (example: box of abu-kar will drop from *any* lvl 35+ npcs until marfen binkdurple is added to sell bag of the tinkerers, then it will be removed)

-Classic Loot - DB completely redone to ensure proper drop rates from common, uncommon, and rare NPCs. Items you forgot about or never knew existed. You shouldn't find empty loot tables.

-Classic Quests - From the useless to the useful, I think all prekunark quests have been researched, fabricated and implemented. Enjoy

-Classic Spells - Spell levels and effects based on original data. Kunark and Velious spells will appear on the correct vendors when the time comes. Classic particle effects, with optional casting graphics.

-Classic Faction - Base factions recreated and populated throughout mobs; creatures and NPCs alike.

-Classic NPCs - Rarity of spawns ensured. Mob HP and level populated from classic spawnlogs. Missing mobs created, huge amounts of pathing work. Scripted NPCs available from scripts only. Dragons, Gods, and unique encounters are scripted events.

-Classic zones recreated - Cazic Thule, Runnyeye, Kerra Ridge with original spawns, quests, and loot.

-Original Plane of Hate/Fear/Sky.. mobs, pathing, loots, difficulty.

-Classic spawn times of mobs.

-Classic class/race combinations only - Halfling rangers, paladins. Gnome Shadowknights and paladins.. are off the menu.

-Classic spell gems and Velious UI are available -

-Classic merchants populated with traditional wares.

-Aesthetics - Faces, textures, clothing, weapon graphics, flavor text, proximity emotes.. fixed

-Classic Tradeskills -

- Norrath purged of frg/bst/ber/vahshir clutter.

- Kunark and Velious npcs removed from classic, until they are needed.

- Dungeon node pathing - Mobs should no longer have phasing ability, and have lost the ability to travel through walls.

- We will be doing GM Events! Minor ones and larger ones.. but definitely the Best of the Best

- Kunark and Velious, when open, will also be classic material. Look forward to original VP 1.0, Sleeper's 1.0, and Plane of Mischief 1.0


A few random features of interest :


- Food/water = mana/endurance effects-
- Eye of Zomm works -
- Blind works -
- Classic Feign Death mechanics -
- Mob run speed corrected - getting away will not be so easy
- Skills - class skills nerfed back into line.
- Pets - poof when you invis/hide/die/or zone.
- Pets - window works, (backoff, etc)
- Classic Alchemy pricing and recipes
- Classic Forage table created -
- Classic spawn points/bind points
- Invisibility spells have random duration timers.
- + hit by non-melee.
- PC pets operate from owner's faction
- Halflings can sneak
- Magical NPCs are immune to non magical weapons
- Endurance bar = Stamina bar, bring your invigor. (WIP)
- Boats are a WIP. Some currently have workarounds, others do not.
- btw, The Plane of Fear will own you in the face, GL on your lustrous russet.

For any questions, comments, suggestions, and a full list of Rules, please visit the forums located at http://classicbetatest.guildlaunch.com
__________________

Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides
Anyone can improve the wiki! If you are new to the Blue server, you can improve the wiki to earn a "welcome package" of up to 2k+ platinum! Message me for details.
  #164  
Old 04-19-2020, 01:41 PM
Kluwen2 Kluwen2 is offline
Scrawny Gnoll


Join Date: Aug 2018
Posts: 28
Default

The staff has been keeping an eye on how recharging has been affecting the use of various items on the server.

Laughable, little late to the party there boys.
  #165  
Old 04-19-2020, 01:45 PM
Jimjam Jimjam is offline
Planar Protector


Join Date: Jul 2013
Posts: 11,332
Default

Quote:
Originally Posted by MasterCS [You must be logged in to view images. Log in or Register.]
The real issue the devs face is the amount information that was available back in ‘99 vs what there is today. In that regard, it’s IMPOSSIBLE to recreate a truly classic experience. In order to combat the vast majority of players knowing every in and out of this game, they implement non-classic changes, in order to recreate a more classic experience. So while this does move away from truly being classic, the gameplay and tactics have shifted towards a more classic feel. Job well done!
Unforeseen nerfs and resultant nerdrage pretty classic though.
  #166  
Old 04-19-2020, 01:52 PM
Endonde Endonde is offline
Sarnak

Endonde's Avatar

Join Date: Jun 2014
Posts: 240
Default

Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Here's Nilbog's words, not mine, from day #1. Keep in mind that everything in there is meant to contrast against against the (at the time) current state of EQ Emulated servers, which was heavily based on EQ Mac and later versions of EQ.

What you'll note is a whole lot of "promises" about things being way more classic than previous emulated servers ... but not even once, in that very first post ever about P99, did Nilbog ever promise complete and total 100% mechanical accuracy on anything.

I mean, heck, even if he did ... that was over a decade ago! After a decade-plus of experience, I'd argue he'd have a right to change his promises ... but he didn't:
You realize that whole thing you just posted doesn't have the word promise in it anywhere.

If you're arguing that the feature list for the server at launch were all promises then you're proving my point more than yours because those are classic mechanics, not recreated mechanics to promote classic feel.

You blow my mind sometime lol.
__________________
Mr. Irrelevant
  #167  
Old 04-19-2020, 02:25 PM
loramin loramin is offline
Planar Protector

loramin's Avatar

Join Date: Jul 2013
Posts: 9,343
Default

Loramin: This place is about re-creating EverQuest as it was in 1999, and not literally re-creating every mechanic 100% identically

Endonde:
[You must be logged in to view images. Log in or Register.]

Loramin: Posts the very first post the staff ever made as proof that it's the staff's opinion and not his; it contains tons of promises (that don't use the literal word "promise") ... but no promise of 100% mechanical accuracy

Quote:
Originally Posted by Endonde [You must be logged in to view images. Log in or Register.]
You realize that whole thing you just posted doesn't have the word promise in it anywhere.

If you're arguing that the feature list for the server at launch were all promises then you're proving my point more than yours because those are classic mechanics, not recreated mechanics to promote classic feel.

You blow my mind sometime lol.
Loramin: Once again, this time with feeling, since I can't seem to get through any other way: THE STAFF HAS NEVER PROMISED 100% MECHANICAL ACCURACY ... NOT EVEN OVER A DECADE AGO WHEN THEY FIRST IMAGINED THIS PLACE!
__________________

Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides
Anyone can improve the wiki! If you are new to the Blue server, you can improve the wiki to earn a "welcome package" of up to 2k+ platinum! Message me for details.
Last edited by loramin; 04-19-2020 at 02:35 PM..
  #168  
Old 04-19-2020, 02:25 PM
arkile arkile is offline
Aviak


Join Date: Dec 2017
Posts: 60
Default

Quote:
Originally Posted by Notaa [You must be logged in to view images. Log in or Register.]
Avoided puppet strings for years afraid of something like this, finally went in with a friend to buy a recharge set and one for each of us, duo'd to 800k and bought 3, 2 weeks later this. Pretty sick feeling.
Diversify your investments as a hedge against risk
  #169  
Old 04-19-2020, 02:29 PM
jacobar jacobar is offline
Sarnak

jacobar's Avatar

Join Date: Dec 2017
Posts: 218
Default

The real shame is that time and time again the actions of the few who take extreme advantage of mechanics ends up effecting everyone negatively instead of a more clever solution being reached. Huge guild mass recharging with 100's of 1000's of plat and spamming them on raid targets now people with less resources and less time end up being more dramatically effected because at the end of the day, the people who were abusing the items to the degree needed to need intervention will continue to dominate regardless. oh huge guilds pull to zone line??? k root dragons, now huge raid force guild are the only ones who can mostly generate the force to clear to them. oh huge raid guilds goimg over board with clickies??? K make them only affordable by those who have millions of expendable plat. in turn probably tricklimg down the cost to the person who doesmt have the time to put into making millions of plat. oh you want an ot hammer MQ now. that will be 25000 per charge. now only people with ot hammers will be mains and alts of huge raiding guilds. that cost effect will continue to tricle down and the majority of the people effected will be people who never used clickies to a significant degree ever in the first place
  #170  
Old 04-19-2020, 02:30 PM
boukk boukk is offline
Aviak


Join Date: Oct 2019
Posts: 55
Default

Quote:
Originally Posted by Stickyfingers [You must be logged in to view images. Log in or Register.]
Officially a drugbox now. Sad times, no longer classic, a shame.
While the item were classic, there was nothing classic about the abuse.

Items were nerfed when devs realised it was being abused on live, same happened here, so in a way you can say it is classic [You must be logged in to view images. Log in or Register.]
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:47 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.