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  #31  
Old 07-03-2020, 03:36 AM
Jimjam Jimjam is offline
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A monk doesn’t need to slow it’s level to harvest more plat per level.

Xp penalty still relevant at 60 in terms of death penalty and securing 60.

Fair warning, I am devil’s advocate here. My monk is an iksar 52 vox alt and she’s been sacced a couple of times in her career as she keeps trying to break into 53 off collateral xp.
  #32  
Old 07-03-2020, 11:29 AM
Snaggles Snaggles is offline
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You won’t get Natureskin on a raid as it single target 400 mana spell. POTG is ideal for casters and Aegoism for people tanking. Normal melees will hopefully have POTG or Heroic Bond up bit with dispels and buff fades you likely will just roll with what you got. I’m frequently self-buffing.

Innate regen is nice but even on a long (but not insane) fight where you have to reslow a target (say 7 mins) It’s 8hp/tick more than a non-regen race. That’s 70 ticks at 560 extra hps. Nothing for AOE fights. Plus hopefully dps groups will have torp shams which can essentially heal forever so long as players know where to go to be in range.

The harder the target the less innate racial perks apply. This is the closest thing to “balance” that’s coded into the game. If you adore the look of a dwarf, Troll, ogre, Barb, or iksar that’s great as they have some of the best combat stats and racial perks. If you don’t like the look don’t play one. If racial regen allows your guild to kill something they normally couldn’t that target was one lucky RNG roll from wiping you anyways.

Back to the thread though, iksars do have it luckier than humans essentially for all but leveling speed and faction. When your success or failure is based on only dps in/dps out an AC bonus and regen is clutch. The 20% penalty sucks but with zones like the Hole it’s bearable. I’d still roll a human if I wanted to if only to piss off the minmaxers. Liking your toon is the best way to justify grinding hundreds if not thousands of hours and then wanting to play it at 60 still. Don’t build a toon so people will approve of it.
Last edited by Snaggles; 07-03-2020 at 11:48 AM..
  #33  
Old 07-03-2020, 11:30 AM
Ennewi Ennewi is offline
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Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
Humans should have the +5% XP bonus instead of Halflings (I believe this was actually intended but Halflings somehow ended up with it due to a bug or error).

Erudites should start with 50 in the Research, Meditate and Blacksmithing skills.

High Elves should have an additional +10% discount and premium when buying and selling from vendors and should lose 30% less XP than normal on death.

Half Elves should start with 50 in the Pickpocket skill and lose 20% less XP than normal on death.

Everything else the same. Slam on Dwarf is tempting but I think ultimately too powerful. Makes Barbarians obsolete as Warriors and Dwarf Paladins too strong.
Half elves: Having been merely tolerated in the cities of elf and man, half elves went out of their way to form an alliance with the other have-nots of Norrath. Because of this, half elves can be bound at any of the gypsy camps and unkempt druid rings. All related NPCs other than merchants will aggro attackers, no different from city guards.

It would also have been a nice addition if half elf druids, having the worst stats of the class, were allowed a race-specific port to the unkempt ring in Rathe Mountains, or even some of the other unused/abandoned druid rings, excluding OOT and Hate 2.0.

Barbarians: Given their disdain for overdeveloped cities and their comfort in outdoor settings, barbarians can be bound at any of the barbarian fishing villages in Norrath. All related NPCs other than merchants will aggro attackers, no different from city guards.

Dwarves: Having the favor of Brell and a shared affinity for subterranean locales, dwarves are not restricted from activating jboots and consuming sow pots when traversing indoor dungeons.

Dark elves: Whether cursed or blessed by the Prince of Hate, all detrimental procs and spells cast by Innoruuk's own will generate slightly more aggro. Dark elves can be bound at the evil merchants in South Ro.

High elves: Damage dealt by and against plants/animals is slightly reduced.

Humans: Dorsal Stun Immunity. Stamina Regen increased to reflect the Health Regen benefits of Iksars and Trolls.
Last edited by Ennewi; 07-03-2020 at 11:34 AM..
  #34  
Old 07-03-2020, 11:43 AM
Loadsamoney Loadsamoney is offline
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Quote:
Originally Posted by Snaggles [You must be logged in to view images. Log in or Register.]
You won’t get Natureskin on a raid as it single target 400 mana spell. POTG is ideal for casters and Aegoism for people tanking. Normal melees will hopefully have POTG or Heroic Bond up bit with dispels and buff fades you likely will just roll with what you got. I’m frequently self-buffing.

Innate regen is nice but even on a long (but not insane) fight where you have to reslow a target (say 7 mins) It’s 8hp/tick more than a non-regen race. That’s 70 ticks at 560 extra hps. Nothing for AOE fights. Plus hopefully dps groups will have torp shams which can essentially heal forever so long as players know where to go to be in range.

The harder the target the less innate racial perks apply. This is the closest thing to “balance” that’s coded into the game. If you adore the look of a dwarf, Troll, ogre, Barb, or iksar that’s great as they have some of the best combat stats and racial perks. If you don’t like the look don’t play one. If racial regen allows your guild to kill something they normally couldn’t that target was one lucky RNG roll from wiping you anyways.

Back to the thread though, iksars do have it luckier than humans essentially for all but leveling speed. When your success or failure is based on only dps in/dps out an AC bonus and regen is clutch. The 20% penalty sucks but with zones like the Hole it’s bearable. I’d still roll a human if I wanted to if only to piss off the minmaxers. Liking your toon is the best way to justify grinding hundreds if not thousands of hours and then wanting to play it at 60 still. Don’t build a toon so people will approve of it.
I like the look of Trolls and I feel like they are a perfect fit for the Shadow Knight. Greedy, malevolent, and sadistic. I don't feel like Ogres are a fit for the Shadow Knight, as they are a bit bullyish and predatory against smaller races, but they're not really the evil, insidious bastards that Trolls and Dark Elves are. And there's too many SK Ogres compared to other races anyway.

I never considered the upkeep of experience at 60 though. If that's a problem though, then I guess exp loss from raiding is a factor? But you'd have to be dying 7 or 8 times in one raid night without Cleric resses for that to be a genuine concern...
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  #35  
Old 07-03-2020, 11:59 AM
Jimjam Jimjam is offline
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A death at 60 is almost a yellow bub of xp. Not all 60s will max their xp bar. With 96% rez you’re losing that huge chunk of xp every 25 deaths. On a pull team character that number can come surprisingly quickly.

While xp loss at 60 isn’t a huge concern it is not quite as trivial as you estimate.
  #36  
Old 07-03-2020, 12:09 PM
Lordgordon Lordgordon is offline
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A mustache.
  #37  
Old 07-03-2020, 03:24 PM
kaev kaev is offline
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Quote:
Originally Posted by Ennewi [You must be logged in to view images. Log in or Register.]
...

Humans: Dorsal Stun Immunity. Stamina Regen increased to reflect the Health Regen benefits of Iksars and Trolls.
That seems a little silly, how about all Stuns (including mez & screaming terror) reduced in duration by 50%. That'd be fun (and make human NPCs slightly less trivial for chanters to CC.)
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  #38  
Old 07-03-2020, 05:26 PM
Tann Tann is offline
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Quote:
Originally Posted by Ennewi [You must be logged in to view images. Log in or Register.]
...racial ideas...
Trolls: given their bulky and swampy nature trolls move slowly than other races and always seem slightly moist. Whilst on a biweekly magick mushroom adventure the head witch doctor accidentally sacrificed his entire races innate health regen, now when reduced to dangerously low levels of health Trolls fall into a very minor state of Torpor becoming rooted and begin to regen health equal to Level * 100 / 6 per tick for 24 seconds.
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  #39  
Old 07-04-2020, 03:54 AM
Ennewi Ennewi is offline
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Quote:
Originally Posted by kaev [You must be logged in to view images. Log in or Register.]
That seems a little silly
FSI/DSI. Tomayto/tomahto, with the first being good for face tanking and the second for pulling. Though DSI would probably have been OP on humans if only because of bard swarm kiting.

Admittedly, barbarians would have made more sense for DSI, given their large race status and limited class options, but none of those classes were called on to pull traditionally. DSI on a monk/sk would have been a significant perk, especially with FD fails and cast/recast times taken into consideration. Very little advantage would come from DSI while tanking, as the tank would have been unable to melee the target with their back turned and would have lost out on ripostes/parries while also potentially exposing themselves to backstabs, depending on the mob. The only time a tank would have used DSI while tanking would have been when a mob enraged?

Quote:
Originally Posted by kaev [You must be logged in to view images. Log in or Register.]
how about all Stuns (including mez & screaming terror) reduced in duration by 50%. That'd be fun (and make human NPCs slightly less trivial for chanters to CC.)
Interesting idea, particularly with extending racial bonuses to NPCs, but then why would humans, of all races, be more resistant to stuns? DSI could have been considered for humans because they were the only race in Norrath to learn and teach the ways of each pure melee class, not one excluded (rogue, warrior, monk). Even iksars and barbarians fell short of that. Better still, if NPCs weren't just given racial bonuses but utilized their toolkits better. If rogue NPCs stealthed and pickpocketed. If bard NPCs charmed / mezzed. If ranger NPCs aggro'd from great distances because of track.
Last edited by Ennewi; 07-04-2020 at 04:01 AM..
  #40  
Old 07-04-2020, 04:50 AM
Ennewi Ennewi is offline
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Quote:
Originally Posted by Tann [You must be logged in to view images. Log in or Register.]
Trolls: given their bulky and swampy nature trolls move slowly than other races and always seem slightly moist. Whilst on a biweekly magick mushroom adventure the head witch doctor accidentally sacrificed his entire races innate health regen, now when reduced to dangerously low levels of health Trolls fall into a very minor state of Torpor becoming rooted and begin to regen health equal to Level * 100 / 6 per tick for 24 seconds.
Torpor? Root?

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