Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 10-13-2021, 06:26 PM
Gustoo Gustoo is offline
Planar Protector

Gustoo's Avatar

Join Date: Mar 2012
Location: The side of Bristlebane
Posts: 5,918
Default Red 2.0 rules discussion (not just PVP ruleset)

Lets discuss the ruleset with regards to everything outside of PVP (so not discussing item loot, level range, teams/no teams)

Specific areas to discuss

1. Loot rights
2. Play Nice Policy, and what that would mean? (LnS?)
3. Rogue pick pocket
4. Training
5. What other issues?
__________________
Discord PVP Server:
Quote:
Originally Posted by Rogean View Post
Lost but not forgotten.
  #2  
Old 10-13-2021, 07:20 PM
Tradesonred Tradesonred is offline
Banned


Join Date: Mar 2012
Location: Ecoli
Posts: 4,287
Default

Why not use the other thread? Thin ice here since i want to play on a new server but fat chances theyll actively be looking on the forum for feedback, might as well make it easy on us/them.
  #3  
Old 10-13-2021, 07:31 PM
Gustoo Gustoo is offline
Planar Protector

Gustoo's Avatar

Join Date: Mar 2012
Location: The side of Bristlebane
Posts: 5,918
Default

What other thread? Disappointed thread? That thread is for 1 sentence posts about disappointment not a discussion thread.

There are about 1000 threads discussing stuff about red 2.

This thread is for fun and was inspired by the discussion elsewhere on the forum about a guy who ninja looted a tunare's hair or something.
__________________
Discord PVP Server:
Quote:
Originally Posted by Rogean View Post
Lost but not forgotten.
  #4  
Old 10-13-2021, 07:32 PM
Tradesonred Tradesonred is offline
Banned


Join Date: Mar 2012
Location: Ecoli
Posts: 4,287
Default

This thread. I thought it was relatively constructive, considering where it was posted.

https://www.project1999.com/forums/s...d.php?t=391244
  #5  
Old 10-14-2021, 11:54 AM
starkind starkind is offline
Banned


Join Date: Apr 2021
Posts: 6,357
Default

1. Loot rights
Whoever clicks first, no corpses are locked, ever, for any amount of time, no /lists, /consent lets other loot you. Coin, plus anything in bags. Only one item tho. So if someone keeps their coin in stacks of emeralds, dots, or jasper, you can only grab 1 gem from the stack. If a sword is in bags and droppable, that's fair game too. Ninja looting is 1000% fair. No soandso looted messages.

Make all potions stack to 200, sow, invis, see invis, w/e, shamny made, and store bought (just add new potion items to replace the old) see my clicky change Below
2. Play Nice Policy, and what that would mean? (LnS?)
No. The only way players have to deal with douchebags in pvp is with pvp bind camping is legal, let the players sort it out not the GMs. /q and hit up an alt ya crybabies.
3. Rogue pickpocket.
Yes. On players
4. Training
Enabled, you don't deserve a camp if you can't run to the zone and back and snipe ur mob with pals, or help newbs learn 2 do this
5. What other issues?
No zone should be safe from pvp. Bankers shouldn't be safe. Not even with a lvl 1. Make all clicks have a minimum 2 seconds cast (no instas). Except pumice. Pumice should be insta. If someone wants to run and invis they should have to find a safe spot to click a 2 second cast.

Resist should be classic with like a maximum 95- 99% threshold.

Smaller melee hitboxes make jousting harder. This will also help casters.

Randomized pve loot, like mischief. No velious or skyshrine ever. Or if velious severely nerf endgame loot. So it's only like 1-5 points better than endgame kunark gear. So +31-5hp not +100 or whatever redic stats vulak loot has., exceptions, player made jewelry and anything classic, djarns rings for example.

Yellowtext is zonewide, if the killer and victim want to advertise their position or call for aid, they can use guild chat, ooc, or discord voluntarily.

Disable /who completely
Last edited by starkind; 10-14-2021 at 12:09 PM.. Reason: Cuz I can
  #6  
Old 10-14-2021, 12:13 PM
Tunabros Tunabros is offline
Banned


Join Date: May 2018
Location: California, United States
Posts: 3,346
Default

no one in the history of everquest enjoyed the pvp

hope this helps
  #7  
Old 10-14-2021, 01:24 PM
Gustoo Gustoo is offline
Planar Protector

Gustoo's Avatar

Join Date: Mar 2012
Location: The side of Bristlebane
Posts: 5,918
Default

Quote:
Originally Posted by starkind [You must be logged in to view images. Log in or Register.]
1. Loot rights
Whoever clicks first, no corpses are locked, ever, for any amount of time, no /lists, /consent lets other loot you. Coin, plus anything in bags. Only one item tho. So if someone keeps their coin in stacks of emeralds, dots, or jasper, you can only grab 1 gem from the stack. If a sword is in bags and droppable, that's fair game too. Ninja looting is 1000% fair. No soandso looted messages.

Make all potions stack to 200, sow, invis, see invis, w/e, shamny made, and store bought (just add new potion items to replace the old) see my clicky change Below
2. Play Nice Policy, and what that would mean? (LnS?)
No. The only way players have to deal with douchebags in pvp is with pvp bind camping is legal, let the players sort it out not the GMs. /q and hit up an alt ya crybabies.
3. Rogue pickpocket.
Yes. On players
4. Training
Enabled, you don't deserve a camp if you can't run to the zone and back and snipe ur mob with pals, or help newbs learn 2 do this
5. What other issues?
No zone should be safe from pvp. Bankers shouldn't be safe. Not even with a lvl 1. Make all clicks have a minimum 2 seconds cast (no instas). Except pumice. Pumice should be insta. If someone wants to run and invis they should have to find a safe spot to click a 2 second cast.

Resist should be classic with like a maximum 95- 99% threshold.

Smaller melee hitboxes make jousting harder. This will also help casters.

Randomized pve loot, like mischief. No velious or skyshrine ever. Or if velious severely nerf endgame loot. So it's only like 1-5 points better than endgame kunark gear. So +31-5hp not +100 or whatever redic stats vulak loot has., exceptions, player made jewelry and anything classic, djarns rings for example.

Yellowtext is zonewide, if the killer and victim want to advertise their position or call for aid, they can use guild chat, ooc, or discord voluntarily.

Disable /who completely
Great contribution it's great to imagine this server.

Considering red's history this seems like a decent solution. Maybe more stuff could be made droppable too.

I was going to suggest that anything multi questable be made droppable but having a rare quest component looted just to be destroyed and laughed at by an enemy might suck pretty bad if bag items are lootable.

Disable multi questing so people don't pharm no drop multi questable items in perpetuity and won't be allowed to loot components for quests they've already completed. Who cares if rots.
__________________
Discord PVP Server:
Quote:
Originally Posted by Rogean View Post
Lost but not forgotten.
  #8  
Old 10-14-2021, 01:29 PM
Gustoo Gustoo is offline
Planar Protector

Gustoo's Avatar

Join Date: Mar 2012
Location: The side of Bristlebane
Posts: 5,918
Default

How should exploits like mobs clipped into walls and pathed badly intentionally be handled?
__________________
Discord PVP Server:
Quote:
Originally Posted by Rogean View Post
Lost but not forgotten.
  #9  
Old 10-14-2021, 06:25 PM
starkind starkind is offline
Banned


Join Date: Apr 2021
Posts: 6,357
Default

Quote:
Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
How should exploits like mobs clipped into walls and pathed badly intentionally be handled?
Hopefully those bugs can be fixed in some way? Like if a mob doesn't have agro it resets every 30 minutes? Or something. Idk. I know exactly what you're talking about. It's not a quick bugfix. Getting the staff involved everytime is going to result in sporadic enforcement and rules lawyering. Idk rly. Some way to fix these mobs would be nice.

Remove static zones? So that if no ones in them they repop when someone zones in, and limit it to one hours between repop. So the server won't pop a zone if people are actively in it.

With dragons, and other long cycle named, just have the server check if they've spawned within a certain time period and not repop dynamically? That's going to require a few lines of code. A database table. And some testing. If we are designing mischief rules nbd tho. Should take a week tops. If not doable in about a 16 hrs over the course of several days. That is a big time ask and I would volunteer, I'm dumb though [You must be logged in to view images. Log in or Register.] would probably break something else accidentally.
  #10  
Old 10-15-2021, 03:53 AM
silverknight2003 silverknight2003 is offline
Skeleton


Join Date: Jan 2018
Posts: 19
Default

this thread is shit and full of shitters
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:13 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.