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View Poll Results: Velious on Red 2.0?
No 16 80.00%
Yes 4 20.00%
Voters: 20. You may not vote on this poll

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  #21  
Old 12-02-2021, 05:04 PM
Old_PVP Old_PVP is offline
Sarnak

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PVP happened at ALL levels... especially high end at 60. There were several long time grudges / guild wars happening all throughout RZ's history. There was basically one sect of top end guilds vs. another sect of top end guilds. Just off the top of my head it looked something like this:

Peace of Formosa, Hidden Power, Facultas Utrimque, The Peacebreakers, Force of Will

vs.

Ascending Dawn, Magus Imperialis Magicus, The Begotten, Wudan, Insanity's Edge, Ordo Malleus

Top end was very political and guilds would merge / change names but it was always KOS to the same people and the feuds lasted years.

Random PK guilds like Darkenbane, Lucid Vision, Flowers of Happiness, The Curse... etc. were no more than a nuisance to the raid guilds, and mainly affected mid to low level content.

But make no mistake... there were some vicious PVP battles at all levels, especially high end.
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  #22  
Old 12-02-2021, 05:09 PM
Old_PVP Old_PVP is offline
Sarnak

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Have a look-see at this site. That'll bring back some memories.

https://ralloszek.stephans.org/
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  #23  
Old 12-02-2021, 05:12 PM
Gustoo Gustoo is offline
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I remember AD, MIM and Wudan being on top and pretty much allies. I assume the guilds on the top were also anti guilds but in a feud with the others?

Cool to hear Old PVP. Like I was saying I had zero and still have little experience with PVP at level 60 I just had a couple friends in those guilds.

Do you have any insights on how velious impacted pvp at level 60, and if it was bad or good on rallos?

Or why people here seem to hate it so much?
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  #24  
Old 12-02-2021, 05:14 PM
Gustoo Gustoo is offline
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Quote:
Originally Posted by Old_PVP [You must be logged in to view images. Log in or Register.]
Have a look-see at this site. That'll bring back some memories.

https://ralloszek.stephans.org/
holy crap I think I found the ONLY reference to any of my rather insignificant rallos zek characters ever on that site, wow! Last Seen in Norrath 2004-02-07 23:04:49 RIP

I can see in the logs that one of my guys went from 17 to 31 in about 3 months on a character in 2002. Man.
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Last edited by Gustoo; 12-02-2021 at 05:19 PM..
  #25  
Old 12-02-2021, 07:24 PM
A Knight A Knight is offline
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Voted No.

Mostly out of the opinion of others. I love Kunark as is, anyway.

I wonder how EQ would have played out, if the EQ purest had their way the whole time. 5 plus expansion in, it would be a bit much for most items to be droppable, but I would still enjoy it as a mod, for something different. Imbued shin greaves.

I wanted to try Vanilla on Green to see what pure classic was like, but that's when everything got crazy.
Last edited by A Knight; 12-02-2021 at 07:30 PM..
  #26  
Old 12-02-2021, 07:39 PM
Old_PVP Old_PVP is offline
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Quote:
Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
I remember AD, MIM and Wudan being on top and pretty much allies. I assume the guilds on the top were also anti guilds but in a feud with the others?

Cool to hear Old PVP. Like I was saying I had zero and still have little experience with PVP at level 60 I just had a couple friends in those guilds.

Do you have any insights on how velious impacted pvp at level 60, and if it was bad or good on rallos?

Or why people here seem to hate it so much?
I had a fun time in Velious, don't get me wrong... there was lots of PVP to be had in that expansion. Earlier PVP was more memorable though. Velious goes wrong in many ways.

Tune mentioned some of it already.
  • Velious is too big, thus making the world way too big, meaning fewer PVP encounters.
  • Gear in general, but mainly Raid gear becomes extremely powerful leading to massive gear gaps between the casual and hardcore player. Just take a look at gear from Classic / Kunark. Most times you had to either choose, stats or resists. Velious ends all that with raid gear that has chunks of everything on one piece.
  • This itemization leads to melees being king. Casters have an increasingly harder time going after people with hundreds of resists AND massive HP/stat gear. Melees have endless amounts of white damage.
  • Velious in general is mainly catered to the hardcore raider...thus leaving out the casual / low level playerbase.
  • It also turns into a massive faction grind raid snooze fest.
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  #27  
Old 12-02-2021, 08:41 PM
Disease Disease is offline
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Quote:
Originally Posted by Old_PVP [You must be logged in to view images. Log in or Register.]
I had a fun time in Velious, don't get me wrong... there was lots of PVP to be had in that expansion. Earlier PVP was more memorable though. Velious goes wrong in many ways.

Tune mentioned some of it already.
  • Velious is too big, thus making the world way too big, meaning fewer PVP encounters.
  • Gear in general, but mainly Raid gear becomes extremely powerful leading to massive gear gaps between the casual and hardcore player. Just take a look at gear from Classic / Kunark. Most times you had to either choose, stats or resists. Velious ends all that with raid gear that has chunks of everything on one piece.
  • This itemization leads to melees being king. Casters have an increasingly harder time going after people with hundreds of resists AND massive HP/stat gear. Melees have endless amounts of white damage.
  • Velious in general is mainly catered to the hardcore raider...thus leaving out the casual / low level playerbase.
  • It also turns into a massive faction grind raid snooze fest.
One way to help gear gaps is instances. This way smaller guilds aren't competing with zergs throwing stables at smaller guilds.

I would instance tov and that's it. Just do a 5-7 day lock out
  #28  
Old 12-02-2021, 08:54 PM
A Knight A Knight is offline
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I'm not completely against instances.

I would imagine, instances could take away from the feel of the world. Making it just Roomquest, traveling from room to room. But I would be willing to gamble 50% that it might not as bad. If done wrong, yes completely garbage.

I just think instances need to have a chance, for someone to join from without the instance. This way they aren't pvp safe havens. Within 10 instances going on in Crushbone, a PK has a 35 percent chance to enter one of them.

And make incentives for people to not want to instance. Real world camps plus 1.5 times plat. Instances plus to cheaper item drops.
  #29  
Old 12-02-2021, 09:04 PM
Gustoo Gustoo is offline
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I guess I'm not completely against them either but I haven't heard of a good way to do it.

Imagine velious pvp with everyone instancing tov raids? Seems like we'd be better off not going to velious.
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  #30  
Old 12-02-2021, 09:46 PM
Tunabros Tunabros is offline
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have fun discussing your fantasy red server (lol!)
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