#21
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... k done. Quote:
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#22
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Your other stuff is likely to be true. Do you think the developers should just make up some new values for charm breakage etc that they 'feel' is more like classic? Or should they keep with their current policy of changing things when evidence is provided? | |||
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#23
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#24
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Ok THIS is the post I was looking for. It really takes the cake.
Posted 11-06-2009, 11:04 AM Quote:
http://www.project1999.org/forums/showthread.php?t=601 | |||
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#25
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In their defense, a lot of the devs in that thread aren't as active as they used to be (at least they don't seem to be). Additionally, (as you can see from the thread) they weren't clear on when it should be nerfed in the timeline and what the most appropriate fix would be. Nerfing druids was easy so that's probably why it was done sooner - it just meant changing some values, like "spell x has to have duration y instead of duration z". I'm glad you at least did the mature thing and bumped the thread. The only really productive thing you can do to get whirl changed, is to keep providing evidence and keep posting in that thread.
Basically, if something isn't changed for a while there's no reason it should spill into server chat or turn into some big protest. The devs don't have any sinister reason for keeping certain classes overpowered or for preferencing any class over another. There's almost always a reasonable explanation for why class X got nerfed and class Y didn't. Just try to understand this from their perspective. I basically agree with what yaaaflow says at the end of his post. I don't think they should change things based on hunches and anecdotal evidence.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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#26
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At least druids are useful in raids. I played a mage back in the day and it was a great class until I realized how utterly useless they were in raids. Promptly switched to a monk so at least I could pull for raids.
As far as the pets go the only decent pet was earth the rest died too fast but I've noticed a lot of people being able to use fire as a solo tank pet. I know for a fact thats not how it was before and it should be changed if they are going for a classic feel. | ||
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#27
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<< Nester the Molester - 60 Rogue >> << Hassel the Hoff - Druid of the 55th Grind >> << Kassel the Koff - Monk of the 52st Train >> | ||
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#28
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LOL, i guess folks do need regen and sln ! fun times.
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<< Nester the Molester - 60 Rogue >> << Hassel the Hoff - Druid of the 55th Grind >> << Kassel the Koff - Monk of the 52st Train >> | |||
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#29
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Mages are very useful on raids and druids are almost worthless
L2Play Everquest
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#30
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oh! They could always summon us up some water in between fights we always needed a water boy. | |||
Last edited by mcy; 03-13-2011 at 07:01 PM..
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