#101
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No matter what: remove variance = kill the raiding scene. Quote:
The concept of racing was NOT invented here. Like youself stated, it happend on each server down and that was a lot. And by very very very very very very very very very very very rarely, you mean like once each 1-2 weeks, right? Because thats about how often we have full server repops on p99. Doesnt sound very rare to me. Oh and there was batphoning on live too, guess you never were in a raiding guild. Seriously, what we have now is as classic as it can get. Because what would happen on this server without a variance, is certainly more unclassic than what we have now. | ||||
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#102
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To boot, it can't stay the same as it is now with velious unless the GMs are willing to completely change the way some zones worked -- and i would throw VP in that boat as well. Nedala, I'd be happier with training and KSing and rotation and dirty tactics. That's how the game actually worked, the fact that you wouldn't like it doesn't mean 2 shits. If you're smart about the rules you can still avoid all of that and do it without variance. With the number of patches/reboots per month on live you didn't need to track. When did stuff spawn? oh yes, exactly 12.22am, 2 days ago when the server came down, +3 or +7. Now pick which target you think you want the most and which guild will be at which target. It was more about which target should we aim for when it gets back up or when they're going to spawn at the same time, whereas here it's wait 4 days, batphone, get hammer out, proc, port. One last thing... keep saying I didn't play classic, but before you do, ask some of your guildies who remember me from back on prexus, then stfu. [You must be logged in to view images. Log in or Register.] | |||
Last edited by Skope; 06-01-2011 at 11:11 AM..
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#103
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Now it's complaints about variance. It's the Circle of Life, and it moves us all; through despair and hope; through faith and love, until we find our place on the path unwinding in the circle - The Circle of Life.
__________________
Athiyk Phor`Phalar - Priest of the Hate God.
Daishelo D`Avol - Coercer to the Spires of Innoruuk. http://db.goonquest.com/profiles/317 | |||
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#104
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I wouldn't mind keeping the variance and at least shortening the window to +/- 24 hours so we don't have to park our main's in a spot for (up to) 4 days out of the week.
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#105
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They should just instance all the raid encounters amirite
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#106
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VP doesn't have upgrades for every slot, and gearing up an entire guild through VP would take forever when it eventually comes out. Quote:
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Time equaled effort in classic as soon as they added long key quests. VP key can take 50-60 hours and VT key later took even longer. Certain classes' epics involve a crapton of waiting around. Also, everyone loves to forget (or never did these raids during classic) but there was some variance in classic EQ. Kunark outdoor dragons didn't all spawn on server up. Vox/Nag had 8 or 12 hour variances. It's not like it was here, but you didn't show up at vox knowing she's spawn at 3:02 on the dot with a raid foce buffed and ready to go. Again, I led these raids and there was a few times we'd go kill naggy and vox wasn't up yet so we had to push her to the next night despite killing both of them back to back the previous week. Quote:
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#107
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I would also vote for variance being dropped to a smaller window, as well. That would at least alleviate some of the complaints but still warrant effort/time/whatever you want to call it into reaching mob targets.
As far as VP/NToV/Sleeper's etc I would like to think that once two or more guilds are capable of entering them and killing the mobs that it is done in a much more reasonable manner without variance on those mobs. Take a look at how VP and ToV are done - kill the first dragon and the rest is yours. Race is over. That should be continued here for sake of less issues, and it would be possible to maybe agree to a rotation at that point but for now regular raid mobs not being on variance and possibly being on FTE/rotation would cause more bottlenecks and frustration. Furthermore, not all "raid" mobs currently have a variance and not all "raid" mobs require one. I use quotes because depending on how you look at it they may be construed as raid targets and therefore worthy targets. Every target without variance? Nah. | ||
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#108
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If it were dropped to 4-12 hours i'd be fine with it, but right now we're talking ten times that number.
Shiftin, i think you understand my point. Those zones (particularly the velious ones) were structured in such a way that the word "progression" would be deemed as the best possible way to describe a guild's approach. You went from one to the other. Iirc there was no variance in those zones either; not even a small one. Keeping a variance in those zones, perhaps even any sort of variance, would defeat the purpose of how and why they were made. EDIT: actually, no i'm not. Unless it's like classic where the ones that had a small variance have a small variance and those that don't still don't, i wouldn't be happy. I'd just be *happier* with a far far smaller window. The fact is, though, it doesn't address the concerns of /petitions and clusterfucks. Like i said a million times over, dealing with the clusterfuck issue has little to do with variance, it's just that a large variance discourages it. There's still many ways to deal with the issue of having 5-6 guilds at a single target. Because, right now variance serves only that purpose: keep clusterfucks to bear minimum. | ||
Last edited by Skope; 06-01-2011 at 11:26 AM..
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#109
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Skope I am not going to say anything more than this: There are 20x more issues involved with having static timers as compared to a varience.
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#110
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