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  #141  
Old 06-01-2011, 01:19 PM
Humwawa Humwawa is offline
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Troy - Because people will sit on the spawnpoint before it spawns, to kill it before you.
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  #142  
Old 06-01-2011, 01:27 PM
Troy Troy is offline
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Quote:
Originally Posted by Shiftin [You must be logged in to view images. Log in or Register.]
I want to reiterate that you have absolutely no clue how the top guilds are run or work. I hope that the vitriol you and others continue to spew serves the purpose of satisfying your need to feel like there's an outside injustice keeping you from indulging yourself in everything you think EQ should be, but it is not based in the reality of how this server works or how EQ actually was 11 years ago.

You genuinely think that only people who play bards, rangers and druids do the tracking for all of these targets?
Who cares. SOMEONE is doing the tracking. SOMEONE is needlessly wasting their time. Whether it's one person for 4 days straight on IV caffeine or 96 people taking 1-hour shifts, it's still up to 96 wasted hours supporting a non-classic mechanic.

Unless you're arguing that you guys don't have people tracking targets and just happen to all sign in at once magically right after targets spawn. Divine intuition?
  #143  
Old 06-01-2011, 01:31 PM
Skope Skope is offline
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Quote:
Originally Posted by Humwawa [You must be logged in to view images. Log in or Register.]
Troy - Because people will sit on the spawnpoint before it spawns, to kill it before you.
That's where actual raid and server rules come in.

FTE, FFA, KS, /random, etc., would all dictate how that works. Variance has no bearing on these whatsoever. err, it does, but rather, it shouldn't.
  #144  
Old 06-01-2011, 01:31 PM
Shiftin Shiftin is offline
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Tracking is a burden, and it would be lessenned for everyone if the windows were shortened, which seems to be a pretty popular solution if you read this thread.

Again, you do realize that most raid mobs in classic EQ were on some sort of variance, right? No, it wasn't this large but you could never log in at an exact time to go kill nagafen.
  #145  
Old 06-01-2011, 01:36 PM
Nedala Nedala is offline
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Quote:
Originally Posted by Skope [You must be logged in to view images. Log in or Register.]
Nedala, variance or not, whoever engages first gets the target. Welcome to FTE (first to engage). This doesn't change if there's a smaller or larger window, or a window at all. A guild coming 5 minutes before the spawn has just as much right as one who's been there for 3 days. Variance is independent of FTE. Variance, originally, was introduced to discourage poopsocking and it flat out didn't work. It did for a couple of weeks, but then DA quickly got to poopsocking and IB used the excuse of "if they're doing it, we have to do it too." In fact, it probably goes back even father, but if you want a P99 history lesson this isn't the forum for it.

But there you are wrong again, variance wasnt put in to stop the poopsocking it was put in to stop GM intervention, and it worked.

And then FTE was put in to stop poopsocking, and it worked.

You are aware nobody is poopsocking currently to get bosses, are you?
But here you are claiming it didn't work.

And to FTE: this is exactly the problem, No variance + FTE = 5 guilds sitting on his spawn, yes it doesnt matter who was there first and thats exactly the problem everyone will be there, and everybody will try to be the first guild to engage.

Just an example:

Guild A, B, C and D know trakanon is going to spawn. Guild A is there since a day, guild B since a couple hours guild C andD just arrived.

So, trak spawns, all guilds beat on him, he goes down in a few seconds, nobody has a clue who engaged first, a GM comes looks into the logs and awards the loot. This is how every important spawn would work, especially trak. And you seriously prefere this scenario over what we have now?

Is that what you call raiding? The guilds wouldn't even need to be capable of killing trak, since 4 other guilds are helping anyway.
  #146  
Old 06-01-2011, 01:38 PM
Troy Troy is offline
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Quote:
Originally Posted by Shiftin [You must be logged in to view images. Log in or Register.]
Tracking is a burden, and it would be lessenned for everyone if the windows were shortened, which seems to be a pretty popular solution if you read this thread.

Again, you do realize that most raid mobs in classic EQ were on some sort of variance, right? No, it wasn't this large but you could never log in at an exact time to go kill nagafen.
And it would be lessened the most if we had classic spawns. Do you NOT want that? I'm confused.
  #147  
Old 06-01-2011, 01:39 PM
Skope Skope is offline
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Quote:
Originally Posted by Shiftin [You must be logged in to view images. Log in or Register.]
Tracking is a burden, and it would be lessenned for everyone if the windows were shortened, which seems to be a pretty popular solution if you read this thread.

Again, you do realize that most raid mobs in classic EQ were on some sort of variance, right? No, it wasn't this large but you could never log in at an exact time to go kill nagafen.
The point is they were practically negligible and pale in comparison to what we have here. Iirc, not all of them were on a variance, either. Unfortunately, decreasing the length of the variance significantly poses other problems, as the variance is in place currently to limit GM involvement. There's more than 1 issue that would need fixing, but i'm glad we can at least see it somewhat similarly.

Nedala, you're attacking me but i'm uttering much the same words you are... there WILL be clusterfucks. Can we avoid them? yes. Can we do it without variance? Absolutely. Remember, though, clusterfucks were classic. Avoiding clusterfucks with certain raiding rules was also classic. This 4 day window is not and it's unnecessary.
Last edited by Skope; 06-01-2011 at 01:42 PM..
  #148  
Old 06-01-2011, 01:40 PM
Rais Rais is offline
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There shouldn't be any variance at all. Pop everything after the next server crash/patch, and let guilds choose what they are to go for. It was like that on live. Why should it be any different here?

A guild can't be in 7 places at once. Want to call it a classic server, then run it like one. At least jacking up melee or spell casters for these patches are just like it was on live. Run one or two things on a code server and say its working,put it on live and in fact its bugged to hell.
  #149  
Old 06-01-2011, 01:40 PM
Troy Troy is offline
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Quote:
Originally Posted by Nedala [You must be logged in to view images. Log in or Register.]
You are aware nobody is poopsocking currently to get bosses, are you?
But here you are claiming it didn't work.
Are you really going to sit here and say that you don't have at least one person right now in range of a boss that's due to spawn? Sure it's no longer 15 people, but it's not zero like you claim. I guess one is better than fifteen, but it's still silly and not classic.
  #150  
Old 06-01-2011, 01:44 PM
Bruman Bruman is offline
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Fuck it, if you want to handle the situation of "More guilds can handle the mob than ever could on live", going to deviate from classic, then just make it spawn every 2 hours :P

"Ugh...we can't farm fear trash because CT keeps DTing all night!"
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Leapfrogging is a dick move. It's not about "rules" or "ZOMG IT HAPPENED ON MY SERVER ITS FAIR".
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Last edited by Bruman; 06-01-2011 at 02:37 PM.. Reason: lawl
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