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  #11  
Old 04-25-2018, 01:07 AM
Tethler Tethler is offline
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Shared bank
Buff timers
Spell sets

I'm sure there is more, but that's what immediately comes to mind.
  #12  
Old 04-25-2018, 01:24 AM
Swish2 Swish2 is offline
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Quote:
Originally Posted by Sadiki [You must be logged in to view images. Log in or Register.]
Chat channels.
You think you want it, but you don't.

Dozens of people give the excuse for not trying the red server as "global OOC" - imagine that with half the server in a general chat.
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  #13  
Old 04-25-2018, 01:24 AM
Swish2 Swish2 is offline
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Quote:
Originally Posted by Jauna [You must be logged in to view images. Log in or Register.]
Hes just ganna get banned again anyways, let him have fun for now.
For what? Posting gifs? Lets not jump to conclusions.
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  #14  
Old 04-25-2018, 01:36 AM
elwing elwing is offline
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Shainy's nighty and human usable greenmist
  #15  
Old 04-25-2018, 04:26 AM
Jauna Jauna is offline
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Oh right.

Adding small DD procs to mage summoned weapons, all with a -50 resist modifier
Also make cleric/paladin hammers tradeable and adding a Ward Undead type proc to each
  #16  
Old 04-25-2018, 05:36 AM
Izmael Izmael is offline
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So much fail ITT.

Server's fine.

If anything, removing the annoying leash or restricting it to ToV/etc would be good.

And of course resetting ST and make it non-wakeable. 99% of people want it, the vocal 1% owners of masks, robes and sods don't (inb4 some cringer chimes in saying they don't want it yet doesn't have a mask bla bla bla).

If you want non-classic EQ, try the 100+ servers in the server selection list, and see why nobody plays on them. (Spoiler: because they are not classic.)
  #17  
Old 04-25-2018, 06:29 AM
Jauna Jauna is offline
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Quote:
Originally Posted by Izmael [You must be logged in to view images. Log in or Register.]
Hey I heard you want non-classic shit so go elsewhere. btw give me a big non-classic thing like giving people the ability to have a never ending supply of pre-woke stuff thanks
  #18  
Old 04-25-2018, 06:34 AM
Tethler Tethler is offline
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FTFY

Quote:
Originally Posted by Izmael [You must be logged in to view images. Log in or Register.]
If you want non-classic EQ, try the 100+ servers in the server selection list, and see why nobody plays on them. (Spoiler: because there is no population and/or the only players are boxers.)
  #19  
Old 04-25-2018, 07:48 AM
Ennewi Ennewi is offline
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Some of the ideas below are facetious/aren't all mine, but others are more classic-inspired additions not dissimilar to the animation fix that eventually was implemented for the bard epic. Not exactly what I would want changed on p99, but how I was wanting EQ to evolve after Velious (with technical limitations and balancing issues aside).

Just as clerics and paladins need +charisma gear for their lull line of spells, the opposite has become true for necromancers and shadow knights. Negative charisma now works as a plus for fear spells.

Alcohol tolerance is now a strategically useful skill for melee classes, with the consumption of alcohol (liquid courage) making players more resistant to dragon roar and other forms of fear. However, considering a mob while intoxicated, it may appear to be lower in level than it actually is...

Paladin Guild Masters now offer a counterspell that causes the spell damage of a single mob to be dealt against its own self for however much damage its target would have taken; if the counterspell is resisted, paladin takes that incoming spell damage instead of the original target. Also offered, a debuff that halves the number of buffs a mob can AE dispel.

Ice water now causes cold damage to the same degree that lava causes fire damage (the more resists you have on, the less damage you will take over time). Low level barbarians will come to appreciate the Halas raft more...

Barrel Roll is now a continuous loop depending on distance. The higher a point jumped from, the more flips male dwarves will do.

Classes with safefall now remain in ducked position for a short duration if they have taken a significant amount of damage from the fall. You have twisted your ankle! Argh, bone spurs!

The green fog in the Karanas now causes negative disease resists. Brother Nallin expects an increase in donations.

Bard NPCs will now utilize all of the songs and abilities a player character would. Their songs are restricted to a maximum of 25 players. Example: Highsun will relocate players to the zone-in loc or, if they died, where they were last resurrected. The 6-Minute Bard Diet could use some editing.

Bards can only sing for so long before they lose their voice. Length of time depends on skill level. No more AFK mana.

Stringed instruments cannot be played if a bard is wearing plate or chainmail gauntlets, only leather and cloth or bare hands will work.

Dragging corpses now uses up your stamina bar, more so if you're a smaller race dragging a larger race. A gnome might not be able to drag the body of a fallen ogre groupmate, not without max strength. However, two gnomes together should have the combined strength required.

Non-norent crossbows/bolts now drop from coldain archers and other Velious mobs. Shooting a bolt has a small chance effect of 0 second stun, given the impact of the projectile. While crossbows have higher damage than ordinary bows, their overall damage is stymied by a much longer delay and shorter range. Designed for tank classes involved in close-quarters pulling. Crossbow damage is based off of strength rather than dexterity.

Weighted Velium Crossbow
Dmg/Dly: 40/200 Range: 75 Wt: 15
Velium Bolt Dmg: 15 Range: 10 Wt: 2
Race: ALL
Class: WAR PAL SHD

Rogues now have a "Loaded Dice" discipline which can only be used once per EQ day, giving a slight advantage to /random. While the discipline is grayed out, rogues have a slight disadvantage on randoms.

Mobs without pants can no longer be pickpocketed. Mobs without flesh can no longer be backstabbed.

Lockpicks are now stackable (20) but have a chance of breaking. Additionally, the breaking of a lockpick can remove stealth and alert nearby mobs of your presence.

Whips have been given textures and colors that better reflect their name. Dagarn's Tail (squamous and red). Braid of Golden Hair (yellow with high elven hair tie at its grip). Fellspine's Tail (striped pale orange). Cat O' Nine Tails (shortened, with eight additional protrusions). Et cetera.

Zlandicar's Heart now has the appearance of a pulsating red orb when equipped.

Instead of a wooden club, Blackjack and Thorny Blackjack now have the appearance of an ordinary mace, tinted black.

Removing one's armor now increases taunt. If a tank loses aggro and taunt fails, he/she can remove their greaves or breastplate (but low HP aggro is still greater than low AC aggro). However, the loss of stats and armor class opens the player character up to more incoming damage. Also, take care when being rezzed/on corpse runs. Nudity is now an affront to/attractor of creatures in Norrath, depending on their intelligence. You may even find that merchants, other than the greedy ones, won't sell to you if you are naked. "Nudists like you disgust me, now get out!"
"Hello, Soandso. Can I interest you in A Cloth Shirt?"


Lower charisma influences one's overall taunt. Higher charisma influences faction hits from quest turn-ins.

Damage shields have become more detrimental against those using weaponless attacks (punch/kick).

Cacti (succulents) now spawn with permanent damage shields.

Forest and jungle zones now have falling leaves instead of snow/rainfall. Volcanic zones, falling ash.

West Karana's field recently has been overtaken by "crows" that carry various shiny materials, most of which are useful for tinkerers and blacksmiths. Really they are just miniature aviaks, but the farmers and scarecrows still aggro them all the same.

Rogue mobs now have the ability to pickpocket small amounts of coin off of you. Pullers beware...or rejoice at not having to destroy coppers and silvers while repeatedly asking that one groupmate to turn off autosplit.

Rogue mobs can now drag the corpses of their kin, potentially to be rezzed. It would be wise to not leave corpses to rot. Higher level rogue mobs can even drag the corpses of player characters, deeper into a dungeon. Did you get a /loc off before you died?

Poisons are now stackable (20). Certain poisons can be planted on unsuspecting (nonaggro'd) mobs, causing them to be mezzed, lulled, slowed, or tashed, depending on the potion. The more potent the concoction, the greater chance the mob will be alerted to your presence.

There are now more female mobs populating Norrath. Ratwomen. Mudwomen. Desert madwomen. Woman eating creepers. Female centaurs. There aren't any Brothers of Erollisi, but mermen have begun to populate the Ocean of Tears (and other zones). Wetness is the essence of beauty!

Kerrans have recently been added as a playable race, starting out on the continent of Erudin. Players can choose from four classes: Monk, shaman, druid, and rogue. Kerrans enter Norrath with 100 fishing skill that requires no pole. <Kittens Who Say Meow> emits a low rumble and roars like a lion!

Iksars no longer have earring slots (since they don't have earlobes). Instead, they now have a single nose-ring slot. Staff is considering the addition of nipple piercing slots for all other races except iksars (0 nips) and kerrans (8 nip slot Simba = imba).

Arrows that have hit their target can now be looted from the corpse. Arrows that miss their target are forever lost.

All primitive and bird-type mobs now have fletching mats added to their loot tables, making certain outdoor zones/camps more viable for bow wielders. Additionally, arrowheads can now be foraged in certain zones.

Various poisons can also be applied to arrows by a rogue of appropriate skill level. Ideal for soloing rangers and mid-level warriors desperate to build aggro on an incoming mob.

Enchanters can now imbue regular/silk/aloe (nonsummoned) bandages and mummy wrappings, similar to how they imbue gems. Using vials of viscous mana as the reagent, the effect will cause each bind wound to restore more hit points (or alternatively, mana points, depending on which spell the enchanter casts).

The moment that fire elemental pets become submerged in water they transform into air elementals. Similarly, water elementals submerged in lava will undergo the same transformation.

Similar to shaman's bear form illusion, druid and ranger wolf form now varies in appearance based on race. Wood elves and halflings are black wolves. Humans are arctic wolves. Half elves are coyotes.

Iksar necromancer/shadow knight pets are no longer humanoid in appearance but true iksar skeletons. However, the derisive cackle still remains. Similarly, iksars in skeletal form now appear as iksar skeletons.

Pets now have a maximum distance in which they can be ordered to attack a mob that isn't targeted by the player character. The higher the level your pet is, the greater distance it will attempt to do your bidding.

Mayong Mistmoore has returned to his castle with a vengeance (having a trivial loot code or level limit similar to Lady Vox/Lord Nagafen). It is said that he spawns down in the basement of his castle at his coffin for meditation, and seldom paths to the tower overlooking the pond on his estate. Groups wanting easy, semi-afk xp should travel elsewhere if safety is their primary concern.

Mayong now offers an epic-long quest for player characters to become a vampire at the cost of a faction hit with most every good-aligned institution in Norrath (worse than iksars). Only certain classes/races can receive the quest. To increase faction with Mayong, a player must turn in four Essence Emeralds and then die to him as penance and proof of one's immortality / masochistic leanings. Among the spells you gain access to, one of the most powerful allows you to steal the very breath of others who, if they do not have Enduring Breath, will be deprived of oxygen and suffocate (taking the same damage one would when drowning). All forms of resurrection on your corpse now require one coffin reagent. And, similar to Levant, certain spells cannot be cast during the day. However, you are now more disarming overall, having a higher skillcap with disarm, being able to knock weapons out of an opponent's hand from greater distances. Once a player has turned into a vampire, he or she must have blood somewhere in their inventory; if not, their mana and hp will cease regenerating. It can be any type, even Royal Kromrif blood. Stacks of blood take the place of regular food and water, as neither will be consumed and any stat increases from them will not be applied. As it is considered both food and water, blood is consumed more rapidly, at a rate similar to the consumption of water in desert zones.

Monks now have the ability to uppercut, what is essentially a weaker version of bash interrupt, on the same cooldown as flying kick. The animation is that of the rude gesture emote.

Spam clickers be advised: Thanks to the God of Mischief, Bristlebane Fizzlethrope, clickies now have a small % chance of backfiring. Jboots/SoW sword can snare for the opposite percentage that they would increase movement speed. Shrunken Goblin Skull Earring can decrease the ATK it would normally increase. Eyepatch of the Plunderer can slow your atk speed by 20%. PoM flowers can decrease resists. CoS can cause temporary blindness. Et cetera.

Other facial features that were previously restricted to merchants/guild NPCs are now available at character creation. You must choose, but choose wisely.

Rice is now edible! It is also a ranged item (making in-game weddings that much more awkward for officiating guides).

Emerald oranges no longer have the appearance of grapes, instead they now have the color of an emerald and the shape of a pearl.

According to locals, Megaladon has been spotted in and around the underwater cave in Lake Rathetear.

The Arena now has illusion NPCs encircling the outer (nonpvp) wall of the zone. Hail the NPC and request to take on their appearance. It should go without saying but all illusions fade upon zoning/dying.

Race now has an effect on how many bags you can hold at once. The larger races can hold the most and the smaller races can hold the least. Illusions and shrink spells/potions will have no effect on this.
  #20  
Old 04-25-2018, 07:49 AM
jolanar jolanar is offline
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An attempt at class balance.
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