#1
|
|||
|
Aggro Kiting with Dots
Do dots do less damage if the mob is chasing you? This should not be the case until the September 13, 1999 patch, but wanted to see if that was the case on this server.
------------------------------ September 13, 1999 ------------------------------ DoT Changes: - If the monster is in melee with you, there is no change to how a DoT spell works. - If the monster is running away from you (fear, wounded, etc.), there is no change to how a DoT spell works. - If the monster is moving when the damage from the DoT is applied (happens every few seconds), it will take 66% of the damage that it would have taken. - DoT spells have all had their duration slightly increased. If the monster moves for 18 seconds during a fight, it will take as much damage from the DoT as it would before the patch. If the monster moves for less then 18 seconds during a fight, your DoT will do more damage then it would have done before the patch. If the monster moves more then 18 seconds during the fight, it will take less damage then it | ||
|
#2
|
|||
|
I reported this prior to green launch and it looks like Rogean took care of it
https://www.project1999.com/forums/s...d.php?t=336221 | ||
|
#3
|
|||
|
Yeah take advantage of this while its still around. Also, nice work Dekova.
| ||
|
#4
|
|||
|
This is the Golden Age Of Lazy Kiting.
| ||
|
#5
|
|||
|
Just confirming dots do full damage while moving on green.
I did some testing on green and on blue in relation to a bug on blue atm where "ghost roots" cause reduced dot damage even though the mob is actually rooted, but even that doesn't reduce dot damage on green. | ||
|
|
|