#31
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A monk doesn’t need to slow it’s level to harvest more plat per level.
Xp penalty still relevant at 60 in terms of death penalty and securing 60. Fair warning, I am devil’s advocate here. My monk is an iksar 52 vox alt and she’s been sacced a couple of times in her career as she keeps trying to break into 53 off collateral xp. | ||
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#32
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You won’t get Natureskin on a raid as it single target 400 mana spell. POTG is ideal for casters and Aegoism for people tanking. Normal melees will hopefully have POTG or Heroic Bond up bit with dispels and buff fades you likely will just roll with what you got. I’m frequently self-buffing.
Innate regen is nice but even on a long (but not insane) fight where you have to reslow a target (say 7 mins) It’s 8hp/tick more than a non-regen race. That’s 70 ticks at 560 extra hps. Nothing for AOE fights. Plus hopefully dps groups will have torp shams which can essentially heal forever so long as players know where to go to be in range. The harder the target the less innate racial perks apply. This is the closest thing to “balance” that’s coded into the game. If you adore the look of a dwarf, Troll, ogre, Barb, or iksar that’s great as they have some of the best combat stats and racial perks. If you don’t like the look don’t play one. If racial regen allows your guild to kill something they normally couldn’t that target was one lucky RNG roll from wiping you anyways. Back to the thread though, iksars do have it luckier than humans essentially for all but leveling speed and faction. When your success or failure is based on only dps in/dps out an AC bonus and regen is clutch. The 20% penalty sucks but with zones like the Hole it’s bearable. I’d still roll a human if I wanted to if only to piss off the minmaxers. Liking your toon is the best way to justify grinding hundreds if not thousands of hours and then wanting to play it at 60 still. Don’t build a toon so people will approve of it. | ||
Last edited by Snaggles; 07-03-2020 at 11:48 AM..
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#33
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Quote:
It would also have been a nice addition if half elf druids, having the worst stats of the class, were allowed a race-specific port to the unkempt ring in Rathe Mountains, or even some of the other unused/abandoned druid rings, excluding OOT and Hate 2.0. Barbarians: Given their disdain for overdeveloped cities and their comfort in outdoor settings, barbarians can be bound at any of the barbarian fishing villages in Norrath. All related NPCs other than merchants will aggro attackers, no different from city guards. Dwarves: Having the favor of Brell and a shared affinity for subterranean locales, dwarves are not restricted from activating jboots and consuming sow pots when traversing indoor dungeons. Dark elves: Whether cursed or blessed by the Prince of Hate, all detrimental procs and spells cast by Innoruuk's own will generate slightly more aggro. Dark elves can be bound at the evil merchants in South Ro. High elves: Damage dealt by and against plants/animals is slightly reduced. Humans: Dorsal Stun Immunity. Stamina Regen increased to reflect the Health Regen benefits of Iksars and Trolls. | |||
Last edited by Ennewi; 07-03-2020 at 11:34 AM..
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#34
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Quote:
I never considered the upkeep of experience at 60 though. If that's a problem though, then I guess exp loss from raiding is a factor? But you'd have to be dying 7 or 8 times in one raid night without Cleric resses for that to be a genuine concern...
__________________
Starspangledman - 51 Paladin (Blue)
Buckleup - 53 Druid (Blue) <Kittens Who Say Meow> | |||
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#35
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A death at 60 is almost a yellow bub of xp. Not all 60s will max their xp bar. With 96% rez you’re losing that huge chunk of xp every 25 deaths. On a pull team character that number can come surprisingly quickly.
While xp loss at 60 isn’t a huge concern it is not quite as trivial as you estimate. | ||
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#36
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A mustache.
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#37
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Quote:
__________________
crabby old man playing 4000 year old goblin sim
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#38
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Quote:
__________________
< Knights Who Say Ni >
Qeynos questing and leveling (all quests nerfed) | Off the beaten path 24-40. | |||
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#39
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Quote:
Admittedly, barbarians would have made more sense for DSI, given their large race status and limited class options, but none of those classes were called on to pull traditionally. DSI on a monk/sk would have been a significant perk, especially with FD fails and cast/recast times taken into consideration. Very little advantage would come from DSI while tanking, as the tank would have been unable to melee the target with their back turned and would have lost out on ripostes/parries while also potentially exposing themselves to backstabs, depending on the mob. The only time a tank would have used DSI while tanking would have been when a mob enraged? Quote:
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Last edited by Ennewi; 07-04-2020 at 04:01 AM..
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#40
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Quote:
https://youtu.be/4SjYoYUfh-w | |||
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