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View Poll Results: Player Cap? | |||
No Limit | 108 | 69.68% | |
420 | 13 | 8.39% | |
911 | 10 | 6.45% | |
1200 | 11 | 7.10% | |
2000 | 13 | 8.39% | |
Voters: 155. You may not vote on this poll |
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#22
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Option 1: Increase spawn rate of raid and quest mobs, maybe spawn rate scales w/ population
Option 2: Allow free and unlimited transfer between red and blue? Option 3: Allow paid (with plat) and/or locked to server for X time transfer between red and blue? That'd let the population split into two buckets as it sees fit without people feeling like they're wasting their time on a dead server. If not red, then replace the above options with green... it'd suck for people already on red if we disrupt their desired gameplay and economy. I log into red and can't find a group and don't want to solo to 50. However, I log into blue and don't want to sock everything... skill should determine your ability to get end game items, not sitting waiting for something to spawn in some massive window. As far as overpopulation for exping, I think people need to spread out more... there are plenty of great and underutilized zones to level in. | ||
Last edited by wtsgoodtime; 03-15-2019 at 06:44 PM..
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#23
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Blue server is overpopulated for sure
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Nexii Vanadis | Nexii's Erotic Adventures
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#24
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I'd be in favor of a cap if the server started DCing tunnel dwellers to make room for people who play the game. =p
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#25
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Id prefer if they randomly DC'd ToV instead
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#26
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Why no 69?
Oh wait this isn't for red server | ||
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#27
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Full zones are going unused. Not crappy zones either. Perfectly good dungeon crawling zones with decent enough loot to make plat while you level. Just because you can't farm the one thing you want, it doesn't mean the server is overpopulated. It's never been easier to find and build groups and great gear can be had very cheaply.
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#28
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#29
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I will not rest until we hit 3k concurrent.
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Maelfyn Sinifay - 60 Ranger - Fennin Ro
Developer of Nevergrind Online | |||
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#30
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