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  #81  
Old 06-30-2014, 03:23 PM
backman_66 backman_66 is offline
Kobold


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Actually I've never been a part of a "private" 1v1 group or 8v8. I would like the guild to be open to all applicants in the U.S. or maybe even some Euros who can speak good english. Your loss if you don't want to play on Uthgard.
  #82  
Old 06-30-2014, 05:19 PM
Scrooge Scrooge is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Turns into a private 1v1 or group v group club every single time. No thanks.
Quote:
Originally Posted by backman_66 [You must be logged in to view images. Log in or Register.]
Actually I've never been a part of a "private" 1v1 group or 8v8. I would like the guild to be open to all applicants in the U.S. or maybe even some Euros who can speak good english. Your loss if you don't want to play on Uthgard.
Neither have I, although I did get offers - it just wasn't my idea of fun, cause when it comes to PvP in any game, half the excitement is "surprise." Nothing like getting inc 2-3 times in a row, just when you think the fight is over and your healers are almost oom.

Those "private" clubs are mainly for people who are too lazy to play the actual game and all it brings with it, or only play when there's no one else playing. They don't even come close to what the actual PvP is about, they only exist to stroke their egos.
__________________
I've been retired from P99-EQ & Uthgard-DAOC for quite a long while now, but if you ever seek advice with either one, don't hesitate to ask.
DAOC: Uthgard Revamp v2.0 (P99 thread for Hibernia)
Uthgard v2.0 Getting Started
DAOC Class Descriptions by Crith (for all 3 realms, with some comparisons to EQ classes)
DAOC: Uthgard Revamp (old thread with some useful info)
"Sometimes a Majority means, that most fools are on the same side"
  #83  
Old 06-30-2014, 09:57 PM
Scrooge Scrooge is offline
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List of players (updated) interested in playing Uthgard 2.0 in the same crew (if anyone wants to be added or removed, make a post):

Scrooge - mentalist(caster utility)/blademaster (melee dps)
backman_66 - warden?
Weekapaug - bard/hero/ranger/druid (hib), cleric/merc/minst (alb)
Ugrask - dps
Lyrith - CC/Healer
Zade - primary healer/dps, his friend - ?
fishingme - scout, valewalker/animist/enchanter, bonedancer/thane
phacemeltar - CC/dps/utility

Caridry - undecided
mrgoochio - undecided
Erasong - undecided
Cookiefist - undecided
foxxhound - undecided
Scikala - undecided
Leeyuuduu - undecided
Sssleeve - undecided
Goobles - undecided
============================================

I'll match the roles needed to the ppl in this thread, based on their initial class choices, so we can see what we're missing more than anything else.

Realm: Hibernia

Primary Healing: Weekapaug (druid), Lyrith (druid), Zade (druid/warden?)
Secondary Healing: backman_66 (warden), phacemeltar (warden)
Primary Crowd Control: Lyrith (bard/CC), phacemeltar (bard/CC)
Secondary Crowd Control: Weekapaug (bard/CC)
Primary Bomber (caster dps): fishingme (enchanter)
Secondary Bomber (caster dps): phacemeltar (eldritch?)
Primary Shield Tank: backman_66 (Hero)
Secondary Shield Tank:
General Melee DPS: Ugrask, Zade, Zade2 (his friend), fishingme (valewalker), Scrooge (blademaster), backman_66 (blademaster)
General Caster DPS: fishingme (animist), Scrooge (mentalist), backman_66 (eldritch)

============================================

I'll post all available classes for Hibernia with my personal, basic class descriptions, grouped by their base classes, like 'healer-base', 'fighter base', 'caster base', etc.

Naturalist Base (healer): all get base healing, base buffs, basic rez (L10), basic group heal, can wear small-medium shields (but can't spec)

Bard - primary CC, endurance/mana/heal/speed songs, some healing, base buffs, cure disease/poison. Can also spec in weaponry for melee styles: -Blunt, -Blades

Druid - primary Healing, spec buffs, base buffs, resist buffs, pet, root/ae, dot, buff dispelling, spec rez (return with more HP/mana), cure disease/poison

Warden - base buffs, some healing, resist buffs, Group Damage Add chant, Group Pulsing Blade Turn chant (absorbs any melee hit every 10 seconds, can be decreased to 6 seconds depending on spec), Group Run Speed chant (comparable to low-lvl SoW, maxes out at 53% at 44 Nurture), Self Endurance Regen chant, Self Haste buff. Can also spec in weaponry for melee styles: -Blunt, -Blades, -Parry.

Guardian Base (fighters): all can spec Blunt, Blades, Piercing, Shields, Parry, can all wear Reinforced Armor, Protect ability (can be placed on friendly targets to attempt to take their aggro, good on casters/healers), Guard ability (requires a Shield on, attempts to block any melee hits on target, must stand real close, Guard I at 7 Shield spec), Intercept ability (attempts to take melee hit in place of friendly target)

Blademaster - Light Tank (primary melee DPS), Celtic Dual-wield spec, shield/parry specs, short-bows, Reinforced Armor, Advanced Evade (passive), Triple Wield (L25, Every 30 minutes you can summon a magical sword that adds 50% to your damage for 30 seconds. Charge RA (I'll add details for this awesome ability later)

Hero - Main Tank (defensive if shield spec, offensive if 2H spec), shield/parry specs, Large Weaponry (2H) spec, Celtic Spear (2H) spec, short bows, Scale Armor (L15). Initiate of the Hunt (class ability): You can turn yourself into a half-stag once every 30 minutes for 30 seconds. While in stag mode you get +25% to your HP (heal/total).

Champion - Hybrid Tank, melee with self STR/CON(hp) buff, instant spells; DD, stat debuffs, snare. Large Weaponry (2H), Scale Armor (L20).

Magician Base (casters): all have a Heat based single target DD, single stun (duration improves every, self AF buff (AC equivalent), self Absorbtion buff (for melee dmg), and self bladeturn buff (absorbs 1 melee hit, L19). The base spells in the 'Sun' and 'Moon' lines are all the same for all 3 classes, the only different base spells are in the unique spec lines for each class. For example; Eldritches 3rd spec line is 'Void' which has bolt damage and instant stat debuffs, Enchanters 3rd spec line is 'Enchantment' which gives a heal spell for your pet, the summon pet spell, and a run speed group chant (equivalent to mid-lvl SoW), and Mentalists get the 'Mentalism' spec line which has a single target DoT and a base Heal.

Eldritch - Wizard class; mainly direct damage spells in both base and spec lines, they also get an AE Mez in the Light/Sun spec, as well as Nearsight, which lowers the casting/shooting range of enemies who either cast or shoot with a bow, etc VERY USEFUL spell in PvP, it's bolt-range too. The Moon/Mana spec has some good utility in it as well; it features the strongest PBAOE spell in the game, DD+Snare & the AE version, single and AE Disease (disease in this game slows down your movement, and makes all heals on target do only 50% of their value), there's also the single target STR/CON debuff, as well as an AE version later in the spec. The Void/Eclipse spec features a spec bolt (so you'll have 2 bolts if you spec in this line), there's also an AE DD, and GTAOE (which is known as ground target AE, means you can cast on a certain loc whether it has targets in it or not), and last but not least; resist debuffs for Body, Spirit, Energy, they have 3 strength levels, -15, -30, -50.

Enchanter - Caster Pet class (like EQ mage); Light/Sun spec gives a Heat-based DD, and instant atk speed debuffs single and ae versions. The Moon/Mana spec also gives the strongest PBAOE spell in the game, same one as Eldritch, but also has a Pet Focus Damage Shield which is one of the greatest pet spells (it does really awesome damage, but while in effect, the caster cannot move or cast anything else), the spec also gives resist debuffs for Matter, Cold, Heat! (Heat is the most used caster DD in Hibernia). Enchantment spec gives stat/proc buffs for the pet only, and a Damage Add buff which can be used on other players. There are various pets this class can summon at certain levels, some pets are casters and will nuke your targets, other pets cast regen on all party members, and another type is a tank pet, great for when using the focus shield.

Mentalist - Utility class (familiar to EQ Enchanter); Light spec gives single DD, AE DD, and a Charm 'chant' which drains your mana depending on the level of the spell. Mana spec gives single target DoT, AE DoT, HoT (heal over time, one of the best in the game), and Mana Regen (single target, until high 30s when you get the first group version). Mentalism spec gives a spec Heal equivalent to those of Druids/Bards/Wardens, single target Mez, Confusion, and Cure Mez! (at L28)

Stalker Base (stealthers): both classes can dual wield and receive the Celtic Dual spec line, both can spec in Piercing and Blades, as well as the Stealth spec line (the more points you invest in this, the less likely you are to be seen. Although you can still stealth without investing any points, you'll be seen from a farther range, and won't be able to stealth around mobs.

Nightshade - Rogue type, Critical Strike spec line (some of these attacks depend on you being able to stealth well enough to get within melee ranger without losing it,) they also get a Poison spec (the more points you put into this, the better poison you can use on your weps,) and they get 2 DD spells - one instant and one regular.

Ranger - Archer type, Bow spec, Pathfinding spec (spells) includes; self-AF buff, self-STR buff, self-DmgAdd buff, self-DEX/QUI buff, and temporary Run speed buff (% of speed, as well as duration, increase as you level, maxing out at 95% and 30s.)

Forester Base (unique caster/fighter classes): they receive a combination of base spells ranging from; self AF buffs, Lifetap (instead of stun), Damage Shield, self Absorb buff, and the self Bladeturn like the other casting classes in the realm. Ofcourse Animists have a plethora of spells for their stationary pets and such, there are way too many to list here. These two classes came with the first DAoC expansion, Shrouded Isles, and they both wear cloth.

Animist - Pet Bomber class, summons these non-mobile shroom pets which can do various things like PBAOE damage or single target DD (random targets, you can't really control who they attack, they just attack anything within range). There are various pets which are limited to a single ability, depending on the spell being used, some cast Root nonstop, others cast Damage or a resist buff, etc. There are 3 versions of these pets, version A) can only summon 1 of, but can control which target it should cast its spells on, version B) can summon up to 15 of in one area, they cast their spells on random targets which are within range, and expire within 2min, version C) are like these Light grenades, you summon it with a target already in place, and it flies into the target and explodes. It's a pretty complex class, but once you play around with it a bit, it'll get much easier. Only thing is, it's a double-edged sword when it comes to PvP, on one hand it's awesome when it comes to Keep Defense, it's also great for an ambush, but out in the open field it can get difficult. Then on the other hand, it can get really dull having to camp keeps and bridges, to wait for someone to run into your traps. Overall though, I'd say it's one of the better and most unique classes in the game.

Valewalker - Hybrid Melee with some very decent spells, and a unique weapon spec for the Scythe. The spells are: instant DoT, instant Snare, self-Absorbtion buff (only casters get, but this version is much more efficient), Offensive Proc buff, Defensive Proc buff, and a 30s duration self-Haste buff with a recast of 2min. Another unique class brough by the first expansion of the game. This class can only wear cloth, but the Absorbtion buff more than makes up for it in the long haul.

note: Class Descriptions for Hibernia are done.
__________________
I've been retired from P99-EQ & Uthgard-DAOC for quite a long while now, but if you ever seek advice with either one, don't hesitate to ask.
DAOC: Uthgard Revamp v2.0 (P99 thread for Hibernia)
Uthgard v2.0 Getting Started
DAOC Class Descriptions by Crith (for all 3 realms, with some comparisons to EQ classes)
DAOC: Uthgard Revamp (old thread with some useful info)
"Sometimes a Majority means, that most fools are on the same side"
Last edited by Scrooge; 07-01-2014 at 11:03 PM.. Reason: added class descriptions
  #84  
Old 06-30-2014, 10:08 PM
Byrjun Byrjun is offline
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I'll be playing a Skald.
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  #85  
Old 06-30-2014, 11:54 PM
dustysr06 dustysr06 is offline
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Will probably have 3-4 people rolling Hibernia with me, could use some ppl with experience in higher RR groups if any play here and are planning to roll there- PM me!

We'll be CST timezone
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  #86  
Old 07-01-2014, 10:48 AM
backman_66 backman_66 is offline
Kobold


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Quote:
Originally Posted by dustysr06 [You must be logged in to view images. Log in or Register.]
Will probably have 3-4 people rolling Hibernia with me, could use some ppl with experience in higher RR groups if any play here and are planning to roll there- PM me!

We'll be CST timezone
Not trying to start a fight, but this is exactly the kind of person I DON'T want to play with. Makes you sound extremely closed-minded and elitist by advertising that way, and also you'll be spreading out the already-limited population of U.S. / P99 players that will be on Uthgard anyway.
  #87  
Old 07-01-2014, 10:58 AM
backman_66 backman_66 is offline
Kobold


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Scrooge I'll probably be playing either Eldritch or a Hero / BM for RvR. I might make a Warden after a while though :P
  #88  
Old 07-01-2014, 10:59 AM
Ghordo Ghordo is offline
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Anyone else going midgard ? if so send me a PM please. I would like to set up a little static group for when the server comes back up.
  #89  
Old 07-01-2014, 11:21 AM
Nirgon Nirgon is offline
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Quote:
Originally Posted by Scrooge [You must be logged in to view images. Log in or Register.]
Neither have I, although I did get offers - it just wasn't my idea of fun, cause when it comes to PvP in any game, half the excitement is "surprise." Nothing like getting inc 2-3 times in a row, just when you think the fight is over and your healers are almost oom.

Those "private" clubs are mainly for people who are too lazy to play the actual game and all it brings with it, or only play when there's no one else playing. They don't even come close to what the actual PvP is about, they only exist to stroke their egos.
No its people who want to only have to fight 8v8s because they've been playing together long enough to know they will basically win with even numbers every time.

When players stop being "allowed" (seriously, half the population will black list you or some stupid shit) to run "zergs" (anything more than 8), they lose this advantage. Then its a field of a few perfect comps, so you can't go out and rvr with anything less than a perfect setup so people sit around until they can form said perfect comp.

Then it becomes impossible for pick up groups to win, people stop logging in... aaaaand daoc emu.
  #90  
Old 07-01-2014, 12:44 PM
Byrjun Byrjun is offline
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^ pretty accurate.
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