#11
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Quote:
If the OP collected a larger sample size of swings vs. a target of known defense skill and AGI he'd find that the hit chance is pretty similar to that of a pure melee having the same STR/ATK, despite the lower weapon skill. | |||
#12
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Quote:
https://www.project1999.com/forums/a...p/t-40456.html Alot of debate in the above thread with not much proof posted. I can imagine this thread will be much of the same. Gonna be skeptical of biased opinions until I see some lengthy parses.
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#13
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I ran parses of 2k-5k attempts in various melee configs on the beta server around 9 months ago. None of the general Velious-era melee or knight-specific buffs are in effect on beta yet, so there's no difference between an SK/Pal there and on p99 Live.
Not bothering to dig up the parses unless a dev asks for more feedback on this non-issue. | ||
#14
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id love to see the parses, who says non issue......
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#15
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Paladin stun, roots and blinds were always useless in pvp. I believe knights always kinda sucked melee wise. They get some boosts in Velious, but I don't want to do your work for you. Here are a couple examples I found int he patch notes found here: http://www.tski.co.jp/baldio/patch/19992002.php
Paladin ex's The Paladin "Holy Forge" discipline will now give paladins triple the normal chance of scoring a critical hit. Each critical hit has a percent chance to be scored as a critical blow. Defense skill cap made exactly same as warriors.
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#16
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Hit rate for pally/sk does seem really off. Dmg with 2hs also very garbage way too many low hit numbers with high str
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#17
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I thought they add the bonus to weapons with 40+ delay in velious. U might want to look for those patch notes.
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#18
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Quote:
What I mean is the beta server is just a copy of the blue server and doesn't have any of the custom red pvp code added to it for obvious reasons. The only way to parse is to get a 60 cleric or shaman on red and have a melee turn on auto attack without haste and just heal through the damage until they are oom, then med up and repeat. | |||
Last edited by Widan; 06-22-2015 at 01:03 PM..
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#19
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can confirm beta has the same pvp code as red
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#20
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Thank you dev Colgate for your useful posts as always.
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