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  #161  
Old 11-17-2019, 04:59 PM
TheDudeAbides TheDudeAbides is offline
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No Developer worth his salt would design a class as powerful as Enchanter is on P99

Charm has been laughably broken for 10 years on this server. It has now created a form of solo gameplay that was never supposed to be possible in the original vision of Everquest

It's called Balance. Charm in it's current form on P99 is WAY OUT of balance

There is no risk and the rewards are enormous. It's like playing Poker and having the winning hand every single time. The spell is supposed to be a gamble with huge payoffs if RNG rolls in your favor. Used sparingly, for when you are in a tight encounter and want to roll the dice in an effort to get out of it.

Not a God Mode class running around with an insane pet that puts a real pet class to shame.

To be honest this one spell has completely skewered Raiding on P99, especially in Classic. It trivializes encounters to the point where if you can't charm as a caster, you're considered "not wanted" or inferior.

It's a slap in the face to other caster classes and it needs to be fixed immediately
  #162  
Old 11-17-2019, 05:00 PM
jacob54311 jacob54311 is offline
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Quote:
Originally Posted by kul69 [You must be logged in to view images. Log in or Register.]

This fits with Charm breaking more often too and enchanters have more trouble getting things under control.
I'm not seeing that. Charm breaking has always been a possibility. It's just a strategy for dealing with a charm break. Doesn't tell us anything about how often it was happening.
  #163  
Old 11-17-2019, 05:17 PM
Bazia Bazia is offline
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Quote:
Originally Posted by TheDudeAbides [You must be logged in to view images. Log in or Register.]
No Developer worth his salt would design a class as powerful as Enchanter is on P99

Charm has been laughably broken for 10 years on this server. It has now created a form of solo gameplay that was never supposed to be possible in the original vision of Everquest

It's called Balance. Charm in it's current form on P99 is WAY OUT of balance

There is no risk and the rewards are enormous. It's like playing Poker and having the winning hand every single time. The spell is supposed to be a gamble with huge payoffs if RNG rolls in your favor. Used sparingly, for when you are in a tight encounter and want to roll the dice in an effort to get out of it.

Not a God Mode class running around with an insane pet that puts a real pet class to shame.

To be honest this one spell has completely skewered Raiding on P99, especially in Classic. It trivializes encounters to the point where if you can't charm as a caster, you're considered "not wanted" or inferior.

It's a slap in the face to other caster classes and it needs to be fixed immediately
thank god some common sense reinforcements
  #164  
Old 11-17-2019, 05:22 PM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by kul69 [You must be logged in to view images. Log in or Register.]
No it's just more supporting evidence for charm being broken. It's noting that your tanks better see the charmed mob break and run at you vs standing back in a corner like people do on P99 and managing your own pet breaks with ease.
No. It's demonstrating that the enchanter didn't know how to manage a charm break. How often charm breaks happen has nothing to do with the correct way to handle the break. And "have your tank intercept it with a taunt" is not the right way.


People strawmanning "yep the human race probably wasn't as intelligent 20 years ago" are showing the human race isn't very intelligent TODAY either. We didn't need to be dumber 20 years ago to be bad at a brand new game or for the Prima guides and random-ass allakhazam comments to not do much to help players thoroughly learn the intricacies of EQ. The human race wasn't dumber 50 years ago than today, but that didn't stop people from not knowing cigarettes are bad for you. Something like that took decades to slowly get ingrained into the minds of a majority of people, and still today there are a non-trivial number of people who don't believe it. Why is it so hard to believe that people didn't fully understand how to use charm in p99 20 years ago?

I'm not even arguing it's correct here. I'm just pointing out that the arguments made for nerfing are non sequiturs.
Last edited by Tecmos Deception; 11-17-2019 at 05:26 PM..
  #165  
Old 11-17-2019, 05:42 PM
Polixa Polixa is offline
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Regarding Naggy vs charmed imp, how did the imp charm not get dispelled? Naggy has an AE multislot dispel he should have fired off regularly through the whole battle. It shouldn't be feasible for charm to last the whole fight, but that's what I read happened.
  #166  
Old 11-17-2019, 05:48 PM
DMN DMN is offline
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I think nag only dispel your top buff. So as long as they set it up so the charm was well down on the bottom...
  #167  
Old 11-17-2019, 05:48 PM
gkmarino gkmarino is offline
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Buff stack protection before charm.. usually debuffs that fade.. then override those gaps with positive buffs while it is charmed.
  #168  
Old 11-17-2019, 06:02 PM
Bazia Bazia is offline
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very easy to bury charms, everything about enc is easy thats why its becoming a bigger and bigger problem

half the server is playing one as an alt or main and soloing camps that otherwise would be going to full groups

very stupid, hopefully we see some refreshed interests from the staff regarding the abuse of charm
  #169  
Old 11-17-2019, 06:17 PM
Solist Solist is offline
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Quote:
Originally Posted by Polixa [You must be logged in to view images. Log in or Register.]
Regarding Naggy vs charmed imp, how did the imp charm not get dispelled? Naggy has an AE multislot dispel he should have fired off regularly through the whole battle. It shouldn't be feasible for charm to last the whole fight, but that's what I read happened.
giants FR immune, imps super high FR.
  #170  
Old 11-17-2019, 07:31 PM
Gatorsmash Gatorsmash is offline
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If Classic enchanter charm is 5 on a scale of 10, Project 1999 enchanter charm has always been a 7.

It's close to super OP, but I'm not going to lose my mind about it. A 20 year recreation of a game isn't going to get everything perfect. Anybody who actually played an enchanter during classic and the expansions prior to AA's and think this charm duration is classic- you are a fucking idiot. It was never that dependable in a group, it could break in 2 seconds or 2 mins every time.

Edit- durations were soo unpredictable pre AA's 1-60 it was difficult to verify charisma even effected charm duration. Wasn't till a dev confirmed it at one of those conventions if I remember correctly
Last edited by Gatorsmash; 11-17-2019 at 07:40 PM..
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