#161
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No Developer worth his salt would design a class as powerful as Enchanter is on P99
Charm has been laughably broken for 10 years on this server. It has now created a form of solo gameplay that was never supposed to be possible in the original vision of Everquest It's called Balance. Charm in it's current form on P99 is WAY OUT of balance There is no risk and the rewards are enormous. It's like playing Poker and having the winning hand every single time. The spell is supposed to be a gamble with huge payoffs if RNG rolls in your favor. Used sparingly, for when you are in a tight encounter and want to roll the dice in an effort to get out of it. Not a God Mode class running around with an insane pet that puts a real pet class to shame. To be honest this one spell has completely skewered Raiding on P99, especially in Classic. It trivializes encounters to the point where if you can't charm as a caster, you're considered "not wanted" or inferior. It's a slap in the face to other caster classes and it needs to be fixed immediately | ||
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#162
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#163
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#164
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People strawmanning "yep the human race probably wasn't as intelligent 20 years ago" are showing the human race isn't very intelligent TODAY either. We didn't need to be dumber 20 years ago to be bad at a brand new game or for the Prima guides and random-ass allakhazam comments to not do much to help players thoroughly learn the intricacies of EQ. The human race wasn't dumber 50 years ago than today, but that didn't stop people from not knowing cigarettes are bad for you. Something like that took decades to slowly get ingrained into the minds of a majority of people, and still today there are a non-trivial number of people who don't believe it. Why is it so hard to believe that people didn't fully understand how to use charm in p99 20 years ago? I'm not even arguing it's correct here. I'm just pointing out that the arguments made for nerfing are non sequiturs. | |||
Last edited by Tecmos Deception; 11-17-2019 at 05:26 PM..
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#165
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Regarding Naggy vs charmed imp, how did the imp charm not get dispelled? Naggy has an AE multislot dispel he should have fired off regularly through the whole battle. It shouldn't be feasible for charm to last the whole fight, but that's what I read happened.
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#166
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I think nag only dispel your top buff. So as long as they set it up so the charm was well down on the bottom...
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#167
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Buff stack protection before charm.. usually debuffs that fade.. then override those gaps with positive buffs while it is charmed.
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#168
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very easy to bury charms, everything about enc is easy thats why its becoming a bigger and bigger problem
half the server is playing one as an alt or main and soloing camps that otherwise would be going to full groups very stupid, hopefully we see some refreshed interests from the staff regarding the abuse of charm | ||
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#169
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#170
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If Classic enchanter charm is 5 on a scale of 10, Project 1999 enchanter charm has always been a 7.
It's close to super OP, but I'm not going to lose my mind about it. A 20 year recreation of a game isn't going to get everything perfect. Anybody who actually played an enchanter during classic and the expansions prior to AA's and think this charm duration is classic- you are a fucking idiot. It was never that dependable in a group, it could break in 2 seconds or 2 mins every time. Edit- durations were soo unpredictable pre AA's 1-60 it was difficult to verify charisma even effected charm duration. Wasn't till a dev confirmed it at one of those conventions if I remember correctly | ||
Last edited by Gatorsmash; 11-17-2019 at 07:40 PM..
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