#181
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Personally not excited they are splitting the community.
Was fun to see obscure zones crowded while it lasted though! Very neat to see people in Kerra and Lake Rathe. A shame but it is what it is. Thanks for the great work to make this all possible! | ||
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#182
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#183
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Praise Jah! Take a deep breath nerds, by the time it actually gets competitive on raid scene the servers will be merged. This will just allow easier leveling, which is much needed. Dumb to only have 3 hours a night to play (only in peak hours), and then spend all your time searching for some sort of experience. Just be excited that there are that many folks ready to play this 20 year old game. Awesome work ! thanks!
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#184
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I dont know why some of you all believe that a second server is going to fix the raid scene. It only takes, what, 20-50 people to lock down classic content. It was the same shit on Blue with even fewer players than Green and Teal will have. Stop trying to convince yourself this is going to fix raiding. It's going to be great for a select few, and non-existent for the rest of us.
The server split is just going to allow for you to have more mobs to slay while you level your alts. Not so you have a better chance at raid content. You're gonna have to join the one guild that locks everything down. Gonna need to implement raid lists, rofl. What a mess. | ||
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#185
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#186
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"Hes got an Ipod mini"
"What color?" "Teal!" "THATS THE BEST ONE" | ||
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#187
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#188
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#189
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So then are they being merged when Kunark launches are they both staying split until they get dumped onto blue?
I'm not thrilled about the pop split. People will play less over time, and regardless of the split important camps will always be camped, so the saturation only effects exp, which isn't hard to get. Camps with 1 or 2 mobs were common even in classic, so this seems beneficial explicitly to people who refuse to either move camp or solo/play a different character/play a different game/do something else when they can't get a camp. Population splits have other effects beyond farming exp and pixels as well, especially in a closed environment. Consider WoW classic. It had tons of servers, but most streamers and their fans dogpiled onto Faerlina, resulting in the server becoming dogshit. So much so that it had massive queues and crashing, plus it's super-saturated with far more than normal. Doing this on p99 will have unforeseeable results in regards to guilds and the population. It's not just player_001 deciding to switch, it's an entire guild, their friends, their friends, their friends, their guilds, their guilds, their guilds. Or refuse to, and lose their friends. It's impossible to balance, more like just hoping for the best. All because someone couldn't wait to get that sweet sweet orc 1 camp. I don't think it's the best choice. Surely some sort of list system for camps (as opposed to handing it off to friends/guildmates) would be preferable? Although it's easy to just say it I guess, I can't code it for you. Hopefully it all works out. I've played a lot of MMOs and there is nothing worse than playing on a dead server. The only people who would enjoy that are pixel farmers, and no one cares about them. | ||
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#190
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I think the Devs are calculating all of the raid petitioning they are going to have to deal with if they don't do something now. I would even be in favor of trashing Red and creating a third Classic Box. Red is a total waste of precious resources right now that could be used to spread out the population even more. Ideally 600-700 per server would be optimal. I don't put anything past the neckbeards with Aspergers. They will constantly push everything to the limit because their autistic "accomplishments" will always be rooted within an ego that cannot be fed by the Reality. I'm sure a few will roll out 50s on both servers, but that's a lot of work and they will be doubling up their competition and time investment. | |||
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