#121
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^ just keeps getting better lol
But yeah, its clear that the current system only satisfies a few players at the top level that like pixel collections. Level 1-59 where people try to have fun..it just ain't happening. The grind is brutal with hard to kill twinks that aren't worth dealing with. | ||
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#122
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Nirgon, if you don't take yourself seriously no one else will either.
Quote:
__________________
"Pleasure writes fewer good songs..."
Red99 | |||
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#123
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The guys getting pooped on by twinks and quitting server have essentially no gear anyways.
I vow to keep all noobs in unrest equipped with full banded, and will pharm those hp/mana bracelets in unrest while i keep an eye on those noobs..if item loot happens. Seriously, until level 40 I didn't have a single piece of gear I could give a crap about. With item loot guys just invest in their held items if they do have any plats. I know what you're saying though, but I think in this community, the rulesets seen on bluer PVP boxes, and Vallon Zek and Tallon Zek and sullon zek on live really don't work. These PKs are master dominators of the post Live eq world and there is no community and no honor at work here. But you're right. It could backfire I guess.. but I can't see really anything damaging the server more than it is now other than just straight up deleting it..that would lose us all the nihilum guys which have really been a pillar, for better or worse. | ||
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#124
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Love to see how fast wheelchair levels with no single pulling with invis, no item recharging or getting full pet xp by having someone grouped but not in the zone
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#125
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Quote:
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#126
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No one's here to play real red server EverQuest. They just got run off blue for doing the same shit they did here.
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#127
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It's funny item loot is a deal breaker for some. Shows who the true cowards are.
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#128
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Hello,
I never post on this forum, but I started playing EQ at launch, and played until I graduated highschool. I still keep tabs on the game, and have gone back and forth with a couple emu servers before. Wanted to come back to the game when RED launched, but wanted to see hot it went first For what it's worth, as a person on the outside looking in, and as someone who has been the abusive twink/ been abused by abusive twinks, there is no way that I would consider investing my time into this server without item loss. To me, the OP is correct in that there is absolutely no incentive for PVP without any chance of reward. It wouldn't take much to tip the odds, stalk a solo or small group or twinks, wait for them to engage mob, kill them when they're low. viola. In shadowbane I thieved an amulet that was worth millions of gold, getting chased for the following hour, and ultimately getting away, was a highlight of my gaming experience. If you want to play non-risk pvp why not just fire up a console fighting game :-\ | ||
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#129
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wtb a time machine to 2004
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#130
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Item loot is a horrible idea on any serious emu. Don't get me wrong, I think it's really fun, but when you impose harsh penalties for dying in pvp, then any time someone dies to a bug, a gank, or any situation they think is 'unfair', they get frustrated and are much more likely to ragequit. I'm all for having permadeath, item loot, and all sorts of crazy hardcore shit on a pvp server, but I know I'm in the minority and most casual players don't find that appealing.
Just one example: sometimes there's a bug where another player doesn't appear in the same zone (ie, you never see them in zone, can't target them, they don't appear on /who, etc). When I used to play, I personally had gotten free kills on a few people who just never saw me in zone, and they had no idea why their health was getting lower and lower for seemingly no reason. These kills weren't a big deal because all the other players lost were a bit of exp and whatever plat they were carrying on them. If the server had item loot though, then they could possibly lose their t-crown, trak BP, or whatever other insanely valuable droppable item they were wearing. What's a player going to do in that situation? Petition the GM's for their item back? I'm not saying item loot can never work, but this server needs a lot more bugs fixed before it can ever be considered - and even then, most players find it a little too harsh of a death penalty and would be discouraged from playing.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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