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  #21  
Old 11-23-2021, 04:22 PM
Cecily Cecily is offline
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Something to make you guys wine.
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  #22  
Old 11-24-2021, 11:06 AM
Chortles Snortles Chortles Snortles is online now
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[You must be logged in to view images. Log in or Register.]
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  #23  
Old 11-24-2021, 03:26 PM
starkind starkind is offline
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If you aren't doing brewing to at least 150 skill you have major problems in your life.
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  #24  
Old 11-24-2021, 09:16 PM
Ravager Ravager is offline
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12 years after launch: Grapes in, but the wrong boat is still in Ocean of Tears and still requires Uthgaard's levitate patch to ride it.
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  #25  
Old 11-25-2021, 08:00 PM
Ennewi Ennewi is offline
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rathe berries, missed opportunity for allusion to the grapes of wrath.
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  #26  
Old 11-26-2021, 12:07 AM
andreabble andreabble is offline
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my God less
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  #27  
Old 11-26-2021, 09:10 PM
Tunabros Tunabros is offline
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Annnddd dragons are still rooted
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  #28  
Old 11-26-2021, 10:26 PM
azxten azxten is offline
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Don't worry I'm about to fix channeling, become a dev, and nerf everything because I play all my games on the highest difficulty and have become disgusted that people on P99 think they're good at EverQuest and deserve even the chance to attack raid mobs. The code is actually done now I'm just working on a funny forum post. Thinking Mobb Deep Shook Ones involving Enchanters trying to AE stun involving my modified code with some kind of zoom effect on the LogSpells output showing the change from a single roll to a more difficult channeling roll for every time you get hit as was provably classic.
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  #29  
Old 11-26-2021, 10:27 PM
azxten azxten is offline
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Quote:
Originally Posted by Tunabros [You must be logged in to view images. Log in or Register.]
Annnddd dragons are still rooted
That won't be a problem soon because none of you are going to be able to get to max level and the few who will get there before Green is merged into Blue on the next server cycle won't have the numbers or skill to secure a kill anyway.
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  #30  
Old 11-26-2021, 10:31 PM
azxten azxten is offline
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Quote:
if(!spells[spell_id].uninterruptable) {
LogSpells("Channel chance: [{}]", channelchance);
for(int channel_checks = attacked_count; channel_checks > 0; channel_checks--) {
int interruptchance = zone->random.Real(0, 391);
LogSpells("Interrupt roll: [{}]", interruptchance);
if(interruptchance > channelchance && interruptchance > 39) {
LogSpells("Casting of [{}] canceled: interrupted", spell_id);
InterruptSpell();
return;
}
}
}
Can't wait bros. You'd have to see the larger diff to really appreciate it.
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